Source-linked AI summary

Scalable and massively parallel Monte Carlo photon transport simulations for heterogeneous computing platforms

Leiming Yu, Fanny Nina-Paravecino, David Kaeli, Qianqian Fang

arXiv:1711.03244v2cs.DCphysics.comp-ph

TL;DR

CUDA-based photon-transport codes are largely tied to NVIDIA GPUs, limiting execution on CPUs and other vendors’ processors. This work develops an OpenCL platform with device-level load balancing; it reports average performance improvements across AMD, Intel, and NVIDIA hardware.

  • Problem

    Most GPU-based Monte Carlo photon-transport frameworks use CUDA and cannot run on CPUs or GPUs from other manufacturers.

    Source: p. 1
  • Method

    The authors generalize their photon-transport platform with OpenCL and develop thread- and device-level workload-balancing strategies.

    Source: pp. 1–4
  • Results

    56% average performance improvement on AMD GPUs, 20% on Intel CPUs/GPUs, and 10% on NVIDIA GPUs.

    Source: p. 4
  • Takeaways & Limitations

    MCX-CL makes photon simulations available on modern CPUs, GPUs, and FPGAs, while throughput- and optimization-based partitioning outperform core-based allocation in the tested multidevice comparison.

    Source: p. 4

    OpenCL support varies by vendor: the AMD library supports AMD GPUs and CPUs, while NVIDIA’s OpenCL implementation supports only NVIDIA GPUs; floating-point atomic operations also lack intrinsic support.

    Source: p. 2

Abstract

from arXiv · show

We present a highly scalable Monte Carlo (MC) three-dimensional photon transport simulation platform designed for heterogeneous computing systems. Through the development of a massively parallel MC algorithm using the Open Computing Language (OpenCL) framework, this research extends our existing graphics processing unit (GPU)-accelerated MC technique to a highly scalable vendor-independent heterogeneous computing environment, achieving significantly improved performance and software portability. A number of parallel computing techniques are investigated to achieve portable performance over a wide range of computing hardware. Furthermore, multiple thread-level and device-level load-balancing strat- egies are developed to obtain efficient simulations using multiple central processing units (CPUs) and GPUs.

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