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Pass@k Training for Adaptively Balancing Exploration and Exploitation of Large Reasoning Models
Zhipeng Chen, Xiaobo Qin, Youbin Wu, Yue Ling, Qinghao Ye, Wayne Xin Zhao, Guang Shi
TL;DR
Pass@1-centered RLVR training faces a challenge in balancing exploration and exploitation. The paper trains Pass@1-trained models with Pass@k rewards and reports stronger exploration and Pass@k performance without harming Pass@1 scores.
Problem
Pass@1-centered RLVR training faces a challenge in balancing exploration and exploitation.
Source: §1 · p. 2Method
The paper uses Pass@k as a reward to train Pass@1-trained models, optimizing the procedure with bootstrap sampling and analytical advantage derivation.
Source: §1 · p. 2, §6 · p. 19Results
Pass@k Training significantly enhances exploration and Pass@k performance without harming Pass@1 scores, and is robust across k values, domains, and tasks.
Source: §1 · pp. 2–3Takeaways & Limitations
The authors present implicit reward design through customized advantage functions as a promising direction for finer-grained RLVR optimization.
Source: §1 · p. 3The conclusions about η are preliminary and require more comprehensive experiments tailored to specific tasks and scenarios for further validation.
Source: §4.1.2 · p. 16
Abstract
from arXiv · showhide
Reinforcement learning with verifiable rewards (RLVR), which typically adopts Pass@1 as the reward, has faced the issues in balancing exploration and exploitation, causing policies to prefer conservative actions, converging to a local optimum. Identifying an appropriate reward metric is therefore crucial. Regarding the prior work, although Pass@k has been used in evaluation, its connection to LLM exploration ability in RLVR remains largely overlooked. To investigate this, we first use Pass@k as the reward to train the policy model (i.e., $\textbf{Pass@k Training}$), and observe the improvement on its exploration ability. Next, we derive an analytical solution for the advantage of Pass@k Training, leading to an efficient and effective process. Building on this, our analysis reveals that exploration and exploitation are not inherently conflicting objectives, while they can mutually enhance each other. Moreover, Pass@k Training with analytical derivation essentially involves directly designing the advantage function. Inspired by this, we preliminarily explore the advantage design for RLVR, showing promising results and highlighting a potential future direction.
1 Introduction
The introduction frames Pass@1 RLVR as vulnerable to conservative local optima because outcome rewards can penalize useful unsuccessful exploration. It proposes Pass@k Training to improve exploration while maintaining Pass@1 performance, and points to direct advantage design as a direction for RLVR.
1 Introduction
- Pass@1 outcome rewards can penalize useful unsuccessful explorations, pushing policies toward exploitation and potentially a local optimum.Under outcome supervision, an erroneous solution with a correct answer can receive positive reward, while a correct solution with a wrong answer receives negative reward.Source: §1 · p. 2
- Because Pass@k rewards success within k attempts, it can favor diverse candidate solutions over similar samples and thereby encourage broader exploration.The introduction argues that stronger exploration can give models more comprehensive knowledge and robustness.Source: §1 · p. 2
- The authors apply Pass@k rewards to models already trained with Pass@1, then use bootstrap sampling and analytical derivation to make training more efficient and reduce sampling variance.They also report that Pass@k Training naturally prevents decreases in policy-distribution entropy, a metric associated with exploration.Source: §1 · pp. 2–3, Figure 2 · p. 3
- Pass@k Training enhances exploration and Pass@k performance without harming Pass@1 scores, is robust across k, domains, and tasks, and strengthens exploitation through continual training.The authors report that a 7B model surpasses GPT-4o and Claude-3.7 after continual training.Source: §1 · pp. 2–3
- Analytical Pass@k Training directly designs the advantage function, motivating implicit reward design as a way to control optimization without complex theoretical derivations.The proposed directions include focusing on harder problems and improving training efficiency.Source: §1 · p. 3
2 Pass@k as Reward in RLVR Training
The section defines Pass@k as the expected maximum verifier reward across k sampled responses and introduces it as an RLVR reward. It presents full sampling, bootstrap sampling, and an analytical advantage method, with reported results showing improved exploration-related Pass@k performance without sacrificing Pass@1.
