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Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks

Agrim Gupta, Justin Johnson, Li Fei-Fei, Silvio Savarese, Alexandre Alahi

arXiv:1803.10892v1cs.CV

TL;DR

Pedestrian forecasting matters for autonomous platforms, but human motion depends on social interactions and has multiple plausible futures. Social GAN combines recurrent sequence prediction with adversarial training, global pooling, and variety loss to generate socially plausible trajectories. Experiments report improved accuracy, variety, collision avoidance, and computational complexity over prior work.

  • Problem

    Pedestrian forecasting for autonomous platforms must model interactions among people, social acceptability, and multiple plausible futures.

  • Method

    Social GAN uses a recurrent encoder-decoder generator, recurrent discriminator, global pooling mechanism, and variety loss to generate diverse socially acceptable trajectories.

  • Results

    Experiments on several real-world crowd datasets show accurate, fast, varied, and socially compliant trajectory predictions.

  • Takeaways & Limitations

    The model jointly predicts trajectories for all people while learning social norms in a purely data-driven way and producing globally coherent diverse samples.

  • Takeaways & Limitations

    Existing approaches are limited by local-neighborhood interaction modeling and Euclidean losses that favor average behavior.

Abstract

from arXiv · show

Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregate information across people. We predict socially plausible futures by training adversarially against a recurrent discriminator, and encourage diverse predictions with a novel variety loss. Through experiments on several datasets we demonstrate that our approach outperforms prior work in terms of accuracy, variety, collision avoidance, and computational complexity.

1. Introduction

Pedestrian forecasting must account for interpersonal dependence, social norms, and multiple plausible futures. Social GAN addresses these challenges with adversarial generation, variety loss, and scene-level pooling.

  • Motivation: Pedestrian motion prediction supports autonomous platforms such as self-driving cars and social robots operating alongside humans.The task is to predict future trajectories from observed pedestrian coordinates.
  • Challenges: Crowded-scene forecasting is interpersonal because each person’s motion depends on surrounding people.Jointly modeling these dependencies is challenging.
  • Challenges: Social acceptability constrains trajectories through norms such as yielding right-of-way and respecting personal space.Some physically possible paths are socially unacceptable, and formalizing these norms is nontrivial.
  • Challenges: Given a partial history, multiple future trajectories can be plausible and socially acceptable rather than one being uniquely correct.This multimodality motivates generating multiple outputs from the same observed past.
  • Prior Work: Earlier methods addressed interpersonal, social-acceptability, and multimodal aspects separately, including hand-crafted features, RNNs, and route-choice models.Prior work made progress on specific challenges but did not provide the full combination targeted here.
  • Prior Work: Existing methods modeled local neighborhoods and often learned average behavior through Euclidean-distance losses, limiting efficient whole-scene interaction modeling and diverse predictions.Social GAN instead aims to learn multiple socially acceptable trajectories.
  • Contribution: Social GAN uses a generator-discriminator framework to produce multiple socially acceptable trajectories from an observed past.The adversarial loss is intended to learn the distribution of good behaviors beyond L2 loss.
  • Contribution: The model combines variety loss, which encourages coverage of possible paths, with a global pooling vector that encodes cues from all people in a scene.Experiments on public crowd datasets report state-of-the-art accuracy, speed, and trajectory variety.

2. Related Work

Related work spans human-space and human-human interaction forecasting, recurrent sequence prediction, and generative modeling. Earlier interaction models used hand-crafted potentials, while newer data-driven approaches use RNNs and GANs.

  • Scope: Human-behavior forecasting research distinguishes human-space interaction modeling from human-human interaction modeling.Social GAN focuses on predicting interactions among pedestrians.
  • Human-Human Interaction: Microscopic human-human interaction models include social-force, discrete-choice, continuum-dynamics, and Gaussian-process approaches.These approaches model pedestrian behavior at the individual level.
  • Human-Human Interaction: Traditional interaction methods rely on hand-crafted energy potentials based on relative distances and specific rules.Data-driven RNN methods subsequently outperformed these traditional approaches.
  • RNNs for Sequence Prediction: RNNs support sequence generation across domains, but prior work noted limitations in high-level and spatio-temporal structure.Multiple-network approaches attempted to capture complex interactions.
  • Generative Modeling: GANs train generative and discriminative models through a minimax game, avoiding the difficulty of approximating intractable probabilistic computations.Generative models had shown promise in image-related tasks before their use for trajectory prediction here.

