Source-linked AI summary
MAgIC: Investigation of Large Language Model Powered Multi-Agent in Cognition, Adaptability, Rationality and Collaboration
Lin Xu, Zhiyuan Hu, Daquan Zhou, Hongyu Ren, Zhen Dong, Kurt Keutzer, See Kiong Ng, Jiashi Feng
TL;DR
Existing agent evaluations leave true multi-agent interaction and social abilities insufficiently measured. MAgIC introduces a competition-based benchmark with seven metrics and PGM-aware agents; GPT-4-turbo leads seven evaluated systems, exceeding Llama-2-70B by more than threefold in overall multi-agent capabilities.
Problem
Existing quantitative agent benchmarks emphasize understanding and reasoning in environments, while true multi-agent interaction and social skills lack broad quantitative measures.
Source: §1 · p. 1Method
MAgIC evaluates LLM agents in a competition-based benchmark spanning five scenarios and seven metrics, with a PGM-aware approach integrating Bayesian foundations and LLMs.
Source: §1 · p. 2Results
GPT-4-turbo emerged as the most capable of seven evaluated systems, exceeding Llama-2-70B by more than threefold in overall multi-agent capabilities.
Source: §5.1 · p. 6, §7 · p. 9Takeaways & Limitations
The authors conclude that integrating PGM enriches LLMs with structural reasoning ability in multi-agent scenarios.
Source: §7 · p. 9The game scenarios and topic settings need significant expansion, and whether the proposed metrics help in real-life scenarios remains unexplored.
Source: Limitation · p. 9
Abstract
from arXiv · showhide
Large Language Models (LLMs) have significantly advanced natural language processing, demonstrating exceptional reasoning, tool usage, and memory capabilities. As their applications expand into multi-agent environments, there arises a need for a comprehensive evaluation framework that captures LLMs' reasoning, planning, collaboration, and other social abilities. This work introduces a novel competition-based benchmark framework specifically designed to assess LLMs within multi-agent settings, providing quantitative metrics to evaluate their judgment, reasoning, deception, self-awareness, cooperation, coordination, and rationality. We utilize two social deduction games alongside three game-theory scenarios to create diverse environments. Our frame is fortified with the probabilistic graphic modeling (PGM) method, enhancing the LLMs' capabilities in navigating complex social and cognitive dimensions. We evaluate seven LLMs, quantitatively highlighting a significant capability gap of over threefold between the strongest, GPT o1, and the weakest, Llama-2-70B. It also confirms that our PGM enhancement boosts the abilities of all selected models by an average of 37%. Our data and code can be found here https://github.com/cathyxl/MAgIC.
1 Introduction
The introduction argues that existing agent benchmarks undermeasure true multi-agent interaction, then presents a competition-based framework with seven capability metrics and a PGM-aware agent.
1 Introduction
- The authors identify a gap in quantitative assessment of true interaction capabilities in multi-agent systems.Prior benchmarks emphasize understanding and reasoning in environments, while work on specific social skills has limited scope and quantitative metrics.Source: §1 · pp. 1–2
- The metrics span cognition, adaptability, rationality, and collaboration, including judgment, reasoning, self-awareness, deception, cooperation, and coordination.Cooperation measures communication and agreeability; coordination measures collaboration facilitation.Source: §1 · p. 2
- The proposed competition-based benchmark covers over 100 cases in five scenarios and uses seven metrics to evaluate multi-agent abilities.The benchmark evaluates LLM agents by having them compete against a fixed type of LLM.Source: §1 · p. 2
- GPT-o1, GPT-4, and GPT-3.5 are reported as the top performers, ahead of PaLM 2, Claude 2, and Cohere.The models also show distinct profiles in judgment, rationality, and cooperation.Source: §1 · p. 2
- PGM-aware agents outperform their vanilla versions by 37% on average across the evaluated abilities.The approach integrates LLMs with symbolic reasoning.Source: §1 · p. 2
2 Related Work
Related work covers advances in LLM reasoning and agents, alongside emerging benchmarks; the authors distinguish their focus on quantitatively assessing social abilities in multi-agent systems.
