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Adaptive Video Understanding Agent: Enhancing efficiency with dynamic frame sampling and feedback-driven reasoning
Sullam Jeoung, Goeric Huybrechts, Bhavana Ganesh, Aram Galstyan, Sravan Bodapati
TL;DR
Long-form video understanding is challenging because of computational costs and suboptimal performance, while existing sampling can be redundant or insufficiently adaptive. The paper proposes an LLM agent that selects frames in response to queries and uses reflective feedback to improve reasoning. Across benchmarks, it reports higher accuracy while maintaining the lowest number of frames accessed.
Problem
Long-form video understanding remains challenging because of computational costs and suboptimal performance, while conventional sampling can lack adaptability and risk redundancy.
Source: §1 · p. 1Method
An LLM-based agent selects frames in response to the query and video context, using reflective feedback and memory to refine its reasoning.
Source: §1 · pp. 1–2Results
Across a range of benchmarks, the method reports higher accuracy while maintaining the lowest number of frames accessed.
Source: §1 · p. 2Takeaways & Limitations
The framework is reported to handle diverse video-understanding tasks more efficiently than traditional methods.
Source: §6 · p. 9The framework's effectiveness depends on tool performance, and reliance on external API calls may introduce latency and affect processing consistency and speed.
Source: §7 · p. 9
Abstract
from arXiv · showhide
Understanding long-form video content presents significant challenges due to its temporal complexity and the substantial computational resources required. In this work, we propose an agent-based approach to enhance both the efficiency and effectiveness of long-form video understanding by utilizing large language models (LLMs) and their tool-harnessing ability. A key aspect of our method is query-adaptive frame sampling, which leverages the reasoning capabilities of LLMs to process only the most relevant frames in real-time, and addresses an important limitation of existing methods which typically involve sampling redundant or irrelevant frames. To enhance the reasoning abilities of our video-understanding agent, we leverage the self-reflective capabilities of LLMs to provide verbal reinforcement to the agent, which leads to improved performance while minimizing the number of frames accessed. We evaluate our method across several video understanding benchmarks and demonstrate that not only it enhances state-of-the-art performance but also improves efficiency by reducing the number of frames sampled.
1 Introduction
Long-form video understanding remains costly and challenging, while conventional sampling can select redundant frames without adapting to the query. The proposed LLM agent selects frames dynamically and uses reflective feedback and memory to improve its reasoning; benchmark results report higher accuracy with fewer accessed frames.
1 Introduction
- Existing uniform sampling and selective retrieval can reduce frame counts but often lack adaptability, risking redundant processing amid long-video computational costs.Long-context methods may also require specialized architectures and training paradigms.Source: §1 · p. 1
- The LLM-based agent dynamically chooses frames from the video context and query, sampling at inference rather than processing the full frame set.This is intended to make selection both relevant and efficient compared with static sampling.Source: §1 · pp. 1–2
- The approach draws on the idea that people allocate attention and filter details according to the task at hand.The passage contrasts reviewing a whole video for a goal with focusing on its initial segment to identify a bird's color.Source: §1 · p. 2
- Reflective statements provide verbal reinforcement that updates the agent's policy, while long-term memory stores and retrieves relevant prior reasoning trajectories.The paper motivates retrieval of semantically similar past experiences as a way to enhance reasoning behavior.Source: §1 · p. 2
- Across benchmarks, the framework reports higher accuracy while maintaining the lowest number of frames accessed.The introduction presents this as evidence of effectiveness and adaptability across video-understanding tasks.Source: §1 · p. 2
2 Related Work
Prior long-context video agents use tool-based reasoning and memory, but some approaches rely on query-independent preprocessing or predefined sampling. The proposed frame-sampling approach reasons from the question and prior observations, without preprocessing such as KNN clustering.
