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BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, Dahua Lin

arXiv:2112.05504v4cs.CVcs.AI

TL;DR

Extreme scale variation leaves neural radiance fields uncertain and prone to compromised rendering across distant and close views. BungeeNeRF progressively grows both the training set and network, activating finer positional-encoding frequencies as views become closer. Across diverse multi-scale scenes, it produces superior coarse-to-fine rendering quality across scales, while remaining a building block rather than a comprehensive rendering system.

  • Problem

    Neural radiance fields remain unclear in their ability to handle scenes with drastically varied scales, where views contain substantially different levels of detail and spatial coverage.

  • Method

    BungeeNeRF progressively adds closer-scale training data and residual network blocks, using multi-level supervision and increasingly higher-frequency positional-encoding features.

  • Results

    BungeeNeRF demonstrates superior results across various scenes, with high-quality rendering maintained across all scales compared with baselines.

  • Takeaways & Limitations

    A single progressive model can provide hierarchical level-of-detail radiance representations for extreme multi-scale scenes.

  • Takeaways & Limitations

    The method is presented as a building block that may need combination with orthogonal neural-rendering techniques for broader characteristics such as photorealism, dynamics, and editability.

Abstract

from arXiv · show

Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in real-world 3D environments, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing positions within these scenes yields multi-scale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF's positional encoding inputs and successively unfolds more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (city models, synthetic, and drone captured data) and its support for high-quality rendering in different levels of detail.

1 Introduction

BungeeNeRF addresses the unresolved challenge of representing scenes across drastically varied scales by progressively learning a unified hierarchy of radiance representations. It achieves more complete remote views, finer close-view details, and level-of-detail rendering across scales.

  • NeRF’s single-scale assumption remains insufficiently understood for scenes captured across drastically varied scales.
  • City, synthetic, and delicate 3D scenes exhibit large visual changes as viewing distance alters geometric detail, texture resolution, and visible scene coverage.
  • BungeeNeRF progressively expands training from remote to closer scales while synchronously growing the model with multiple level-of-detail output heads.
  • Residual blocks predict color and density residuals between stages, while inclusive supervision exposes each block to images from remote scales through its corresponding scale.
  • Experiments show more complete remote views and significantly more close-view details than vanilla NeRF and Mip-NeRF, which consistently fail under large scale changes.

2 Related Work

Related work extends neural radiance fields and multi-scale representations to broader settings, but existing approaches generally address different aspects or bounded scenes. BungeeNeRF instead targets extreme multi-scale scenes with a progressive radiance-field hierarchy.

  • NeRF extensions address unbounded, dynamic, deformable, and phototourism scenes beyond simple static environments.
  • Large-scene methods focus on horizontal urban span using multiple NeRF models with division and blending, whereas BungeeNeRF studies multi-scale representation through a new training paradigm.
  • Mip-NeRF, windowed positional encoding, and BACON provide multi-scale properties through integrated encoding, coarse-to-fine training, or multiscale architectures.
  • Other level-of-detail methods use bounded-scene grids, octrees, block-coordinate decompositions, or hash tables, while BungeeNeRF learns hierarchical radiance representations across scales.

3 BungeeNeRF

BungeeNeRF uses progressive data feeding and network growth to model extreme multi-scale scenes while matching scale-dependent detail frequencies. Its blocks provide increasingly detailed level-of-detail renderings within one model.

  • 3.2 Challenges: Extreme multi-scale rendering creates inconsistent quality because close views cover only a subspace of remote views, while separate scale training causes discrepancies requiring fusion.
  • 3.2 Challenges: Different scales require different positional-encoding frequencies: low frequencies represent remote views, while high frequencies recover close-view details.
  • 3.3 Progressive Model with Multi-level Supervision: BungeeNeRF begins with remote views, adds one closer scale per stage, and appends residual blocks synchronized with the expanding training set.
  • 3.3 Progressive Model with Multi-level Supervision: Each new block receives a positional-encoding skip connection and accesses higher-frequency channels to construct emerging details in closer views.
  • 3.3 Progressive Model with Multi-level Supervision: Inclusive multi-level supervision trains each output head on samples from remote scales through its corresponding scale, unifying levels of detail in one controllable model.

4 Experiment

Experiments across city, synthetic, landscape, and UAV-captured scenes evaluate BungeeNeRF against NeRF variants and Mip-NeRF. Results show stronger multi-scale rendering, controllable level of detail, and benefits from progressive training and residual-block designs.

  • Experimental Setup: BungeeNeRF is evaluated on Google Earth Studio city scenes, landscape scenes, Blender-synthetic scenes, and UAV-captured real-world scenes against NeRF, NeRF w/ WPE, and Mip-NeRF.The evaluation includes reconstructed and synthesized novel views, with ablations of progressive training and block connections.
  • Quantitative Results: 0.5∼5 dB PSNR gains over Mip-NeRF are reported on two populated city scenes, especially at close scales rich in geometric detail.The quantitative results are from the final training phase on 56 Leonard and Transamerica scenes.
  • Qualitative Results: BungeeNeRF produces clearer and more complete remote views while progressively adding scene details as the camera approaches the central target.Naively deepening the network leaves blurry artifacts at remote-view edges, whereas BungeeNeRF improves visual quality across scales and metrics.
  • Mechanism Analysis: Higher-frequency positional-encoding channels become increasingly useful for constructing details, while manually truncating positional encoding performs worse under large-scale changes.The network learns to select from all frequency channels rather than using manually assigned frequency ranges for different blocks.
  • Qualitative Results: Different output heads provide controllable LOD: earlier heads suit remote views, while later heads add finer geometric and texture details for close views.Earlier heads can reduce storage and rendering-time consumption when used for remote views.
  • Ablation Study: Ablations show that removing inclusive multi-level supervision sharply degrades remote-scale performance, while omitting skip or residual connections slightly reduces performance across scales.Residual connections also help refine earlier heads and improve scene features used by later training phases.

5 Discussion and Conclusion

BungeeNeRF addresses drastic multi-scale variation by progressively growing both the model and training set, producing a hierarchy of scene representations from coarse to fine. Experiments across city, synthetic, and UAV scenes show high-quality rendering across scales, while broader integration with advanced rendering techniques remains future work.

  • Discussion and Conclusion: BungeeNeRF synchronously grows its model and training set to learn hierarchical scene representations from coarse to fine.The approach targets scenes with large-scale variation in level of detail and field of view.
  • Discussion and Conclusion: BungeeNeRF renders novel views across wide altitude changes in UAV scenes and recovers fine details in multi-dive city scenes.The reported examples cover UAV camera altitudes of 24∼76m and a three-stage city model.
  • Discussion and Conclusion: BungeeNeRF produces results across four Blender Synthetic scales alongside Mip-NeRF and ground-truth references.The figure compares Mip-NeRF, four-stage BungeeNeRF, and ground-truth images from left to right.
  • Discussion and Conclusion: BungeeNeRF is presented as a building block whose combination with orthogonal neural rendering techniques could improve rendering quality in future systems.The proposed future direction includes systems integrating characteristics such as large-scale, photorealistic, dynamic, and editable rendering.
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