2 Related Work
- Chain of Thought (Wei et al., 2022), Tree of Thought (Yao et al., 2023a), Graph of Thought (Yao et al., 2023b; Besta et al., 2023), and ReAct (Yao et al.) are recent works that improve LLM reasoning; API-bank (Li et al., 2023b) benchmarks tool-augmented LLMs.Source: §2 · p. 2
- LLM-powered agents have been developed for complex tasks and multi-agent settings, including Auto-GPT and Generative Agents (Park et al., 2023).Generative Agents describes a sandbox with 25 AI agents simulating human actions and recording experiences.Source: §2 · p. 3
- Benchmarks cover single-agent games or real-life environments, while multi-agent social studies still lack quantifiable measurements of social abilities.The cited work includes Liu et al. (2023), Wu et al. (2023), and Gioacchini et al. (2024) on single agents, and Agashe et al. (2023) and Abdelnabi et al. (2023) on social abilities.Source: §2 · p. 3
3 Benchmark
The benchmark evaluates LLMs through competition in social-deduction and game-theory scenarios, using seven metrics to assess their multi-agent abilities. Its metrics cover overall performance as well as cognition, deception, self-awareness, collaboration, and rationality.
3 Benchmark
- The benchmark measures LLMs in multi-agent competitions and proposes seven quantitative metrics across cognition, adaptability, rationality, and collaboration.The benchmark includes more than 100 cases across five scenarios.Source: §3 · p. 3
3.1 Scenarios
- Two social-deduction games assess cognition and adaptability, while three game-theory scenarios focus on rationality and collaboration.The scenarios include Chameleon, Undercover, cost sharing, multi-turn Prisoner’s Dilemma, and Public Good.Source: §3.1 · pp. 3–4
3.2 Competition Settings
- Challenger LLMs compete against the same GPT-4-powered defender in identical game settings, with capabilities evaluated using intermediate results and win rates.The benchmark ranks challengers by their win rates against the defender.Source: §3.2 · p. 4
3.3 Evaluation Metrics
- Win Rate averages performance across seven challenger roles; Judgment uses correct votes, while Reasoning assesses correct role and deduction predictions.Judgment targets understanding global information from partial information; Reasoning compares deductions with gold situations and other players’ true subjective deductions.Source: §3.3 · p. 4
- Deception measures successful blending or incorrect secret-word guesses, while Self-Awareness measures correct role identification and consistent behavior.The deception metric weights incorrect code guesses by λ = 0.25 because not all games trigger them.Source: §3.3 · p. 4
- Cooperation measures contribution to collective efficacy in cost-sharing games, while Coordination tracks constructive proposals that support successful collaboration.The number of successful collaborations proposed by the challenger is used in the cost-sharing games.Source: §3.3 · pp. 4–5
- Rationality measures agents’ ability to optimize their own interests according to the rules of the game-theory scenarios.Its formulation uses decisions across Prisoner’s Dilemma and Public Good competitions.Source: §3.3 · p. 5
4 PGM-Aware Agent
The PGM-aware agent combines LLMs with Bayesian graphical structure to represent inter-agent dependencies and support decisions from both the PGM and game context. Its structure models perspectives across agents, while its probabilities can remain text-based to match LLM inputs and outputs.
4 PGM-Aware Agent
- LLMs struggle with ambiguous relationships and causal reasoning in multi-agent inference; the paper integrates probabilistic graphical models with LLMs to address this challenge.The authors describe PGMs as Bayesian tools for representing dependencies between random variables.Source: §4 · p. 5
4.1 PGM Structure
- The PGM represents conditional dependencies among agents and uses two-hop understanding: the agent analyzes from its own perspective and from other agents’ perspectives.In the example, the PGM-aware player maintains interpretations of the global status from each player's perspective.Source: §4.1 · pp. 5–6
- The PGM can use text-represented probabilities as well as numerical ones, structuring multi-party, multi-hop understanding for LLMs.This choice reflects the text-based input and output nature of LLMs.Source: §4.1 · p. 6
4.2 LLM Decision with PGM
- The PGM-aware agent makes decisions conditioned on both the PGM and game context, using a prompt to guide the decision step.The decision prompt receives the PGM acquired in the preceding step.Source: §4.2 · p. 6
5 Experiments
Across the reported experiments, PGM-aware agents improve average ability scores and win rates, while leaderboard results show substantial differences among models. The analysis also illustrates how PGM enhancement relates to judgments and trade-offs in game-theory scenarios.
