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CG-Bench: Clue-grounded Question Answering Benchmark for Long Video Understanding
Guo Chen, Yicheng Liu, Yifei Huang, Yuping He, Baoqi Pei, Jilan Xu, Yali Wang, Tong Lu, Limin Wang
TL;DR
Many video benchmarks focus on short clips, and long-video benchmarks often use MCQs that can be solved through elimination rather than video understanding. CG-Bench evaluates long-video QA by grounding answers in annotated clues and testing credibility. Its evaluations find that current models underperform on long videos compared with short videos.
Problem
Short-video coverage dominates existing benchmarks, while long-video MCQs can permit correct answers without engagement with relevant video content, and a diverse credible benchmark is lacking.
Source: §1 · pp. 1–2Method
CG-Bench pairs categorized long videos and QAC annotations with white-box clue-interval and black-box clue-grounded evaluations, alongside open-ended QA evaluation.
Source: §1 · p. 2Results
Current models significantly underperform on long-video understanding compared with short videos, and their performance degrades on credibility and open-ended evaluations.
Source: §4.2 · p. 8, §5 · p. 11Takeaways & Limitations
The authors present CG-Bench as a resource intended to support development of more trustworthy and capable MLLMs for long-video understanding.
Source: §5 · p. 11
Abstract
from arXiv · showhide
Most existing video understanding benchmarks for multimodal large language models (MLLMs) focus only on short videos. The limited number of benchmarks for long video understanding often rely solely on multiple-choice questions (MCQs). However, because of the inherent limitation of MCQ-based evaluation and the increasing reasoning ability of MLLMs, models can give the current answer purely by combining short video understanding with elimination, without genuinely understanding the video content. To address this gap, we introduce CG-Bench, a novel benchmark designed for clue-grounded question answering in long videos. CG-Bench emphasizes the model's ability to retrieve relevant clues for questions, enhancing evaluation credibility. It features 1,219 manually curated videos categorized by a granular system with 14 primary categories, 171 secondary categories, and 638 tertiary categories, making it the largest benchmark for long video analysis. The benchmark includes 12,129 QA pairs in three major question types: perception, reasoning, and hallucination. Compensating the drawbacks of pure MCQ-based evaluation, we design two novel clue-based evaluation methods: clue-grounded white box and black box evaluations, to assess whether the model generates answers based on the correct understanding of the video. We evaluate multiple closed-source and open-source MLLMs on CG-Bench. Results indicate that current models significantly underperform in understanding long videos compared to short ones, and a significant gap exists between open-source and commercial models. We hope CG-Bench can advance the development of more trustworthy and capable MLLMs for long video understanding. All annotations and video data are released at https://cg-bench.github.io/leaderboard/.
1 INTRODUCTION
Existing long-video benchmarks often use MCQs that models may answer through elimination rather than video understanding, and a diverse benchmark for credible long-video evaluation remains missing. CG-Bench evaluates clue-grounded QA, with a large categorized dataset and results showing substantial performance degradation under credibility and open-ended evaluation.
- Long-video MCQs can reward elimination based on textual information or sparse video knowledge rather than engagement with relevant content.Source: §1 · p. 1
- A comprehensive benchmark for credible evaluation of generalist MLLMs on diverse long videos remains missing; NExT-GQA is limited to one dataset and primarily short videos.Source: §1 · pp. 1–2
- CG-Bench tests clue-grounded QA through white-box clue intervals, black-box alignment of video- and clue-level MCQs, and a human-clue-aided heuristic for open-ended QA.Source: §1 · p. 2
- Its 1,219 videos and 12,129 QAC triplets span 14 primary, 171 secondary, and 638 tertiary categories, plus perception, reasoning, and hallucination questions.Source: §1 · p. 2
- 53.9 to 21.7: existing MLLMs’ scores decrease under credibility and open-ended evaluations, despite relatively high long-video MCQ accuracy.Source: §1 · p. 2
2 RELATED WORK
Prior video benchmarks largely emphasize short clips, while newer long-video benchmarks commonly rely on MCQs. CG-Bench’s related-work framing identifies elimination from sparse frames and common sense as a source of inflated MCQ performance.
