Source-linked AI summary

Audio-Visual Event Localization in Unconstrained Videos

Yapeng Tian, Jing Shi, Bochen Li, Zhiyao Duan, Chenliang Xu

arXiv:1803.08842v1cs.CV

TL;DR

Audio-visual computational models have been limited to constrained domains, while available video datasets can contain unrelated audio and visual content. This paper introduces three localization tasks, an AVE dataset, and models for exploring and fusing the modalities; experiments find benefits from joint modeling and support cross-modality localization.

  • Problem

    Computational audio-visual models have shown benefits in constrained domains, but remain domain-limited, and existing video collections can contain unrelated audio and visual content.

    Source: §1 · p. 1, §1.1 · p. 19
  • Method

    The authors collect the AVE dataset for supervised, weakly supervised, and cross-modality localization, and develop audio-guided attention, DMRN fusion, and distance learning methods.

    Source: §1 · pp. 2–3
  • Results

    Across the three tasks, joint modeling outperforms independent modeling; attention captures sound-source regions, temporal alignment matters for fusion, and DMRN and modality correlations support localization.

    Source: §7 · p. 14
  • Takeaways & Limitations

    Strong correlations between auditory and visual modalities enable cross-modality localization.

    Source: §7 · p. 14

Abstract

from arXiv · show

In this paper, we introduce a novel problem of audio-visual event localization in unconstrained videos. We define an audio-visual event as an event that is both visible and audible in a video segment. We collect an Audio-Visual Event(AVE) dataset to systemically investigate three temporal localization tasks: supervised and weakly-supervised audio-visual event localization, and cross-modality localization. We develop an audio-guided visual attention mechanism to explore audio-visual correlations, propose a dual multimodal residual network (DMRN) to fuse information over the two modalities, and introduce an audio-visual distance learning network to handle the cross-modality localization. Our experiments support the following findings: joint modeling of auditory and visual modalities outperforms independent modeling, the learned attention can capture semantics of sounding objects, temporal alignment is important for audio-visual fusion, the proposed DMRN is effective in fusing audio-visual features, and strong correlations between the two modalities enable cross-modality localization.

1 Introduction

The paper studies audio-visual event localization in unconstrained videos, where prior joint-modality work assumed audio and visual content was matched. It defines three localization tasks and introduces a dataset and methods to investigate them.

1 Introduction

  • Prior in-the-wild audio-visual representation work assumed matched audio and visual content, leaving joint representations for unconstrained-video understanding unexplored.The authors describe the collective research questions as not previously studied systematically as a whole.Source: §1 · pp. 1–2
  • The paper defines three tasks: supervised and weakly supervised event localization, plus event-agnostic cross-modality localization between synchronized audio and visual segments.Weak supervision uses video-level event tags without temporal boundaries; cross-modality localization finds corresponding content in the other modality.Source: §1 · p. 2
  • The proposed methods include audio-guided visual attention, a dual multimodal residual fusion network, and audio-visual distance learning for cross-modality localization.The paper also introduces a dataset of more than 4,000 annotated unconstrained videos.Source: §1 · pp. 2–3
  • Experiments find that joint audio-visual modeling outperforms independent modeling, attention captures sounding-object regions, temporal alignment matters for fusion, and cross-modal correlations support localization.The study also reports tractable localization under noisy conditions and that attention can distinguish audio-visual unrelated videos.Source: §1 · p. 3

2 Related Work

The paper distinguishes its focus on localization across audio and visual modalities from related work in sound detection, action localization, multimodal learning, and vision-and-sound modeling.

Sound event detection

  • Sound event detection methods and datasets focus on audio signals, so sound-only datasets are unsuitable for audio-visual scene understanding.The related-work discussion cites HMM, GMM, DNN, and BLSTM approaches and TUT Acoustic Scenes.Source: §2 · pp. 3–4

Temporal action localization

  • Unlike temporal action localization, this work includes motionless sounding objects and models both audio and visual domains, while adapting ED-TCN as a comparison.Action-localization work commonly treats sliding windows as action candidates; other cited methods include deep action proposals and S-CNN.Source: §2 · p. 4

Multimodal machine learning

  • Prior multimodal learning studies joint representations and fusion, whereas this work investigates fusion of learned audio-visual features for localization.Related approaches include statistical models, MKL, graphical models, and deep networks.Source: §2 · p. 4

Vision-and-sound modeling

  • Earlier vision-and-sound work explored representation learning, spatial sound-source localization, synthesis, and image-scene/audio-caption associations; this paper systematically studies event localization.Examples include visual-teacher sound representations, ambient-sound supervision, audio-visual correspondence, and sound-source localization [38].Source: §2 · p. 4

3 Dataset and Problems

The paper introduces the AVE dataset and formulates supervised, weakly supervised, and cross-modality localization tasks to study audio-visual events and synchronized content.

