Source-linked AI summary
Shape-aware Text-driven Layered Video Editing
Yao-Chih Lee, Ji-Ze Genevieve Jang, Yi-Ting Chen, Elizabeth Qiu, Jia-Bin Huang
TL;DR
Existing layered video-editing methods can propagate edits consistently but are limited to appearance changes by fixed UV mappings. This paper propagates keyframe deformation through the atlas and uses pretrained diffusion guidance to refine distortion and unseen regions. The reported comparisons show consistent shape editing where the cited baselines flicker, distort, or retain the source shape.
Problem
Layered video-editing methods propagate edits consistently but fixed UV mappings limit them to appearance changes rather than shape edits.
Source: §1 · p. 2Method
The method propagates keyframe deformation through atlas mappings and optimizes atlas appearance and deformation with pretrained diffusion guidance.
Source: §1 · p. 2Results
In visual comparisons, the method provides desired appearance and consistent shape editing, while the cited baselines show inconsistency, distortion, or unchanged source shape.
Source: §4.2 · p. 6Takeaways & Limitations
The method supports shape and texture editing applications, including shape interpolation by interpolating deformation maps without additional frame-interpolation methods.
Source: §4.4 · p. 8, §5 · p. 9The method relies on many-to-one frame-to-atlas mapping, which may be imperfect for complex motion, and poor semantic-correspondence initialization can hinder optimization.
Source: §4.5 · p. 8
Abstract
from arXiv · showhide
Temporal consistency is essential for video editing applications. Existing work on layered representation of videos allows propagating edits consistently to each frame. These methods, however, can only edit object appearance rather than object shape changes due to the limitation of using a fixed UV mapping field for texture atlas. We present a shape-aware, text-driven video editing method to tackle this challenge. To handle shape changes in video editing, we first propagate the deformation field between the input and edited keyframe to all frames. We then leverage a pre-trained text-conditioned diffusion model as guidance for refining shape distortion and completing unseen regions. The experimental results demonstrate that our method can achieve shape-aware consistent video editing and compare favorably with the state-of-the-art.
1. Introduction
Video editing must preserve temporal consistency, but existing layered methods are limited to appearance changes by fixed UV mappings. The paper proposes propagating keyframe deformation through the atlas and refining the result with diffusion guidance.
1. Introduction
- Independent frame edits can flicker, while propagating a single edited keyframe can distort regions that were unseen in that keyframe.These are two distinct challenges to temporal consistency in video editing.Source: §1 · p. 1
- Fixed UV sampling in atlas-based methods supports appearance manipulation but prevents shape editing because the mapping retains each frame’s original shape information.Text2LIVE is described as an example of this limitation.Source: §1 · p. 2
- The method derives semantic correspondence between an input keyframe and its edited version, then maps the resulting shape and appearance changes into atlas space and across frames.It uses a pre-trained image-editing tool for the edited keyframe.Source: §1 · p. 2
- Atlas texture and deformation are further optimized with a pre-trained diffusion model to refine shape-aware edits and address unseen regions.The optimization uses a gradient-update procedure described in DreamFusion [38].Source: §1 · p. 2
- The paper’s stated contributions are enabling shape-aware video editing, formulating frame-dependent shape deformation, and using diffusion guidance for atlas completion.The method is reported to handle cases where a moving object undergoes 3D transformation.Source: §1 · p. 2
2. Related Work
Prior video-editing work addresses temporal consistency through frame propagation, latent-space methods, and unified layer representations. The paper builds on atlas-based editing while targeting its fixed-UV limitation on shape changes.
2. Related Work
- Video editing faces temporal-consistency and computational-complexity challenges, and methods include flow-based propagation, GAN inversion, and unified layer representations.GAN-based approaches are described as limited to datasets with restricted diversity, such as portraits or animal faces.Source: §2 · p. 3
- NLA learns a canonical appearance layer and per-frame UV mappings from video reconstruction, enabling edits to unified layers to be broadcast consistently across frames.The method uses test-time optimization on the input video.Source: §2 · p. 3
- Text2LIVE and Loeschcke et al. [31] use pretrained CLIP to guide test-time atlas editing, but fixed UV mappings restrict them to appearance edits.The fixed mappings preserve original shape information in the frames.Source: §2 · p. 3
- The paper builds on NLA but extends text-driven video editing to enable shape editing.This contrasts with the shape restriction attributed to existing atlas-based methods.Source: §2 · p. 3
3. Method
The method uses a layered atlas and per-frame UV maps to carry text-driven keyframe edits across a video. It deforms the UV maps for shape changes, then optimizes the atlas and deformation to refine edits and fill unseen regions.