- Video models have explored frame-token compression and long-context system optimization, but real-world long-video performance remains underexplored.Source: §2 · p. 3
- Short-video benchmarks include TVQA, NextQA, VideoBench, MVBench, and EgoSchema, whose clips range from seconds to tens of seconds.Source: §2 · p. 3
- Long-video benchmarks such as VideoMME and MLVU broaden evaluation, but commonly rely on MCQs whose negative-option design affects difficulty.Source: §2 · p. 3
- Sparse frames and common-sense reasoning can let MLLMs eliminate wrong options and inflate MCQ performance; CG-Bench uses clue intervals for credibility evaluation.Source: §2 · p. 3
3.1 DATASET CONSTRUCTION
CG-Bench is constructed through video collection, QAC annotation, and iterative quality review. The process combines manually collected long videos with categorized questions, annotated clue intervals, and checks for question quality and video dependence.
- Dataset construction proceeds through video collection, QAC annotation, and quality-review iteration.Source: §3.1 · p. 3
- Videos are manually collected from the internet, defined as long above 10 minutes, tagged for diversity, reviewed over seven rounds, and retained with subtitles and audio.Source: §3.1 · pp. 3–4
- Annotators create 6–15 QAC triplets per video across perception, reasoning, and hallucination, selecting one or more intervals that cover relevant short moments.Source: §3.1 · p. 4
- Reviewers reject or revise annotations and check question rationality, video dependence, negative-option difficulty, and clue-interval positional diversity.Source: §3.1 · p. 4
3.2 DATASET STATISTICS & COMPARISONS
CG-Bench combines a diverse long-video collection with question-answer-clue annotations and compares its grounding and QA benchmarks with prior work. Its statistics describe video durations and clue timing, while its comparisons cover question grounding, short-video QA, and long-video QA.
3.2.1 DATASET STATISTICS
- 1,219 videos span 10–80 minutes, with 20–30-minute videos most prevalent and content tagged across 171 secondary and 638 tertiary categories.The collection uses a three-tier tagging system to characterize video content.Source: §3.2.1 · p. 4, Figure 4 · p. 5
- 14,362 clue intervals average 19.24 seconds, and their distribution across normalized video timestamps is described as unbiased.The benchmark contains 12,129 question-answer-clue annotations.Source: §3.2.1 · pp. 4–5, Figure 5 · p. 5
3.2.2 COMPARISON WITH PREVIOUS BENCHMARKS
- CG-Bench-QG has the most videos and longest average duration among the compared question-clue-grounding benchmarks, whose videos are primarily action- or egocentric-domain academic samples.The comparison covers NextGQA, Ego4D-NLQ, MultiHop-EgoQA, E.T. Bench, and RexTime.Source: §3.2.2 · p. 5, Table 2 · p. 5
- CG-Bench-Clue is presented as the largest, held-out, open-domain, multimodal short-video QA benchmark compared with TempCompass, MVBench, and MMBench-Video.It is derived by transforming QAC triplets.Source: §3.2.2 · p. 5, Table 2 · p. 5
- For long-video QA, CG-Bench is reported to exceed prior benchmarks in video count, length, question quantity, and annotation quality.Its clue intervals also support reliable long-video evaluation and clue-assisted open-ended evaluation, unlike Video-MME and MLVU as described here.Source: Table 2 · p. 5, §3.2.2 · p. 6
3.3 EVALUATION
CG-Bench evaluates long-video QA through answer selection, clue grounding, and clue-aided open-ended evaluation. Its credibility methods test whether answers rely on relevant video clues, while its open-ended evaluator requests visual evidence when text alone is insufficient.