2.1 Long Context Multimodal Agents
- Other multimodal agents combine reasoning with tools, including Monte Carlo Tree Search or ReAct for video input processing.The cited methods are [39] and [4], respectively.Source: §2.1 · p. 2
- Method [31] reduces frame access with predefined frame counts and dynamic sampling, but targets short-form videos and straightforward question answering.This scope differs from long-context video understanding.Source: §2.1 · pp. 2–3
- Long-context agent methods can use runtime memory retrieval, but preprocessing may be resource-intensive and static with respect to the question.Memory retrieval can localize detailed information yet may be redundant depending on query type; predefined sampling for captioning can require extensive frame access.Source: §2.1 · pp. 2–3
2.2 Frame Sampling Methods
- Question- or text-guided samplers include CLIP retrieval and learned significance selection, but may require fixed frame counts or access to nearly all frames.The passage notes that exhaustive access can become inefficient as video length grows.Source: §2.2 · p. 3
- The proposed approach selects frames from the question or prior extracted information and avoids preprocessing such as KNN clustering.Table 1 characterizes the approach as addressing long-context videos with query-adaptive sampling and long-term memory.Source: §2.2 · p. 3, Table 1 · p. 3
3 Adaptive Video Understanding Agent
AVUA uses video metadata and the question to plan which frames to access, then iterates between tool actions and observations. Evaluation, refinement, and memory support feedback on the agent’s reasoning and future trials.
3 Adaptive Video Understanding Agent
- AVUA starts with video metadata and a question, then generates a policy analyzing question type, sampling strategy, and key elements for reasoning.The policy guides planning and may be abstracted for long-term memory.Source: §3 · p. 3, Figure 2 · p. 4, Figure 3 · p. 5
- The agent chooses tool actions and frame inputs from its policy and prior action-observation trajectory, while a sampler suggests frames from that trajectory.Each tool returns observations extracted from selected frames; the agent aims to reduce frame access while maintaining performance.Source: §3 · pp. 3–4
- An evaluator judges the final answer as true or false with a confidence score, and a refiner diagnoses the trajectory and proposes a refined plan.Refinement occurs regardless of the evaluation; it can guide the next trial or be stored with a successful trajectory.Source: §3 · p. 4
- Long-term memory stores experiences and short-term memory stores accessed-frame information; long-term experiences are retrieved by semantic similarity of question type.The framework stores the final result in long-term memory.Source: §3 · p. 4, Figure 2 · p. 4, Figure 3 · p. 5
4 Experiments
The experiments describe the tools, video-understanding benchmarks, and baseline methods used to evaluate AVUA. The supplied Figure 4 caption characterizes its frame-access and accuracy comparison without giving numerical values.
4.1 Tools
- The framework invokes multimodal tools for video, image, and audio, including LaViLa for frame captions, Video-LLaVa for frame analysis, and RT-DETR for object tracking.LaViLa and Video-LLaVa each use four frames for information extraction; RT-DETR identifies objects above 0.6 confidence, while the text-caption tool outputs text only when present in the frame.Source: Table 2 · p. 5, §4.1 · pp. 5–6
4.2 Evaluation Datasets
- The evaluation spans EgoSchema, Ego4D NLQ, MovieChat, and NextQA, covering long-form video question answering as well as shorter clips.EgoSchema uses 500 question-answer pairs; Ego4D NLQ uses its validation set, with videos averaging 8.7 minutes and prediction windows averaging 9.3 seconds. MovieChat uses the Global-mode test set and counts answers correct only when evaluator confidence exceeds 80; its videos average 9.4 minutes. NextQA averages 44 seconds and includes questions with and without textual cues.Source: §4.2 · p. 6, Table 3 · p. 6
4.3 Baselines
- Baselines include multimodal LLMs, masked vision transformers, and agent-based systems that process video with external tools.ShortViViT and LongViViT use fixed inputs of 32 and 256 frames, respectively; agent-based baselines typically sample at a predefined frame rate such as 1 fps.Source: §4.3 · pp. 6–7
- Figure 4 compares frames-accessed ratio with accuracy and describes AVUA as reducing frame access while maintaining high accuracy.The supplied caption does not report numerical values for that comparison.Source: Figure 4 · p. 7
5 Results
Across Egoschema, Ego4D NLQ, MovieChat, and NextQA, the method reports improved accuracy alongside reduced frame access. Ablations show that reasoning guidance, query cues, and component effects vary across settings.
