Source-linked AI summary
INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations
Yongming Zhu, Longhao Zhang, Zhengkun Rong, Tianshu Hu, Shuang Liang, Zhipeng Ge
TL;DR
INFP addresses the gap between single-sided head generation and natural dyadic interaction, where agents should switch between speaking and listening without manual role control. It combines motion imitation with dual-track audio-guided diffusion and introduces DyConv for training and evaluation. The authors report superior performance and effectiveness, with ablations supporting the framework’s design, while the current system uses conversation audio alone.
Problem
Existing head-generation methods mainly model one-sided speaking or listening, while dyadic systems require manual role assignment or explicit switching.
Source: §1 · pp. 1–2Method
INFP learns communicative motion latents from conversation videos and maps dual-track dyadic audio to them through interactive motion guidance and conditional diffusion.
Source: §1 · p. 2, §3 · p. 3, §3.2 · p. 4Results
INFP achieves superior performance and effectiveness over other state-of-the-art methods, with ablations supporting the contribution of its motion memory banks.
Source: §1 · p. 2, §5.3 · p. 7, §6 · p. 8Takeaways & Limitations
INFP provides a unified framework that can smoothly adapt an agent portrait across conversational roles without explicit assignment or switching.
Source: §1 · p. 2, §6 · p. 8The current method takes conversation audio as its input and does not yet combine visual or textual control signals.
Source: §6 · p. 8
Abstract
from arXiv · showhide
Imagine having a conversation with a socially intelligent agent. It can attentively listen to your words and offer visual and linguistic feedback promptly. This seamless interaction allows for multiple rounds of conversation to flow smoothly and naturally. In pursuit of actualizing it, we propose INFP, a novel audio-driven head generation framework for dyadic interaction. Unlike previous head generation works that only focus on single-sided communication, or require manual role assignment and explicit role switching, our model drives the agent portrait dynamically alternates between speaking and listening state, guided by the input dyadic audio. Specifically, INFP comprises a Motion-Based Head Imitation stage and an Audio-Guided Motion Generation stage. The first stage learns to project facial communicative behaviors from real-life conversation videos into a low-dimensional motion latent space, and use the motion latent codes to animate a static image. The second stage learns the mapping from the input dyadic audio to motion latent codes through denoising, leading to the audio-driven head generation in interactive scenarios. To facilitate this line of research, we introduce DyConv, a large scale dataset of rich dyadic conversations collected from the Internet. Extensive experiments and visualizations demonstrate superior performance and effectiveness of our method. Project Page: https://grisoon.github.io/INFP/.
1. Introduction
INFP targets dyadic head generation in which an agent can move naturally between speaking and listening without manual role assignment or explicit switching. It combines motion imitation, audio-guided motion generation, and the DyConv dataset to support interactive conversations.
- Prior audio-driven methods mainly model either speaking or listening, while existing dyadic approaches require manual roles and cannot switch smoothly.Source: §1 · pp. 1–2
- INFP dynamically alternates the driven portrait between speaking and listening states from dyadic audio, avoiding manual role assignment and explicit role switching.Source: §1 · p. 2
- The Motion-Based Head Imitation stage extracts communicative behaviors into a motion latent space and uses those codes to animate a static portrait.Source: §1 · p. 2
- The Audio-Guided Motion Generation stage maps dual-track dyadic audio to motion latent codes through denoising for interactive head generation.Source: §1 · p. 2
- DyConv provides large-scale, rich dyadic conversations collected from the Internet to support this research.Source: §1 · p. 2
2. Related Work
Related work spans single-sided talking and listening-head generation before turning to dyadic systems that still face role-switching, alignment, or generalization constraints.
2.1. Single-Sided Audio-Driven Head Generation
- Single-sided talking-head methods synchronize facial animation with speaker audio, whereas listening-head methods model listener responses but largely restrict them to non-verbal movement.Source: §2.1 · pp. 2–3
2.2. Head Generation in Dyadic Conversations
- Dyadic methods explore multi-turn data, joint speaker-listener modeling, or avatar synthesis, but retain explicit role handling, separate downstream generators, or high-level textual conditioning.Source: §2.2 · p. 3
- Some other dyadic interaction studies are person-specific and therefore have limited generalization to arbitrary individuals.Source: §2.2 · p. 3
3. Method
INFP uses a two-stage pipeline: motion imitation creates an appearance-independent latent space, while dual-track audio guides interactive motion generation within that space.