3.1 AVE: The Audio-Visual Event Dataset

  • AVE is a subset of AudioSet with 4,143 videos across 28 event categories, temporally labeled with audio-visual event boundaries.Each video contains at least one two-second audio-visual event; 66.4% of videos contain events spanning the full ten seconds.Source: §3.1 · pp. 4–5

3.2 Fully and Weakly-Supervised Event Localization

  • Fully supervised localization predicts event labels segment by segment from audio and visual tracks, using one-second non-overlapping segments.The label set includes the AVE event categories plus a background label.Source: §3.2 · p. 5
  • Weakly supervised localization trains from video-level event tags without temporal boundaries but still predicts segment-level labels at test time.The task is intended to reduce reliance on well-annotated data for audio, visual, and audio-visual modeling.Source: §3.2 · p. 5

3.3 Cross-Modality Localization

  • Event-agnostic cross-modality localization finds synchronized visual content from an audio segment or synchronized audio from a video segment.Evaluation uses short-event videos whose audio-visual event lengths are all under ten seconds.Source: §3.3 · pp. 5–6

4 Methods for Audio-Visual Event Localization

The section builds a sequence-labeling framework for audio-visual event localization, then extends it with attention, feature fusion, and weakly supervised MIL pooling.

4.1 Audio-Visual Event Localization Network

  • The network extracts CNN features, applies audio-guided visual attention, models each modality with a separate LSTM, fuses hidden states, and predicts segment labels with a shared Softmax layer.Source: §4.1 · pp. 6–7

4.2 Audio-Guided Visual Attention

  • Audio-guided attention learns from visual feature maps and audio vectors to weight visual regions; its maps capture sound-source locations and improve temporal localization accuracy.Source: §4.2 · pp. 7–8

4.3 Audio-Visual Feature Fusion

  • DMRN updates both modalities to preserve original and add cross-modal information; one block suffices, while late fusion outperforms early fusion.Source: §4.3 · p. 8

4.4 Weakly-Supervised Event Localization

  • With only video-level labels, MIL pooling aggregates segment-pair predictions into video-level predictions, while testing assigns event categories to individual segments.Source: §4.4 · p. 9

5 Method for Cross-Modality Localization

The audio-visual distance learning network compares paired audio and visual content for cross-modality localization. A sliding window finds synchronized content, and contrastive loss trains the distance metric.

  • The audio-visual distance learning network measures distance for a visual-audio pair and uses sliding windows for visual localization from audio.Source: §5 · p. 9
  • The matching window starts where cumulative audio-to-visual segment distances are minimized; the matched visual content can also be used for audio localization.Source: §5 · p. 9
  • Contrastive loss pushes dissimilar pairs apart when their distance is below margin th; pairs beyond the margin do not contribute to the loss.Source: §5 · pp. 9–10

6 Experiments

Experiments evaluate audio-visual representations, attention, and fusion across supervised, weakly supervised, and cross-modality localization. Joint modeling, late fusion, and audio-guided attention show benefits in the reported tasks.

6.1 Visual and Audio Representations

  • Visual features use VGG-19 pool5 maps averaged across 16 frames, while audio uses 128-D features; combining C3D features yields no significant improvement.C3D is explored for spatiotemporal visual features.Source: §6.1 · p. 10

6.2 Baselines and Evaluation Metrics

  • ED-TCN reaches 46.9% overall accuracy, versus 55.3% for the V model; comparisons also include single-modality baselines and ED-TCN.Overall accuracy is used for supervised and weakly supervised localization; cross-modality accuracy counts exact matches.Source: §6.2 · pp. 10, 12, §6.3 · p. 12

6.3 Experimental Comparisons

  • Audio-visual models outperform their single-modality counterparts in both supervised and weakly supervised localization.Audio alone generally outperforms visual alone, though visual features are stronger for some noisy outdoor events.Source: §6.3 · pp. 12–13, Table 1 · p. 12
  • 3.3% absolute improvement for V-att over V and 1.3% for A+V-att over A+V accompany attention maps that focus on sounding regions.The maps can capture localized sound sources and spread across background regions when no audio-visual event is present.Source: Figure 5 · p. 11, Figure 6 · p. 11, Table 1 · p. 12
  • Late-fusion DMRN outperforms all compared fusion methods, and DMRFE further improves performance.The compared methods use the same audio and visual inputs.Source: §6.3 · p. 13, Table 2 · p. 13
  • Late fusion outperforms early and decision fusion, consistent with temporal modeling before fusion helping learn alignments between modalities.Late fusion also outperforms decision fusion, which combines lower-dimensional features after separate processing.Source: §6.3 · p. 14
  • Weakly supervised localization is promising despite supervised models performing better, supporting MIL-based localization from noisy supervision.The weakly supervised setting is evaluated alongside fully supervised localization.Source: §6.3 · p. 14
  • AVDL outperforms DCCA by a large margin on both A2V and V2A under an exact-match evaluation.The results support cross-modality localization on unconstrained videos.Source: §6.3 · p. 14