5.1 Performance Analysis
- 66.98% accuracy on Egoschema exceeded LifelongMemory (62.4%) by more than 4%, while accessing approximately 93% fewer frames.The reported frame-access reduction accompanies the accuracy improvement.Source: §5.1 · p. 7
- At IoU=0.3, Ego4D NLQ surpassed baselines by 2%; at IoU=0.5, it was around 10% above the agent approach and 11% above the supervised approach.Frames accessed were 80% fewer on average than for the agent method.Source: §5.1 · p. 7, Table 5 · p. 8
- MovieChat accuracy increased by more than 22% over baseline models while the method accessed only 0.1% of frames.The result is reported in Table 6.Source: §5.1 · p. 7, Table 6 · p. 8
- NextQA overall average accuracy improved by 1.4%, with around 6.9% absolute improvement over the next-best method on temporal reasoning.Table 7 reports 2.4% fewer frames accessed alongside the overall accuracy gain.Source: §5.1 · p. 8, Table 7 · p. 9
5.2 Ablation Analysis
- Default ReAct reasoning without intervention showed low accuracy and reduced frame access; the authors report that internal interventions improve accuracy, even when more frames are accessed.Table 8 describes the default ReAct model as having the lowest accuracy and frame-access ratio.Source: §5.2 · p. 8, Table 8 · p. 9
- Questions with textual cues used an average of 10.56 frames (.008%), versus 12.26 frames (.01%) for questions without cues.The analysis reports that access ratios correlate with textual cues in the query, such as “Start” cues and frame access near the beginning.Source: §5.2 · p. 8
- Ablating any component consistently reduced accuracy, but its effect on frame access varied by benchmark.Removing the evaluator caused the largest accuracy drop on Egoschema, while removing the sampler had the greatest impact on Ego4D; sampler or refiner ablations generally increased access, but decreased it on Ego4D.Source: §5.2 · p. 8
6 Conclusion
The conclusion presents query-adaptive frame selection as a way to address inefficiency and redundancy in static or uniform sampling. Benchmarking supports the framework’s effectiveness and adaptability across video-understanding tasks.
6 Conclusion
- Static or uniform frame sampling can be inefficient and redundant, motivating query-adaptive selection of relevant frames.The agent selects frames in response to specific queries.Source: §6 · p. 9
- The framework uses an LLM-based agent to adaptively select relevant frames for specific queries.Source: §6 · p. 9
- Benchmark results are presented as validating the framework’s effectiveness and adaptability across diverse video-understanding tasks, with greater efficiency than traditional methods.Source: §6 · p. 9
7 Limitations
The framework’s effectiveness depends on the tools it uses and its reliance on external APIs. The authors identify potential latency, consistency, and processing-speed concerns.
8 Broader impact
The authors describe dynamic LLM-based agents for adaptive frame sampling as a potentially more efficient and effective approach to long-form video comprehension. They identify automated video content analysis, surveillance, and multimedia indexing as possible application areas.
8 Broader impact
- Dynamic LLM-based agents for adaptive frame sampling are proposed as a more efficient and effective approach to long-form video comprehension.Source: §8 · p. 9
- Potential application areas include automated video content analysis and surveillance.Source: §8 · p. 9
- The authors also identify multimedia indexing, where large volumes of video data must be processed, as a potential application.Source: §8 · p. 9
A.Case Study
The case study shows an incorrect first EgoSchema trial followed by a correct second trial after policy refinement. The refined policy adds more detailed question analysis and sampling guidance.
