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Vid-LLM: A Compact Video-based 3D Multimodal LLM with Reconstruction-Reasoning Synergy

Haijier Chen, Bo Xu, Shoujian Zhang, Haoze Liu, Jiaxuan Lin, Jingrong Wang

arXiv:2509.24385v4cs.CVcs.AI

TL;DR

Existing 3D-MLLMs often depend on explicit 3D data, limiting scalability and transferability. Vid-LLM reconstructs geometry from monocular video and aligns it with vision–language features for 3D reasoning. The paper reports state-of-the-art results on several benchmarks and competitive results on others, with evaluations spanning question answering, dense captioning, and visual grounding.

  • Problem

    Many 3D-MLLMs rely on complex explicit 3D inputs or external modules, creating overhead and limiting scalability and transferability.

    Source: §1 · p. 2
  • Method

    Vid-LLM reconstructs scene geometry from monocular video and uses a Cross-Task Adapter to align geometric priors with vision–language representations.

    Source: §1 · p. 2
  • Results

    Vid-LLM achieves state-of-the-art results on several 3D vision–language benchmarks and remains competitive on others, with evaluations covering question answering, dense captioning, and visual grounding.

    Source: §1 · p. 2, §5 · p. 10
  • Takeaways & Limitations

    The compact video-based framework does not require dense 3D inputs or prior poses and is presented as practical for real-world deployment.

    Source: §1 · p. 2

Abstract

from arXiv · show

Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision-Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D Multimodal Large Language Models (3D-MLLMs) often depend on 3D data inputs, which limits scalability and generalization. To address this limitation, we propose Vid-LLM, a video-based 3D-MLLM that directly processes video inputs without requiring external 3D data, making it practical for real-world deployment. In our method, the geometric prior are directly used to improve the performance of the sceen perception. To integrate the geometric cues into the MLLM compactly, we design a Cross-Task Adapter (CTA) module to align the 3D geometric priors with the vision-language representations. To ensure geometric consistency and integrity, we introduce a Metric Depth Model that recovers real-scale geometry from the reconstruction outputs. Finally, the model is fine-tuned with a two-stage distillation optimization strategy, realizing fast convergence and stabilizes training. Extensive experiments across diverse benchmarks verified the effectiveness of our method on 3D Question Answering, 3D Dense Captioning and 3D Visual Grounding tasks, demonstrating the superior multi-task capabilities.

1 INTRODUCTION

Current 3D vision–language methods often rely on complex explicit 3D inputs, creating overhead that limits scalability and transferability. Vid-LLM instead jointly reconstructs and reasons about 3D scenes from monocular video, integrating geometric priors with vision–language representations.

1 INTRODUCTION

  • Existing 3D vision–language methods often depend on complex 3D inputs and external depth, pose, or other modules, limiting scalability and transferability.These pipelines can add data and engineering overhead, memory use, and latency.Source: §1 · p. 2
  • Reconstruction and reasoning are described as interdependent: geometry supports semantic understanding, while semantic reasoning provides context for geometric modeling.This motivates their integration in Vid-LLM.Source: §1 · p. 2
  • Vid-LLM jointly reconstructs scenes and performs 3D vision–language reasoning from monocular video, without relying on dense 3D inputs or prior poses.The framework is presented as practical for real-world deployment.Source: §1 · p. 2
  • Vid-LLM uses a Cross-Task Adapter to align 3D geometry priors with vision–language representations, alongside a two-stage training strategy.The stated aims are improved integration, stability, and performance.Source: §1 · p. 2
  • Experiments report superior performance in question answering, dense captioning, and visual grounding on real datasets.The paper presents these evaluations as evidence of the method's effectiveness.Source: §1 · p. 2

2 RELATED WORK

Related work spans 3D-MLLMs, 3D reconstruction, and geometry integration in vision–language models. The paper positions Vid-LLM as combining video-driven reconstruction with alignment to a semantic branch.

3D-aware Multimodal Large Language Models

  • Existing 3D-MLLMs commonly use explicit geometric inputs, such as point clouds or reconstructed scenes, which impose acquisition, preprocessing, and computation burdens.VGLLM is noted as a video-based 3D-MLLM that extracts geometry features from video using VGGT's geometry encoder.Source: §2 · p. 3

3D Reconstruction

  • Reconstruction methods have progressed from multi-view pipelines to feed-forward video models, but their integration with vision–language semantic reasoning remains weakly explored.The cited approaches predict depth, pose, and point clouds directly from video inputs.Source: §2 · p. 3

Geometry Priors in Vision-Language Models

  • Geometry-prior methods range from explicit input injection to training-time internalization and modular integration; Vid-LLM instead reconstructs geometry from video and aligns it with a semantic branch.The categories differ in whether geometry is supplied as input, embedded through data and training, or added through modules or foundation-model outputs.Source: §2 · p. 3

3 METHOD

Vid-LLM combines video-derived geometry reconstruction with 3D vision–language reasoning through a shared encoder and Cross-Task Adapter. Its pipeline recovers real-scale geometry, incorporates spatial information into 3D tokens, and trains the shared components in two stages.

