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VLM4D: Towards Spatiotemporal Awareness in Vision Language Models
Shijie Zhou, Alexander Vilesov, Xuehai He, Ziyu Wan, Shuwang Zhang, Aditya Nagachandra, Di Chang, Dongdong Chen, Xin Eric Wang, Achuta Kadambi
TL;DR
VLMs remain limited in robust spatiotemporal reasoning, despite strengths in visual and language integration. VLM4D evaluates that capability using real and synthetic videos with curated QA; evaluated models remain significantly behind human proficiency, and the paper identifies computational intensity as a limitation.
Problem
VLMs’ performance on static visual understanding and video tasks does not naturally translate into robust spatiotemporal reasoning, which requires integrating spatial, temporal, and semantic cues.
Source: §1 · p. 2Method
Results
Evaluated VLMs remain significantly behind human proficiency on VLM4D, although more recently released models perform better than their counterparts.
Source: §4.2 · p. 7, §7 · p. 8Takeaways & Limitations
The benchmark and its evaluation identify deficiencies in current VLMs and motivate further work on spatiotemporal grounding and reasoning.
Source: §1 · p. 2, §7 · p. 8An explored approach is computationally intensive.
Source: §6 · p. 8
Abstract
from arXiv · showhide
Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.
1. Introduction
VLMs’ strengths in static and general video tasks do not translate into robust spatiotemporal reasoning, a capability humans use to interpret dynamic events. VLM4D is introduced to evaluate this gap and analyze models’ deficiencies.
1. Introduction
- Human spatiotemporal cognition supports interpreting motion, spatial and temporal change, physical phenomena, and object interactions.It includes tracking lateral shifts, rotation, and repeated actions along trajectories from egocentric and allocentric perspectives.Source: §1 · p. 2
- VLMs’ strong performance on static visual understanding and video tasks such as captioning does not naturally translate into robust spatiotemporal reasoning.The paper contrasts this with human spatiotemporal cognition, which develops naturally within the first few months of life.Source: §1 · p. 2
- Dynamic-scene reasoning requires reconstructing 3D space plus time and integrating spatial, temporal, and semantic cues across changing perspectives.A car’s forward motion and left turn can appear from the camera’s perspective as movement to the right and into the distance when the camera rotates.Source: §1 · p. 2
- VLM4D is introduced as a benchmark to probe current VLMs’ spatiotemporal grounding and identify deficiencies in their reasoning.The paper describes it as the first benchmark explicitly designed to evaluate VLMs’ spatiotemporal reasoning capabilities.Source: §1 · p. 2
2. Related Work
Earlier VLM benchmarks progressed from static-image QA to general video comprehension, but explicit 4D reasoning across motion and spatial relationships remains under-evaluated. VLM4D targets that gap.
2. Related Work
- Prior video methods and recent VLM work address motion, video, or fine-grained spatial-temporal understanding, while this paper evaluates 4D reasoning in state-of-the-art VLMs.Examples include VideoLLM-MoD for long-video efficiency, VideoRefer for object-level understanding, and Grounded-VideoLLM with an additional temporal stream.Source: §2 · p. 3
- VLM benchmarking has expanded from static-image visual QA to video-comprehension tasks that probe temporal coherence and event understanding.MMVU is cited as extending this work to knowledge-intensive expert-level reasoning in video-based models.Source: §2 · p. 3
- Existing video benchmarks assess perception and semantic understanding but largely overlook explicit spatiotemporal awareness, while 3D benchmarks focus on static scenes.The paper presents VLM4D as unifying spatial understanding, temporal continuity, and motion reasoning.Source: §2 · p. 3
3. The VLM4D Benchmark
VLM4D combines real-world and synthetic videos with QA designed to jointly assess spatial and temporal understanding. Its construction uses human review, and its categories distinguish motion, perspective, counting, and false-positive reasoning.