3. Method
- NLA atlases and per-frame UV maps support shape-and-appearance editing while preserving the input video's motion.The method assumes a single moving object, represented by foreground and background atlases.Source: §3 · p. 3
3.1. Keyframe editing
- A selected keyframe is edited from the text prompt, then semantic correspondence aligns the edited and source frames to estimate shape deformation.Stable Diffusion is given as an example image-editing tool.Source: §3.1 · p. 4
3.2. Deformation formulation
- The method transforms keyframe displacement vectors into atlas space and propagates them through per-frame UV maps to deform each frame's UV map.A deformation matrix accounts for coordinate changes caused by warping, and thin-plate splines approximate the warp smoothly.Source: §3.2 · pp. 4–5
3.3. Atlas optimization
- Inaccurate correspondence can distort frames, while a single edited keyframe leaves unseen atlas pixels incomplete; diffusion-guided optimization refines correspondence and fills those pixels.The diffusion model provides pixel-level guidance across selected frames, while atlas-space updates maintain temporal consistency.Source: §3.3 · pp. 5–6
- Optimization uses an L1 keyframe reconstruction loss, total-variation atlas loss, and a mask loss comparing deformed target and source object masks.The implementation optimizes on 3–5 selected frames for 600–1000 iterations.Source: §3.3 · p. 6
4. Experimental Results
The experiments compare shape-aware edits with baselines, examine the deformation and atlas-optimization components, and show shape interpolation applications. They also identify mapping and correspondence challenges that can produce artifacts.
4.1. Experimental Setup
- The DAVIS [37] videos contain moving objects across 50–70 frames, and each edit prompt describes a target object with a different shape.Baselines use Stable Diffusion [44], with multi-frame interpolation, single-frame propagation, and Text2LIVE [2] as comparison methods; sample results and code are noted as supplementary or forthcoming.Source: §4.1 · p. 6, §4 · p. 6
4.2. Visual Comparison
- Across “blackswan→duck,” “boat→yacht,” and “dog→cat,” our method produces consistent appearance and shape edits while preserving motion, unlike the compared baselines.Multi-frame and single-frame baselines show inconsistencies or propagation distortions, while Text2LIVE changes appearance but retains source shape.Source: §4.2 · p. 6, Figure 5 · p. 7
4.3. Ablation Study
- Fixed UV mapping does not restore target shape; semantic correspondence maps edits into the atlas, deformation restores shape, and atlas optimization refines missing pixels and distortions.The reported artifacts include the car’s roof and back wheel.Source: Figure 6 · p. 7, §4.3 · p. 8
4.4. Application
- Interpolating atlas deformation maps transitions object shapes over time without additional frame interpolation, and atlas textures can also be interpolated.The foreground atlas is an unwrapped texture, so the method edits a video frame and maps it back to the atlas; the background atlas can be edited directly as a panorama.Source: §4.4 · p. 8, Figure 7 · p. 8
4.5. Limitations
- Complex motion can make NLA’s many-to-one atlas mapping imperfect, producing artifacts such as distortion around crossing hind legs.Poor semantic correspondence initialization can hinder atlas optimization, while manual user correction can improve results.Source: §4.5 · p. 8, Figure 8 · p. 8, Figure 9 · p. 8
5. Conclusions
The paper extends video editing beyond appearance manipulation by deforming the layered mapping field for target shape changes. It uses pretrained text-to-image diffusion guidance to refine unseen regions and supports shape and texture editing applications.
- The method addresses the appearance-only limitation of existing methods with shape-aware text-driven video editing.It uses a deformation formulation in a layered video representation and pretrained text-to-image diffusion guidance to refine unseen regions.Source: §5 · pp. 8–9
- The paper presents a deformation formulation that transforms the mapping field for target shape edits and refines unseen regions using diffusion guidance.The authors state that the method facilitates shape and texture editing applications.Source: §5 · p. 9
- The authors caution that creative video-editing tools should be protected against misuse or malicious use.They state that the code will be released under a license similar to Stable Diffusion’s, focused on ethical and legal use.Source: §5 · p. 9