3.3.1 MULTIPLE-CHOICE QUESTION EVALUATION
- Clue-based MCQ restricts input to the annotated clue interval, while Long-Video MCQ presents the full video; multiple clues for one question are merged into one segment.Both settings ask the model to choose an option using the question and candidate answers.Source: §3.3.1 · p. 6
3.3.2 CREDIBILITY EVALUATION
- White-box evaluation scores predicted clue intervals against ground-truth intervals using tIoU, mIoU, recall at IoU thresholds, and accuracy conditioned on overlap.Multiple intervals may be predicted; the default acc.@IoU threshold τ is 0, requiring at least some overlap as well as a correct answer.Source: §3.3.2 · p. 6
- Black-box evaluation defines Clue Recovery Rate (CRR) as the minimum of Long-Video MCQ and Clue-based MCQ accuracy, probing clue retrieval under diluted video context.A CRR below 100% indicates that short-clue retrieval from long-video representations is not optimal.Source: §3.3.2 · pp. 6–7
3.3.3 CLUE-AIDED OPEN-ENDED QA EVALUATION
- Open-ended answers may express the same correct response differently, creating ambiguity for LLM evaluators of long-video QA.The proposed heuristic first judges whether text alone suffices, then requests visual clues sampled from annotated question-clue intervals when needed.Source: §3.3.3 · p. 7, Figure 6 · p. 7
4 EXPERIMENTS
The experiments compare commercial and open-source MLLMs on CG-Bench and examine factors affecting performance. GPT-4o leads overall, but models weaken under clue-grounding and open-ended evaluation; results also vary with prompts, frame counts, and evaluator choice.
4.1 SETTINGS
- The experiments evaluate commercial models including GPT4o, Gemini-1.5, and Claude-3.5, alongside open-source models including LLaVA-OneVision, Qwen2-VL, and InternVL2.Long-Video MCQ uses 128 uniformly sampled frames; Clue-based MCQ uses 32.Source: §4.1 · p. 7
4.2 MAIN RESULTS
- 45.2%: GPT4o’s long-acc. approaches this level, while its Acc@IoU falls to 4.38 and OE-acc. to 39.5, illustrating weaker performance on credibility and open-ended evaluation.The authors report GPT4o ahead of other MLLMs across all metrics; Qwen2-VL is comparable to GPT4o on long-acc. and clue-acc.Source: §4.2 · p. 8, Table 3 · p. 8
4.3 ANALYSIS
- When FT and ST are both added, mIoU rises from 3.39 to 9.68 and Acc@IoU from 10.7 to 26.7; combining S, FT, and ST gives the best performance across metrics.Subtitles help long-acc. more than clue-acc.; audio yields no significant gain and can slightly degrade results, while visual input reduces subtitles’ impact.Source: §4.3 · p. 9, Table 4 · p. 9
- All three evaluated MLLMs improve gradually as frame counts rise, with GPT-4o consistently outperforming the others across metrics.Qwen2VL is comparable to GPT-4o on long-acc. and OE acc.; Gemini performs better than Qwen2VL on mIoU and Acc@IoU, while GPT-4o has more consistent CRR across frame counts.Source: Figure 7 · p. 9, §4.3 · p. 10
- GPT-4o has the highest evaluator stability and smallest deviation from human scores; the proposed heuristic has the lowest evaluation bias.On 200 manually annotated samples, visual requests trigger for 14% and have 88% recall; fully using visual information improves accuracy but increases time and cost.Source: §4.3 · p. 10, Table 5 · p. 10
- With 128 frames, GPT-4o-0806 struggles with undersampling, especially on longer videos.The human evaluation of 30 videos and 296 questions using 128 sampled frames achieved 59.85% accuracy, which the authors say highlights the benchmark’s challenge and room for model improvement.Source: §4.2 · p. 9, §4.3 · p. 10, Figure 9 · p. 10
- Higher resolution offers some long-acc. improvement for GPT4o-0806, whereas FFmpeg keyframe extraction has no significant impact.The sampling-strategy experiment used 50 uniformly sampled frames.Source: §4.3 · p. 10, Table 6 · p. 10
5 CONCLUSION AND FUTURE WORK
CG-Bench is a benchmark for clue-grounded question answering in long videos, intended to assess whether models base answers on relevant video segments. Experiments find that current models underperform on long-video understanding compared with short-video understanding.
5 CONCLUSION AND FUTURE WORK
- CG-Bench combines 1,219 curated videos and 12,129 QA pairs across perception, reasoning, and hallucination question types with clue-grounded white-box and black-box evaluation.The benchmark uses a three-tier video categorization system.Source: §5 · pp. 10–11
- The authors report that current MLLMs significantly underperform in long-video understanding compared with short-video understanding.They present CG-Bench as a resource for developing more trustworthy and capable long-video MLLMs.Source: §5 · p. 11
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