3. Method
- INFP first compresses conversational behaviors into a low-dimensional motion space and then maps agent and partner audio to those codes through denoising.Source: §3 · p. 3, Figure 3 · p. 4
3.1. Motion-Based Head Imitation
- The imitation stage uses implicit motion encoding, low-dimensional descriptors, masked facial regions, and contour information to reduce appearance entanglement.Source: §3.1 · p. 3
- The motion-flow pipeline extracts source and driving motion codes, predicts a source-to-driving flow, warps source appearance features, and decodes the resulting portrait.Source: §3.1 · p. 4
3.2. Audio-Guided Motion Generation
- Dual-track audio removes explicit role assignment by constructing speaking-listening mixed motions from both conversational participants.Source: §3.2 · p. 4
- Learnable verbal and non-verbal memory banks select speaking or listening motion features according to which audio track is informative.Source: §3.2 · pp. 4–5
- A motion style vector carries global information such as emotions and attitudes, while training uses null-style and feature-dropout strategies plus single-sided warm-up clips.Source: §3.2 · p. 5
- A conditional diffusion transformer maps interactive features into stage 1 motion codes, using temporal conditioning for smooth window transitions and a lightweight design for real-time interaction.Source: §3.2 · p. 5
4. Dataset
DyConv addresses scale and quality limitations in prior dyadic datasets by providing over 200 hours of multi-turn Internet conversations with filtered faces and separated, speaker-matched audio.
- Earlier datasets range from 0.4 to 115 hours and suffer from limited multi-turn coverage, monotonous backgrounds, or low face resolution.Source: §4 · p. 5
- DyConv contains over 200 hours of multi-turn conversations spanning diverse emotions and expressions, retaining frames with both visible faces and facial resolution above 400 × 400.Source: §4 · p. 5
- The dataset separates the two speakers’ audio and uses active speaker detection to match each audio stream to its corresponding face.Source: §4 · p. 5
5. Experiment
INFP is evaluated across interactive, listening, and talking head generation, with ablations and style-control visualizations assessing its components and outputs.
5.2.1. Interactive Head Generation
- INFP outperforms DIM across interactive-generation metrics, including visual quality, audio-lip synchronization, identity preservation, and motion diversity.The reported gains are attributed to the disentangled expressive latent space, interactive motion guider, and conditional denoising transformer.Source: §5.2.1 · pp. 6–7, Table 1 · p. 8
- INFP produces more diverse head poses, vivid facial expressions, audio-aligned behaviors, and adaptive listening-speaking responses than DIM in qualitative comparisons.A user study with 20 participants also reports higher MOS for naturalness, motion diversity, audio-visual alignment, and visual quality.Source: Figure 4 · p. 6, §5.2.1 · p. 7, Table 2 · p. 8
5.2.2. Listening Head Generation
- INFP outperforms other state-of-the-art methods on most listening-head metrics, with effective expression and head-pose diversity and closer correspondence to real human behavior.The comparison uses ViCo and evaluates FD, MSE, SID, and Var for expression and head pose.Source: §5.2.2 · p. 7, Table 3 · p. 8
5.2.3. Talking Head Generation
- On HDTF talking-head generation, INFP leads in audio-lip synchronization, identity preservation, and FID, while trailing EchoMimic slightly in SSIM and PSNR.The paper relates the synchronization and identity results to its disentangled expressive motion latent space.Source: §5.2.3 · p. 7, Table 4 · p. 8
5.3. Ablation Study
- Removing motion memory banks causes inconsistent lip-related behavior and lower SID and Var, indicating that the banks store motion patterns across conversational states.The ablation removes both verbal and non-verbal memory banks from the interactive motion guider.Source: §5.3 · p. 7
- Removing style modulation reduces output authenticity and vividness, while replacing the hybrid facial representation degrades generation quality and leaks appearance information.These findings support the roles of style modulation and the hybrid facial representation in the two-stage framework.Source: §5.3 · pp. 7–8
5.4. Visualization of Style Control
- A style vector extracted from portrait videos controls the generated individual’s emotions or attitudes, with happier source clips producing corresponding emotional changes.The effect is illustrated using three video clips with varying degrees of happiness.Source: §5.4 · p. 8, Figure 5 · p. 8
6. Conclusion
INFP is a unified audio-driven framework for mimicking human-human facial behaviors in dyadic conversations, with experiments and ablations supporting its effectiveness over other state-of-the-art methods. Its current scope is limited to audio-conditioned head synthesis, with broader multimodal and body generation left for future work, while misuse risks motivate restricting access to research institutions.
6. Conclusion
- INFP provides a unified framework that adapts conversational roles without explicit assignment or switching, and experiments and ablations demonstrate effectiveness over other SOTA methods.The framework conditions head generation on dyadic audio and targets facial behaviors from human-human interactions.Source: §6 · p. 8
- The method currently uses conversation audio as its input, leaving visual and textual control signals as an avenue for added capacity.Source: §6 · p. 8
- INFP focuses on head synthesis, so extending generation to the upper body or whole body remains future work.Source: §6 · p. 8
- Potential misuse for fabricating deceptive talks and speeches leads the authors to restrict core-model access to research institutions.Source: §6 · p. 8
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