2.1 Formulation of Reasoning Tasks and Pass@1 Training
- Reasoning tasks use verifier rewards for response correctness, while Pass@1 Training estimates group-relative advantages; experiments use a DAPO variant retaining clip-higher and token-level policy-gradient loss.The verifier reward is binary in the experiments, with Rneg = 0 and Rpos = 1.Source: §2.1 · p. 4
2.2 Pass@k Training
- Pass@k Training continually improves downstream Pass@k while Pass@1 Training stagnates later, and it preserves or can improve Pass@1 performance.The reported trend is based on full sampling; additional training steps or rollouts consistently bring further Pass@k improvement.Source: Figure 3 · p. 5, §2.2 · p. 5
2.3 Efficient Pass@k Training via Bootstrap Sampling
- With equal rollouts bootstrap sampling outperforms full sampling; with equal groups it retains comparable Pass@k using one-fourth the theoretical computational cost and comparable Pass@1.The proposed procedure forms groups by resampling k distinct responses from the rollout set and sums the advantages of groups containing each response.Source: Figure 4 · p. 6, §2.3 · p. 6
2.4 Analytical Derivation of Efficient and Effective Pass@k Training
- Both Pass@k methods outperform Pass@1 Training, while analytical derivation reduces bootstrap fluctuations and supports continued Pass@k improvement as training steps increase.The comparison fixes rollouts at 32; the bootstrap method has a Pass@k decline at 400 steps, whereas analytical derivation removes group-construction sampling.Source: Figure 5 · p. 8, §2.4 · pp. 8–9
- Analytical derivation computes each response’s advantage directly from rollout count, positive and negative response counts, and k, avoiding group construction and its sampling variance.The method derives positive and negative response-relative advantages from the group rewards and applies them directly during advantage estimation.Source: §2.4 · pp. 6, 8, 9
3 Balancing Exploration and Exploitation with Pass@k Training
Section 3 finds that Pass@k Training supports exploration while improving generalization and Pass@1 performance. It also examines comparisons with exploration baselines and the effects of k and learning rate on training.
3.1 How does Pass@k Training Compare to Noise Rewards or Entropy Regularization?
- Pass@k Training outperforms Noise Rewards and Entropy Regularization: flipped negative-response rewards progressively degrade Pass@1 and Pass@k, while entropy regularization can collapse or destabilize training.Higher entropy-regularization coefficients risk collapse; smaller coefficients still do not outperform Pass@k Training and may reduce performance as training continues.Source: §3.1 · pp. 9–10
3.2 Does Pass@k Training Really Improve the Exploration Ability of LLMs?
- Pass@k Training promotes diverse answers when the model is uncertain, maintains higher policy entropy than Pass@1 Training, and can improve exploration and exploitation together.Pass@1 Training instead converges to low entropy, while Pass@k Training’s entropy rises from step 200.Source: §3.2 · p. 11
3.3 What is the Generalization Ability of LLMs After Pass@k Training?
- Pass@k Training outperforms Pass@1 Training on in-domain and out-of-domain generalization, with both methods improving capacity over the base model.The passage attributes Pass@k Training’s stronger out-of-domain performance to better exploration, whereas Pass@1 Training encourages conservative behavior.Source: Table 1 · p. 11, §3.3 · p. 11
3.4 How does the Value of k Affect Pass@k Training?
- Pass@k Training remains effective across k values 4, 8, and 16, though larger k slows improvement; increasing the learning rate can mitigate this efficiency loss.For k=8 with N=32, a learning rate of 4 × 10−6 makes Pass@8 training’s efficiency exceed Pass@4 training’s.Source: §3.4 · pp. 11–12, Figure 8 · p. 12
3.5 Can the Benefits from Pass@k Training Be Transferred to Pass@1 Performance?
- Pass@k Training’s benefits transfer to Pass@1 across model scales, dense and MoE architectures, model families, and natural-language and multimodal tasks.Continued Pass@1 Training after Pass@k Training can improve reasoning performance; the reported examples include Qwen2.5 7B and 32B models and Seed1.5-VL-Small.Source: Table 2 · p. 13, Table 3 · p. 13, §3.5 · p. 13
4 Generalizing Pass@k Training via Implicit Reward Design
This section analyzes how Pass@k Training’s advantage function directs optimization and explores implicit advantage design as an alternative to deriving rewards analytically. It examines how advantage curves affect local-optimum avoidance and tests ways to adapt optimization between exploration and exploitation.