3. The VLM4D Benchmark
3.1. Benchmark Construction
- Synthetic videos use bounding-box guidance to align generated motion with specified trajectories, followed by manual video and question review.GPT-4o generates directional and false-positive questions; false-positive questions query non-existent objects and constitute 10%, matching the real-data ratio.Source: §3.1 · pp. 4–5
- Human annotations supply the QA pairs, while a three-round, multi-person review refines vague, misleading, or incorrect pairs and filters ambiguous videos.GPT-4o supplements the questions with alternative answers for multiple-choice evaluation.Source: §3.1 · p. 5
3.2. Categorizing Spatiotemporal Performance
- The benchmark evaluates egocentric and exocentric videos across translational movement, rotational movement, spatiotemporal counting, and false positives.These dimensions test linear motion, orientation and perspective shifts, counting objects performing motion, and whether an object or event occurred.Source: §3.2 · p. 5
4. Evaluation of VLM4D Benchmark
On VLM4D, the leading evaluated model reaches 62.0% overall accuracy, while human accuracy is 98.8%; results also vary across data and viewpoint categories. The evaluation covers diverse models and uses direct-answer and chain-of-thought settings.
4.1. Evaluation Setup
- The evaluation covers 23 recently released VLMs, including proprietary and open-source models ranging from 2 to 72 billion parameters.Models include GPT-4o, Gemini 2.5 Pro, Claude Sonnet 4, Grok-2-Vision, Llama 4, and Qwen2.5-VL.Source: §4.1 · p. 5
- Models are evaluated zero-shot with direct-answer and chain-of-thought inference settings, using video or sampled frames as input.Chain-of-thought prompting requests intermediate reasoning steps before the final answer.Source: §4.1 · pp. 5–6
- Multiple-choice accuracy is the primary metric, and GPT-o3 and o4-mini judge full chain-of-thought reasoning with manual resolution of disagreements.This approach addresses outputs that include multiple answer choices or whose final answer contradicts the reasoning.Source: §4.1 · p. 6
4.2. Benchmark Results
- 62.0% overall accuracy for Gemini-2.5-Pro leads the evaluated models, compared with 98.8% human accuracy; performance varies across data and viewpoint categories.GPT-4o reaches 57.5%; Llama-4-Scout-17B scores 54.1% and Qwen2.5-VL-72B scores 53.0%.Source: Table 1 · p. 6, §4.2 · p. 7
5. Analysis: Why VLMs Don’t Work Well?
The analysis finds that VLMs’ spatiotemporal reasoning remains weak: chain-of-thought prompting offers no large overall advantage, and many detected motion labels are inaccurate. It examines prompting behavior and spatiotemporal-term coverage in video SFT datasets.
5.1. Limited Spatiotemporal Cognition
- CoT shows no large accuracy advantage over Direct Output across evaluated VLMs, and some models produce irrelevant reasoning or conclusions inconsistent with their reasoning.The authors describe a disconnect between visual and linguistic knowledge despite larger models using human-like strategies.Source: §5.1 · p. 7, Figure 6 · p. 7
5.2. Deficiencies in Spatiotemporal Labeling
- The dataset-label analysis covers over 2 million samples and string-matches terms for directionality, translation, rotation, and perspective shifts.The authors manually evaluate ShareGPT4Video, which they identify as having the highest density of spatiotemporal data; Figure 7 presents term occurrences across popular video SFT datasets.Source: §5.2 · p. 7, Figure 7 · p. 7
- Less than 10% of 100 ShareGPT4Video labels detected as spatiotemporal were judged accurate by human evaluators.The authors say this underscores the inadequacy of dense captioning approaches that generate descriptors without capturing precise motion dynamics.Source: §5.2 · p. 7
6. Probing Future Solutions
The paper probes targeted spatiotemporal SFT and 4D feature-field reconstruction as potential improvements. Experiments report gains from targeted fine-tuning and the highest accuracy from reconstructed feature fields among the tested input modalities, with computational cost as a constraint.