3. Method

Social GAN combines an encoder-decoder generator, global pooling, and an adversarial discriminator to predict socially acceptable, multimodal trajectories. Its variety loss encourages diverse futures while the pooling mechanism captures interactions across all people in a scene.

  • Socially-Aware GAN: The model jointly predicts all agents’ future trajectories from their observed scene trajectories using a generator, pooling module, and discriminator.The generator encodes each person’s history, conditions decoding on pooled context, and the discriminator classifies complete observed-plus-future sequences as socially acceptable or not.
  • Socially-Aware GAN: The generator uses an RNN encoder-decoder, while the discriminator encodes real or generated trajectories and scores them as socially acceptable or not.The discriminator processes either Treal = [Xi, Yi] or Tfake = [Xi, ˆYi] and applies an MLP to its final hidden state.
  • Socially-Aware GAN: Social GAN directly predicts trajectory coordinates instead of bivariate Gaussian parameters and supplies pooled social context once to the decoder.The paper reports that this design avoids nondifferentiable backpropagation through sampling and yields a 16x speed increase over S-LSTM.
  • Pooling Module: The pooling module forms a global representation by transforming relative positions and hidden states for all people, then applying elementwise pooling.Unlike grid-based social pooling, this design models interactions between all pairs and accommodates scattered, potentially distant pedestrians.
  • Encouraging Diverse Sample Generation: The variety loss generates k predictions with sampled noise and uses the best L2-matching trajectory to encourage coverage of multiple plausible futures.This addresses average-like, noise-insensitive predictions and is presented as a GAN use of a Minimum over N-style objective for sample diversity.

4. Experiments

Experiments on ETH and UCY evaluate Social GAN with leave-one-out testing, ADE/FDE metrics, baselines, ablations, speed, variety, and qualitative interaction scenarios. The results show that variety loss improves multimodal accuracy and pooling supports socially plausible collision avoidance while retaining computational efficiency.

  • Experimental Setup: Experiments use five ETH and UCY data sets containing real-world pedestrian trajectories, with leave-one-out training and prediction horizons of 3.2 and 4.8 seconds.The data include 1,536 pedestrians across four scenes; models train on four data sets and test on the remaining set.
  • Experimental Setup: ADE averages L2 distance across predicted time steps, while FDE measures the final predicted destination’s distance from the true destination.
  • Speed: The proposed method is 16x faster than S-LSTM, allowing it to generate 20 samples in the time S-LSTM produces one prediction.The speed improvement comes from pooling once through an MLP and max pooling instead of computing occupancy grids and pooling at every time step.
  • Quantitative Evaluation: Models trained with variety loss perform on average 33% better with k = 100 across datasets than models relying only on additional test-time samples.SGAN-NV-N uses N samples during both training and testing, while SGAN-1V-N uses one training sample and N test samples.
  • Qualitative Evaluation: Pooling produces globally coherent, socially plausible trajectories that avoid collisions, including yielding, group behavior, overtaking, and slowing down.Although SGAN slightly outperforms SGAN-P on quantitative metrics, qualitative scenarios show advantages from pooling in social interaction behavior.
  • Qualitative Evaluation: The model represents multiple avoidance strategies by changing speed, direction, or both, while jointly predicting globally consistent trajectories for people in a scene.Latent-space analysis associates some directions with changes in direction and speed.

5. Conclusion

Social GAN jointly predicts interacting pedestrians with diverse, socially compliant trajectories. Its pooling and variety mechanisms support coherent multimodal behavior, with latent directions corresponding to changes in predicted direction and speed.

  • The framework jointly models human-human interaction while predicting trajectories for all people in a scene.
  • Varying the latent input along particular directions changes predicted trajectories toward different average directions or speeds.
  • A learned pooling mechanism captures social norms from data, while variety loss encourages globally coherent, socially compliant diverse samples.
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