A.Case Study
- The refined second trial produces the correct evaluation after refinement based on the first trial.The example is an EgoSchema refinement case.Source: Figure 6 · p. 13
- The revised policy adds updated question analysis and more granular guidance on when to switch between dense and sparse sampling.Compared with the original, the refined policy is more detailed; Figure 7 highlights added instructions.Source: A.Case Study · p. 13, Figure 7 · p. 14
- Runtime-only video processing reduces latency compared with LifelongMemory [33] and Videoagent [3], which require preprocessing.Figure 8 compares latency across the agent approaches.Source: Figure 8 · p. 14
B. Latency Analysis
The appendix specifies prompts for question analysis, adaptive sampling, tool use, self-refinement, and evaluation, alongside checklist guidance on aligning claims with evidence and scope.
C. Prompts Configuration
- The planning prompt classifies question types and chooses a sampling strategy, such as starting sparsely and sampling more densely when a relevant frame appears.The prompt gives examples of question types and sampling intervals.Source: C. Prompts Configuration · p. 14
- The agent prompt supplies video metadata and uses repeated tool interactions, while separate prompts evaluate answers and refine reasoning trajectories.The tool cycle uses thought, action, input, and observation; refinement diagnoses possible failures and proposes a revised path.Source: C. Prompts Configuration · p. 15
- Ablating any component lowers accuracy, while the trends in frames accessed vary across benchmarks.The table caption reports these patterns for MovieChat and NextQA.Source: Table 9 · p. 16
- The sampler example illustrates sparse frame calculation, dynamic changes in sampling rate, and dense sampling of relevant frames.Source: Figure 9 · p. 16
NeurIPS Paper Checklist
- The checklist asks that stated claims match theoretical and experimental results and reflect how far results may generalize.It also calls for clearly stating contributions, assumptions, and limitations.Source: NeurIPS Paper Checklist · p. 17
2. Limitations
This section presents the authors’ checklist responses on limitations, reproducibility, safeguards, asset documentation and licensing, and human-subjects research. It records their reports on experiments, risks, released assets, crowdsourcing, and IRB approval.
- The authors state that they discuss the work’s limitations in Section 7.Source: §2 · p. 17
- For reproducibility, the authors say Sections 3 and 4 detail methods and settings, the data are public, and they plan to release necessary code with instructions.Source: §2 · pp. 18–19
- The authors say experiments are deterministic (e.g., temperature 0), making statistical significance inapplicable; the paper focuses mainly on empirical experiments.Source: §2 · pp. 18, 20
- The authors say they discuss broader impact in Section 8 and report that the work involves little risk.Source: §2 · p. 21
Safeguards
- The guidance encourages safeguards for models with misuse or dual-use risks and a best-faith effort to address them, including describing how unsafe scraped images were avoided.Suggested safeguards include usage restrictions or safety filters.Source: §2 · p. 22
12. Licenses for existing assets
- The paper says existing assets were credited by paper citation or URL, while the checklist guidance calls for explicit license, copyright, and terms-of-use details.For repackaged datasets, both the original and any changed derived-asset license should be provided.Source: §2 · p. 22
New assets
- The authors state that no new asset was released; the checklist guidance recommends documenting new assets alongside their release.It also recommends structured submission templates covering details such as training, license, and limitations.Source: §2 · p. 22
14. Crowdsourcing and Research with Human Subjects
- The authors report no crowdsourcing; the checklist guidance calls for participant instructions and compensation details when crowdsourcing or human-subjects research is conducted.When human subjects are a main contribution, as much detail as possible should appear in the main paper.Source: §2 · p. 23
15. Institutional Review Board (IRB) Approvals or Equivalent for Research with Human Subjects
- The authors state that IRB approval was not required; the guidance says to describe participant risks and disclose any approval obtained when human-subjects research is involved.Procedures vary by institution and location, and authors are expected to follow applicable institutional guidelines and the NeurIPS Code of Ethics.Source: §2 · p. 23
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This paper cites
- Tree of Thoughts: Deliberate Problem Solving with Large Language Models2023
- FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness2022
- Ego4D: Around the World in 3,000 Hours of Egocentric Video2021
- Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding2023
- Video-LLaVA: Learning United Visual Representation by Alignment Before Projection2023
- VideoAgent: Long-form Video Understanding with Large Language Model as Agent2024