5 Experiments
- Challenger LLMs played against the same GPT-4 defender, and models were ranked by win rate; all participating LLMs used temperature 0.The fixed defender and temperature were used to support comparability and reduce game randomness.Source: §5 · p. 6
5.1 LLM Leaderboard
- GPT-4-turbo led with a 57.2% win rate, GPT-4 followed at 53.3%, and GPT-4-turbo exceeded Llama-2-70B by more than threefold in overall multi-agent capabilities.The benchmark's area sizes are reported as directly proportional to winning rates.Source: §5.1 · p. 6
- GPT-4 scored 90% in Judgment and 75.0% in Deception; in game-theory scenarios, it reached 66.7% Coordination and 78.1% Rationality.The reasoning gap among models was narrow, while deception abilities showed significant disparities.Source: §5.1 · p. 6
5.2 PGM Enhancement Performance
- 37% average ability improvement; PGM-aware methods raised win rates by 6.57% across scenarios, with most significantly better in 3–4 of 7 abilities (p<0.05).The t-test comparison found significant gains for most PGM-aware agents in three or four of the seven abilities.Source: Figure 4 · p. 7, §5.2 · p. 7
5.3 Analysis
- In Chameleon, base Llama-2-70B and GPT-4 lost by voting for Player 1; their PGM variants shifted outcomes to non-chameleon wins.Llama-2-70B’s first two PGM estimates indicated the wrong chameleon, while GPT-4+PGM’s analysis aligned its conclusions and explanations without the cited hallucination.Source: §5.3 · p. 8
- GPT-3.5-turbo+PGM increased Win Rate and reduced cost simultaneously; GPT-4+PGM increased Win Rate while keeping cost slightly lower.Without PGM, GPT-3.5-turbo won in Win Rate while GPT-4 performed better in Cost.Source: Table 2 · p. 8, §5.3 · pp. 8–9
- In Prisoner’s Dilemma, GPT-4+PGM won more but scored lower than GPT-3.5-turbo+PGM; in Public Good, PGM models had higher Win Rates but lower payback.The paper treats betrayal and reduced public contribution as rational choices in those scenarios.Source: Table 2 · p. 8, §5.3 · p. 9
6 Discussion: Generalization of Benchmark
The benchmark is presented as generalizable to other settings where agents have local views and must infer global information to decide toward a goal. Its abilities are defined for both social-deduction and game-theory settings.
6 Discussion: Generalization of Benchmark
- The benchmark can extend beyond the paper’s scenarios to tasks where multi-agent participants have local views and must infer global information to make decisions toward a goal.The targeted abilities are Cognition, Adaptability, Rationality, and Collaboration.Source: §6 · p. 9
- Judgment assesses unknown information, Reasoning compares an agent’s perspective with actual and others’ views, and Self-awareness applies when roles are undisclosed.Deception measures influence through false information; Cooperation and Coordination measure agreement and proposal quality, respectively.Source: §6 · p. 9
- Rationality is defined as the proportion of decisions that maximize an agent’s outcomes.Source: §6 · p. 9
7 Conclusion
The paper concludes that its multi-agent benchmark quantifies seven abilities and that PGM enhancement raises the measured abilities of the evaluated models. GPT-4-turbo is reported as the strongest model, with a threefold margin over others.