7 Conclusion

The study concludes that joint audio-visual modeling, attention, temporal alignment, and multimodal fusion support localization across its tasks. It also finds that strong cross-modal correlations enable localization from one modality to the other.

  • Joint auditory-visual modeling outperforms independent modeling, and localization remains tractable under noisy conditions.Source: §7 · p. 14
  • Audio-guided visual attention captures sound-source semantics and can distinguish audio-visual unrelated videos.Source: §7 · p. 14
  • Temporal alignment matters for audio-visual fusion, the dual residual network is capable of fusion, and strong cross-modal correlations enable cross-modality localization.Table 3 reports accuracy for visual localization from an audio-segment query (A2V) and audio localization from a visual-segment query (V2A).Source: §7 · p. 14, Table 3 · p. 14

arXiv:1803.08842v1 [cs.CV] 23 Mar 2018

The supplementary material covers AVE dataset collection, algorithm implementation details, and additional experiments.

1 AVE: The Audio-Visual Event Dataset

The AVE dataset contains 4,143 videos across 28 event categories, with manually annotated temporal boundaries. It is assembled from AudioSet videos selected and annotated for visible, audible events.

1 AVE: The Audio-Visual Event Dataset

  • The AVE dataset contains 4,143 videos across 28 categories, with manually annotated audio-visual event boundaries.Source: §1 · p. 19

1.1 Gathering and Preparing Dataset

  • AudioSet includes many clips unsuitable for localization because their audio and visual content may be unrelated or sound may be absent.Source: §1.1 · p. 19
  • Annotators selected videos from about 10,000 clips in 34 AudioSet categories, marking boundaries to one-second resolution when the visible source was audible for at least two seconds.Source: §1.1 · p. 19

2 Implementation Details

The implementation uses random train, validation, and test splits for supervised and weakly supervised localization, with a separate short-event test sample for cross-modality evaluation.

  • The 4,143 videos are split into 3,339 training, 402 validation, and 402 test videos; cross-modality evaluation samples only test videos with events shorter than 10 seconds.Models use PyTorch and Keras with TensorFlow, Adam optimization, an LSTM hidden size of 128, and a contrastive-loss margin of 2.0.Source: §2 · p. 20

3 Additional Experiments

Additional experiments compare visual feature choices and attention mechanisms for supervised audio-visual event localization on AVE. Audio and spatial visual features outperform C3D features in the reported overall comparison, while attention results vary by modality.

3.1 Spatio-Temporal Feature for Audio-Visual Event Localization

  • C3D-related models perform well mainly for categories with rich action and motion, while adding C3D to AVs yields no noticeable category-wide improvement.The authors therefore use spatial visual features alone in the main paper.Source: Table 1 · p. 20, §3.1 · p. 22
  • On AVE, A outperforms Vs, both substantially outperform Vc3d, and AVs+c3d is only slightly better than AVs.The reported overall accuracy comparison favors audio and spatial visual features over C3D features.Source: Table 2 · p. 21, §3.1 · p. 22
  • C3D features come from the pool5 layer of a Sport1M-pretrained network and are globally average-pooled into spatio-temporal feature vectors.The experiment tests whether video temporal information helps localization.Source: §3.1 · p. 22

3.2 Different Attention Mechanisms

  • Attention mechanisms act as weighted global pooling; co-attention combines attended audio and visual feature vectors.The experiments compare visual-guided audio attention, audio-guided visual attention, and their co-attention combination.Source: §3.2 · p. 22
  • V-att outperforms V, but A′-att does not beat A′ and A′+V-co-att is slightly worse than A′+V.A′ uses pooling-layer audio features, unlike A's 128-D last fully connected-layer features; the A′ model is worse than A in the reported comparison.Source: Table 3 · p. 21, §3.2 · p. 22
  • Audio-guided visual attention locates semantic regions containing sounding objects, whereas visual-guided audio attention captures frequency patterns that are difficult to interpret.The visual-guided audio attention uses log-mel spectrogram patches representing one-second waveforms.Source: §3.2 · pp. 22–23
Loading 1803.08842v1…