4D Feature Fields Reconstruction
- The feature-field approach requires per-scene optimization as post-processing, making it computationally intensive.The paper also proposes targeted fine-tuning on data rich in spatiotemporal actions and interactions.Source: §6 · pp. 7–8
Spatial-Temporal SFT
- Targeted spatiotemporal SFT improves reasoning accuracy, while adding synthetic data does not necessarily outperform real-only training.The experiments use Qwen 2VL (7B) and Qwen 2.5VL (7B), with an 80%/20% real-world train/test split.Source: Table 2 · p. 8, §6 · p. 8
4D Feature Fields Reconstruction
- Reconstructed feature fields achieve the highest accuracy across both reasoning types among InternVideo2’s tested input modalities.The comparison uses all 50 DAVIS 2016 videos; the authors attribute the result to structured 4D representations and avoiding RGB reconstruction artifacts.Source: Table 3 · p. 8, §6 · p. 8
7. Conclusion
Evaluated open-source and proprietary VLMs remain significantly behind human proficiency on VLM4D, although newer models perform better than their counterparts.
7. Conclusion
- Newer open-source and proprietary VLMs perform better than their counterparts but remain significantly behind human proficiency on VLM4D.The conclusion identifies robotics and interactive AI systems requiring deep understanding of dynamic visual environments as relevant application settings.Source: §7 · p. 8
Supplementary Material
The supplementary material lists benchmark statistics, evaluation setup, dataset analysis, prompting examples, and 4D reconstruction details.
Supplementary Material
- The supplementary material covers VLM4D statistics, evaluation setup, video instruction-tuning dataset analysis, CoT and Direct Output examples, and Feature4X reconstruction details.Source: Appendix Outline · p. 14
A. VLM4D Benchmark Statistics
The appendix points to a dataset breakdown and a category-level VLM performance visualization, while noting different video-to-input procedures for image-only and video-capable models.
- Table A presents the VLM4D dataset breakdown, and Figure A visualizes model performance across question categories.Source: A. VLM4D Benchmark Statistics · p. 14
- Image-only models receive video as multi-frame image sequences using the maximum frames allowed by their context windows.Source: A. VLM4D Benchmark Statistics · p. 14
- Video-capable models use their default frame-rate settings, typically 1 fps.Source: A. VLM4D Benchmark Statistics · p. 14
B. Evaluation setup
The evaluation setup is summarized in a table covering evaluation types and GPU requirements.
- Table B organizes the evaluation types and their GPU requirements.Source: B. Evaluation setup · p. 14
C. Video Instruction Tuning Dataset Analysis
The appendix analysis finds that large video instruction datasets still underrepresent complex spatiotemporal relationships, and illustrates model response examples alongside Feature4X reconstruction details.
C. Video Instruction Tuning Dataset Analysis
- Four video instruction datasets contain over 2 million samples in total.Source: C. Video Instruction Tuning Dataset… · p. 14, Table C · p. 14
- Over 40% of ShareGPT-4o captions include at least one target category, but directional terms such as “left” and “right” seldom co-occur with rotational or translational actions.The authors identify this as a gap in capturing complex spatiotemporal relationships.Source: C. Video Instruction Tuning Dataset… · p. 14, Table D · p. 14
D. Examples of VLMs’ responses
- The response appendix presents evaluated VLM outputs under both chain-of-thought and direct-output prompting.Source: D. Examples of VLMs’ responses · p. 14
E. Details of 4D Reconstruction
- Feature4X represents dynamic foreground motion with dynamic 3D Gaussians guided by a sparse 4D Motion Scaffold, while static 3D Gaussians represent the background.Source: E. Details of 4D Reconstruction · pp. 14–15
- Feature4X extracts video-segment features from InternVideo2-Chat and supplies its unified feature field directly to the InternVideo decoder, bypassing video encoding.The appendix says this improves inference efficiency and retains structural information from the 4D scene representation.Source: E. Details of 4D Reconstruction · p. 15
- A multi-category example illustrates incorrect direction descriptions and translational labels that indicate little beyond that objects or subjects are moving.Source: E. Details of 4D Reconstruction · p. 19
- For the toy-truck direction question, two example chain-of-thought responses give opposite answers: clockwise and counter-clockwise.Their associated direct-output responses also differ, answering C and B respectively.Source: E. Details of 4D Reconstruction · p. 23