4.1.1 Analysis Based on Advantage Value Curves
- Pass@k’s sum of absolute advantages peaks on harder problems and declines for easy ones, whereas Pass@1’s curve is symmetric around its peak.Pass@1’s maximum sum is higher, but the paper says that maximum is not the critical factor; its peak occurs at 50% accuracy, compared with 25% for Pass@8, suggesting Pass@k emphasizes harder, previously unsolved problems rather than medium-difficulty or mastered ones.Source: §4.1.1 · pp. 14–15
4.1.2 Analysis Based on Model Performance
- Reducing optimization on easy questions helps prevent local optima, while shifting the advantage curve’s peak toward harder questions improves training efficiency.Setting easy-question rewards to zero only delays a performance plateau; these conclusions are preliminary and require validation across tasks and scenarios.Source: §4.1.2 · pp. 15–16
4.2.1 Exceeding Pass@k Training
- Exceeding Pass@k Training shifts the advantage curve’s peak to 1/32 correctness and improves early Pass@k performance, but downstream Pass@1 gains progress more slowly.The method applies a transformation to the advantage function; its excessive emphasis on difficult problems motivates adapting advantage computation to the model’s current state.Source: Figure 11 · p. 16, §4.2.1 · pp. 16–17
4.2 RLVR Training Through Implicit Reward Design
- Implicit reward design directly shapes advantage functions from optimization objectives, offering a way to control RLVR optimization when analytical reward derivations are difficult.The section presents this as a preliminary exploration of potential directions for future research.Source: §4.2 · p. 16, §4.2.3 · p. 18
4.2.2 Combination of Pass@1 and Pass@k Training
- Combination Training consistently outperforms standard Pass@k Training on both Pass@1 and Pass@8 for Qwen models on Enigmata.It gives Pass@1 advantages greater weight at low correctness and Pass@k advantages greater weight at high correctness, balancing training efficiency with reduced overfitting to mastered problems.Source: Figure 12 · p. 17, §4.2.2 · p. 17
4.2.3 Adaptive Training based on Policy Entropy
- Adaptive Training improves both Pass@1 and Pass@K performance, outperforming Pass@1 Training and Pass@K Training.It uses policy entropy to classify problems: the top half by average entropy receive Pass@1 advantages to exploit prior exploration, while the rest receive Pass@K advantages to encourage exploration.Source: Figure 13 · p. 18, §4.2.3 · p. 18
5 Related Work
Related work shows RLVR can support complex reasoning and other capabilities, but existing RLVR and test-time scaling research leaves challenges in training stability and model exploration. This paper positions Pass@k training as an approach to explore the connection between RLVR and exploration.
5.1 Reinforcement Learning with Verifiable Rewards
- RLVR has enabled complex reasoning and other capabilities, yet PPO and GRPO face instability, model collapse, and reward noise; prior Pass@k training [45] had not established its connection to exploration.This paper applies Pass@k in GRPO and variants through three approaches and derives analytical advantage values to examine exploration and exploitation during training.Source: §5.1 · pp. 18–19
5.2 Effective Exploration in Test-time Scaling
- Test-time scaling depends on exploration, but base-model limits can constrain it; prior approaches adjust sampling, use self- or external verification, and modify training to preserve exploration.Training approaches include focusing on critical tokens [47], adding regularization [28], selecting useful sampled experience [37] [59], and incorporating entropy into advantage estimation [12].Source: §5.2 · p. 19
6 Conclusion … A.1 Details of Downstream Tasks
The paper introduces Pass@k Training for RLVR, reporting that it enhances exploration and thereby improves exploitation, and presents analytical advantage design as a promising direction. Appendix A.1 describes the downstream evaluation tasks and maze data setup.