7 Conclusion
- The framework quantitatively assesses seven abilities in LLM multi-agent environments: judgment, reasoning, deception, self-awareness, cooperation, coordination, and rationality.Source: §7 · p. 9
- GPT-4-turbo emerged as the most capable evaluated model, outperforming others by a threefold margin.Source: §7 · p. 9
- PGM enhancement amplified the models’ inherent abilities by 37%.The conclusion presents this as evidence of PGM’s potential to enhance LLM capabilities.Source: §7 · p. 9
Limitation
The paper identifies three limitations: the investigation is preliminary, the scenario and topic scope needs expansion, and real-life usefulness of the metrics was not explored.
Limitation
- The evaluation is preliminary; its game scenarios and topic settings need substantial expansion.The paper also says whether the metrics help in real-life scenarios was not explored, and integrating PGM-enhanced abilities through fine-tuning requires further exploration.Source: Limitation · p. 9
- Whether the proposed metrics help in real-life scenarios remains unexplored.Source: Limitation · p. 9
- Integrating PGM-enhanced abilities into LLMs through fine-tuning requires further exploration.Source: Limitation · p. 9
Ethical Considerations
The authors report that the five scenarios are mostly controlled through prompts, reducing the possibility of offensive outputs, and that their data contain no personal or unsuitable content.
- The five scenarios are mostly controlled through prompts, so the authors report a low possibility of offensive outputs.Source: Ethical Considerations · p. 9
- The authors checked that the scenario data contain no personal data or unsuitable content and follow artifact-use licenses.Source: Ethical Considerations · pp. 9–10
A.1 Competition Settings
The appendix details competition settings and win-rate measures across social-deduction and game-theory tasks, then describes PGM results, prompt variants, case studies, and behavioral findings.
A.1 Competition Settings
- The challenger plays each role in Chameleon and Undercover, while game-theory win rates measure successful agreement in Cost Sharing or player victory.The challenger’s role-specific win rates are calculated separately for the two social-deduction games.Source: §A.1 · p. 11, §A.2 · p. 12
- Settings comprise 20 topics each for Chameleon and Undercover and 21 settings for each game-theory scenario.The social-deduction topics were selected after simulations to balance role win rates; the game-theory tasks use constructed settings.Source: §A.1 · pp. 11–12
A.2 Win Rate Definition
- Chameleon and Undercover win-rate definitions use outcome-specific role credits, while game-theory win rate is the testing player’s competition-win ratio.Source: §A.2 · p. 12
A.3 PGM Enhancement Performance
- For PGM-aware agents, the radar chart depicts LLMs’ performance on seven metrics, and larger polygon areas correlate with higher average game-winning rates, supporting the proposed metrics’ effectiveness for assessing capabilities.Source: Figure 6 · p. 12
A.4 More Case Studies
- PGM analyses supported role inference and deceptive clues; GPT-4+PGM won with consistently good clues across two rounds, while GPT-3.5-turbo+PGM lost.The authors conclude that a more capable LLM can benefit more from the PGM structure.Source: §A.4 · p. 14
A.5 PGM prompts
- The study compared text-based PGM analysis with direct probability-matrix output and mainly selected text-based analysis because it helped all tested LLMs, including Llama-2-70B.For GPT-4 and GPT-3.5-turbo, both prompt types worked well; Llama-2-70B performed much better with text-based analysis.Source: §A.5 · p. 14
A.6 Defect and Investment Tendency
- Across tested LLMs, average total investments almost all exceeded 100; GPT-4 gave reasonable investment, while across seven multipliers [1,1.2,1.5,1.8,2,2.5,3], investment showed no increasing tendency.The authors interpret the first pattern as a lack of arithmetic awareness and the second as insensitivity to increased possible payback in the communal setting.Source: §A.6 · pp. 14–15
A.7 Game rules and Prompt Design
- The appendix lists game rules and prompts for the five scenarios in Tables 5 and 6.Source: §A.7 · p. 16, Table 5 · p. 17, Table 6 · p. 18
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- Generative Agents: Interactive Simulacra of Human Behavior2023
- Voyager: An Open-Ended Embodied Agent with Large Language Models2023
- ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs2023
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