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An Overview on 3GPP Device-to-Device Proximity Services

Xingqin Lin, Jeffrey G. Andrews, Amitava Ghosh, Rapeepat Ratasuk

arXiv:1310.0116v1cs.NI

TL;DR

Adding device-to-device communication to LTE raises substantial architectural and control challenges, including when devices move beyond network coverage. This paper reviews 3GPP standardization, synthesizes evaluation lessons, and concludes that D2D fundamentally changes cellular architecture by enabling direct UE transmission.

  • Problem

    Adding D2D to LTE poses substantial challenges, including loss of network control when devices enter out-of-coverage areas.

  • Method

    The paper reviews 3GPP LTE standardization activities, compares technical options, and distills lessons and best practices from D2D studies.

  • Results

    D2D fundamentally alters cellular architecture by reducing the primacy of the base station and enabling direct UE-to-UE transmission.

  • Takeaways & Limitations

    D2D-enabled LTE requires coordination mechanisms, particularly for long-range links important to public-safety scenarios.

  • Takeaways & Limitations

    Supporting UE-to-UE communication may require revisiting assumptions and models traditionally used for cellular systems.

Abstract

from arXiv · show

Device-to-device (D2D) communication will likely be added to LTE in 3GPP Release 12. In principle, exploiting direct communication between nearby mobile devices will improve spectrum utilization, overall throughput, and energy consumption, while enabling new peer-to-peer and location-based applications and services. D2D-enabled LTE devices can also become competitive for fallback public safety networks, that must function when cellular networks are not available, or fail. Introducing D2D poses many challenges and risks to the long-standing cellular architecture, which is centered around the base station. We provide an overview on D2D standardization activities in 3GPP, identify outstanding technical challenges, draw lessons from initial evaluation studies, and summarize "best practices" in the design of a D2D-enabled air interface for LTE-based cellular networks.

II.#Overview#of#3GPP#Proximity#Services#(ProSe)#

3GPP ProSe is built around two basic functions—D2D discovery and D2D communication—evaluated across coverage-based scenarios. Its design foundation includes use cases, objectives, evaluation methods, and channel models.

  • Overview: The ProSe overview establishes basic use cases, scenarios, objectives, evaluation methodology, and channel models as foundations for design.These aspects provide the tutorial framework for understanding ProSe fundamentals.
  • Basic Functions and Scenarios: **D2D discovery** and D2D communication are the two basic functions supporting 3GPP ProSe services.All ProSe use cases studied in depend on these functions.
  • Basic Functions and Scenarios: D2D discovery identifies nearby UEs over the LTE air interface, while D2D communication creates a direct LTE link without routing via eNBs or possibly the core network.Discovery can be restricted or open depending on whether permission is required; proximity may reflect channel conditions, SINR, throughput, delay, or density, not only physical distance.
  • Basic Functions and Scenarios: 3GPP categorizes ProSe evaluation scenarios by network coverage: in-coverage, out-of-coverage, and partial-coverage cases.Partial coverage has some UEs covered and others uncovered, and can be evaluated by disabling a fraction of eNBs from the in-coverage scenario.

D2D&vs.&Ad&Hoc&Networks&

Unlike MANETs, D2D can use cellular infrastructure for control functions and typically relies on local, opportunistic, single-hop communication with an efficient base-station fallback. However, LTE-integrated D2D still introduces substantial architectural challenges, especially for out-of-coverage operation and coordination with the wide-area network.

  • D2D vs. Ad Hoc Networks: D2D can rely on base stations for synchronization, session setup, resource allocation, routing, and other control functions that are costly in MANETs.This infrastructure assistance is a central distinction between D2D and mobile ad hoc networking.
  • D2D vs. Ad Hoc Networks: D2D mainly uses local, opportunistic, single-hop communication, activating direct links only when beneficial and otherwise using the base station as fallback.MANETs typically require multihop routing, whereas D2D-enabled cellular networks retain infrastructure support.
  • D2D vs. Ad Hoc Networks: In public-safety out-of-coverage mode, D2D resembles a rudimentary MANET, often serving clustered groups of at most tens of nodes where a clusterhead can act as the de facto base station.The required service is closer to walkie-talkie communication than to a full MANET supporting demanding applications such as streaming video.
  • D2D vs. Ad Hoc Networks: Adding D2D to LTE remains challenging because the new UE-UE link must coexist with cellular designs optimized for eNB-UE links and must account for wide-area network effects.The architecture also creates risks for operators accustomed to control centered at the base station.

IV.#System0Level#Performance#of#D2D#

System-level evaluations show that uncoordinated D2D transmissions suffer poor SINR, while coordination, suitable power control, and shorter D2D ranges substantially improve link performance. D2D offloading increases both average and bottom-5% throughput, although gains decline as interference grows.

  • Public safety scenario: At most 40% of D2D links exceed 6 dB SINR when 10 transmitters per sector transmit simultaneously without coordination.Random UE distribution creates a near-far problem that open-loop power control cannot effectively resolve.
  • General scenario: At most 50% of D2D links exceed 6 dB SINR with one cochannel transmitter per sector, implying that long D2D ranges require eNB coordination.Reducing the range to 50 m enables spatial reuse with two cochannel transmitting D2D UEs per sector under suitable power control.
  • Throughput performance: D2D offloading improves both average throughput and bottom 5% throughput, with a more pronounced gain for bottom 5% throughput.The evaluation considers uplink throughput only; downlink and core-network savings could make the actual gain larger.
  • Throughput performance: Throughput gain decreases when the number of transmitting D2D UEs is large, such as 9, because receiver interference increasingly offsets proximity gains.Receiving D2D UEs face a more complex interference environment than eNBs as the number of D2D pairs increases.
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