6 Conclusion
- Pass@k Training uses Pass@k rewards to enhance diverse-output exploration, which in turn improves exploitation and aims to raise overall model performance.The authors frame exploration and exploitation as capabilities that can mutually improve through this training approach.Source: §6 · p. 19
- The method adds bootstrap sampling and an analytically derived advantage function to make Pass@k Training more efficient and effective.The paper also poses five research questions to investigate why the method works and what benefits it brings.Source: §6 · p. 19
- Advantage-value curves suggest that the argmax and the trend of the sum of absolute advantage η contribute to Pass@k Training’s success.The authors describe this analysis as an implicit reward-design perspective.Source: §6 · p. 19
- Customized advantage functions showed preliminary effectiveness, which the authors identify as a promising direction for future RLVR research.This exploration was inspired by Pass@k Training’s effectiveness.Source: §6 · p. 19
A.1 Details of Downstream Tasks
- The Maze task represents mazes as text and asks models to reason before selecting an up, down, left, or right action.Training uses 9 × 9, 11 × 11, 13 × 13, and 15 × 15 mazes; testing includes those sizes plus 7 × 7, 17 × 17, 19 × 19, and 21 × 21 mazes, with strict deduplication.Source: §A.1 · p. 25
- Downstream evaluations also include Enigmata’s synthetic puzzles, image-based MathVision math problems, and MMMU’s college-level multimodal reasoning tasks.Enigmata spans 36 puzzle categories across seven primary categories; MathVision contains 3,040 competition problems, while MMMU covers six academic subjects and varied image types.Source: §A.1 · p. 25
A.2 Implementation Details
The implementation fine-tunes Qwen2.5 instruction models with a pared-down DAPO setup and verification-based rewards. Evaluation samples multiple responses at fixed decoding settings to compute Pass@1 and Pass@k.
Training
- Qwen2.5-7B-Instruct and Qwen2.5-32B-Instruct are trained through DAPO using clip-higher and token-level policy-gradient loss.The setup uses ε_low = 0.2 and ε_high = 0.28, and removes other optimizations.Source: §A.2 · p. 25
- Training assigns reward 1 to verified responses and 0 otherwise, without KL or entropy regularization.The policy learning rate is 1 × 10−6 with 10 warmup steps; prompt batch size is 128, mini-batch size is 32, and rollout times are 32.Source: §A.2 · pp. 25–26
Evaluation
- Evaluation uses Temperature 1.0 and Top_P 0.95, sampling 32 Maze-task responses or 8 responses for other tasks to compute Pass@1 and Pass@k.Source: §A.2 · p. 26
B Details of Analytical Derivation
This section details the analytical derivation procedure for the group-reward average and standard deviation, and the response-relative advantage.
B Details of Analytical Derivation
- The derivation covers the average and standard deviation of group reward and the response-relative advantage.It provides details of the procedure mentioned in Section 2.4.Source: B Details of Analytical Derivation · p. 26
B.1 Derivation of the Average of Group Reward · B.2 Derivation of the Standard Deviation of Group Reward · B.3 Derivation of the Response-Relative Advantage
The supplied passages identify an Enigmata task example and MathVision and MMMU task examples; they provide no derivation details.
B.1 Derivation of the Average of Group Reward
- Figure 15 presents an example of the Enigmata task.Source: Figure 15 · p. 27
B.2 Derivation of the Standard Deviation of Group Reward
- Figure 16 presents an example of the MathVision task.Source: Figure 16 · p. 28
- Figure 17 presents examples of MMMU tasks.Source: Figure 17 · p. 28
C Pseudo Code for Pass@k Training · D Curves of Advantage Function · E Experiments on Various LLMs and Tasks
The appendices provide pseudocode for full-sampling, bootstrap-sampling, and analytically derived Pass@k advantages, show curves for several training approaches, and describe evaluations across mathematical and synthetic-puzzle tasks.
C Pseudo Code for Pass@k Training
- Full sampling partitions responses into k-sized groups, computes each group’s Pass@k reward, and discards redundant instances.The procedure then computes group-relative advantages from the groups’ mean and standard deviation and assigns each group’s advantage to its responses.Source: C Pseudo Code for Pass@k Training · p. 29
- Bootstrap sampling randomly draws k responses per group, computes group rewards, and derives response-relative advantages using Eq. 6.The pseudocode obtains group-relative advantages using the groups’ average reward and standard deviation.Source: C Pseudo Code for Pass@k Training · p. 29
D Curves of Advantage Function
- Figure 18 presents advantage-function curves for Pass@k Training without easy problems, Pass@k Training with combination, exceeding Pass@k Training, and combination training.The supplied passages identify the approaches shown but do not report curve values or comparisons.Source: D Curves of Advantage Function · p. 29
E Experiments on Various LLMs and Tasks
- The experiments are framed as evaluating Pass@k Training across AIME 2024, AIME 2025, OlymMATH, and Enigmata.The passage identifies the first three as mathematical tasks and Enigmata as a synthetic puzzle task, but gives no performance results.Source: E Experiments on Various LLMs and Tasks · p. 29
- Analytical-derivation pseudocode computes group-reward averages and standard deviations, then derives separate advantages for positive and negative responses before assigning advantages to instances.The steps use Eqs. 11, 12, 14, and 15, respectively.Source: E Experiments on Various LLMs and Tasks · p. 30
E.1 Pass@k Training on Mathematical Tasks
The section describes Pass@k Training experiments on mathematical tasks using LLaMA and DeepSeek-R1-Distill-Qwen models, with evaluation including repeated Pass@k-then-Pass@1 training. Table 5 covers Pass@1 and Pass@k performance across RLVR approaches.
E.1 Pass@k Training on Mathematical Tasks
- Experiments trained LLaMA3.2-3B-Instruct, LLaMA3.1-8B-Instruct, and DeepSeek-R1-Distill-Qwen 1.5B and 7B models on mathematical tasks using prior work’s training data [9].The models are identified as LLaMA and DeepSeek-R1-Distill-Qwen [13]. The experiment follows Appendix A.2 settings.Source: §E.1 · p. 30
- LLaMA runs used maximum prompt and response lengths of 2048 and 6144, while DeepSeek-R1-Distill-Qwen used a response length of 10240.Evaluation followed Appendix A.2 settings.Source: §E.1 · p. 30
- Table 5 reports Pass@1 and Pass@k performance and includes two repetitions of Pass@k Training followed by Pass@1 Training.The table labels this repeated process “(P@k T. + P@1 T.) × 2”; P@k T. denotes analytically derived Pass@k Training.Source: Table 5 · p. 30, §E.1 · p. 30
E.2 Pass@k Training on Enigmata Task
The section evaluates Pass@k Training on Enigmata using LLaMA3.2-3B-Instruct and LLaMA3.1-8B-Instruct, with 4096-token maximum prompt and response lengths. Table 6 reports Pass@1/Pass@k performance across RLVR approaches.
E.2 Pass@k Training on Enigmata Task
- Experiments train LLaMA3.2-3B-Instruct and LLaMA3.1-8B-Instruct with maximum prompt and response lengths of 4096 tokens, following Appendix A.2 settings for training and evaluation.Source: §E.2 · p. 31
- Table 6 reports Enigmata Pass@1/Pass@k performance for LLaMA models trained with different RLVR approaches, including Pass@1 Training and analytically derived Pass@k Training.“P@1 T.” and “P@k T.” denote Pass@1 Training and Pass@k Training with analytical derivation, respectively.Source: Table 6 · p. 31
E.3 Pass@k Training on Maze Task
This section presents Pass@k Training results on the Maze task across maze sizes and training approaches; it omits the untrained backbone because solving the task without RLVR training is very difficult.
- Without RLVR training, solving the Maze task is very difficult, so the backbone model’s performance is not reported.Source: §E.3 · p. 31
- Table 7 covers Qwen2.5-7b-Instruct Pass@1 and Pass@k performance across Maze sizes for Pass@1 Training and analytically derived Pass@k Training.Its caption defines FS as full sampling, BS as bootstrap sampling, and AD as analytical derivation.Source: Table 7 · p. 31
- Figure 18 plots advantage-function curves for N_rollout = 32.Source: Figure 18 · p. 32
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