3.1 CROSS-TASK ADAPTER

  • The Cross-Task Adapter aligns 3D geometry priors with vision–language representations using bridge tokens that exchange complementary geometric and semantic information.The resulting task-specific features pass to the reconstruction and reasoning branches.Source: §3.1 · pp. 3–4

3.2 3D RECONSTRUCTION MODEL

  • The reconstruction branch estimates camera parameters and relative depth, while the Metric Depth Model supplies global scale cues for real-scale alignment.A scene-level scale factor is the median of factors computed from 16 randomly sampled images; the DPT depth head is retained for its more accurate texture details.Source: §3.2 · pp. 4–5

3.4 TRAINING STRATEGY

  • Stage 1 distills geometric and semantic representations into the shared encoder and adapter, and Stage 2 jointly optimizes reconstruction and 3D vision–language tasks.The geometry and semantic teachers are pretrained DINO and CLIP encoders; auxiliary reconstruction losses support reconstruction capability and real-scale consistency.Source: §3.4 · pp. 5–6
  • During joint training, reconstruction and 3D vision–language losses optimize the shared adapter, but reasoning losses do not optimize the reconstruction model.The paper describes this one-way gradient flow as keeping the adapter a stable bridge for geometry–semantics interaction.Source: §3.4 · p. 6

4 EXPERIMENTS

The experiments evaluate Vid-LLM on 3D vision–language tasks, compare joint reconstruction–reasoning designs, and ablate its core modules. Across these evaluations, the reported results favor Vid-LLM and its integrated design.

4.2 3D VISION–LANGUAGE REASONING

  • Vid-LLM beats the second-best video-based model by an average 11% on ScanQA and SQA3D, leads all reported grounding metrics, and scores 28.7 M@0.5 on Scan2Cap versus 29.0 for the best 3D-based model.The Scan2Cap n-gram metrics are governed by IoU@0.5.Source: Table 2 · p. 7, Table 3 · p. 7, §4.2 · p. 8

4.1 EXPERIMENTAL SETUP

  • Evaluation follows dataset-specific standard protocols, uses consistent training data and settings across models, and computes ScanNet reconstruction metrics in metric scale.Training uses DINOv2-L and uniformly samples 32 frames per scene.Source: §4.1 · p. 7

4.3 COMPARISON WITH JOINT RECONSTRUCTION–REASONING MODELS

  • Vid-LLM achieves the best overall joint-model performance, with 47.6% average relative 3D VL improvement over Uni3DR² and 12.1% over VGLLM-Rec across ScanQA, Scan2Cap, and ScanRefer.Its ScanNet reconstruction score is 0.582 versus Uni3DR²’s 0.580 despite Uni3DR² using ground-truth camera poses; inference takes 1.6–2.1 s/scene versus 2.7 s/scene for concatenation pipelines.Source: Table 5 · p. 9, §4.3 · p. 9

4.4 ABLATION STUDIES

  • The full CTA with bridge tokens improves cross-task performance, with 16 tokens balancing accuracy and model complexity; metric depth combined with scale alignment yields the most accurate reconstruction and more reliable 3D VL results.Without metric depth supervision, scale ambiguity leads to near failure of 3D VL reasoning.Source: §4.4 · p. 10, Table 6 · p. 10
  • Dual-teacher supervision with relational consistency achieves the best training performance, while single-stage training converges slowly and stabilizes at higher loss.Removing relational loss further slows convergence and reduces accuracy.Source: §4.4 · p. 10, Figure 5 · p. 10

5 CONCLUSION

Vid-LLM jointly performs video-based 3D scene understanding and vision-language reasoning, using a Cross-Task Adapter and two-stage training. It achieves state-of-the-art results on several benchmarks and remains competitive on others.

5 CONCLUSION

  • Vid-LLM achieves state-of-the-art results on several 3D vision-language benchmarks and remains competitive on others.Ablation studies validate the effectiveness of each component.Source: §5 · p. 10
  • The Cross-Task Adapter aligns 3D geometry priors with vision-language representations, improving their integration and reasoning robustness under uncertain geometry.The compact video-based architecture extracts geometric cues from video and feeds them into the LLM through 3D patch construction.Source: §5 · p. 10
  • A two-stage training strategy improves training stability and convergence speed.Source: §5 · p. 10

6 REPRODUCIBILITY STATEMENT

The authors provide part of the implementation in the Supplementary Materials and state that they will release the complete code, datasets, and pretrained checkpoints upon acceptance.

6 REPRODUCIBILITY STATEMENT

  • Part of the implementation is provided in the Supplementary Materials.Source: §6 · p. 11
  • The authors state that complete code, datasets, and pretrained checkpoints will be released upon acceptance.Source: §6 · p. 11
  • The planned release is intended to enable full verification of the results.Source: §6 · p. 11

A APPENDIX

The appendix lists qualitative results and challenging cases, supplementary reconstruction experiments, and a statement about the use of large language models.

A APPENDIX

  • Appendix A.1 contains qualitative results and challenging cases for Vid-LLM.Source: A APPENDIX · p. 17
  • Appendix A.2 contains supplementary experiments on reconstruction performance.Source: A APPENDIX · p. 17
  • Appendix A.3 contains a statement about the use of large language models.Source: A APPENDIX · p. 17

A.1 QUALITATIVE RESULTS AND CHALLENGING CASES

The appendix illustrates reconstruction and three 3D vision-language tasks, alongside challenging cases that show how incomplete geometry can affect some tasks while 2D cues can support captioning.

A.1 QUALITATIVE RESULTS AND CHALLENGING CASES

  • Figure 6 illustrates ScanNet reconstruction alongside 3D question answering, dense captioning, and visual grounding.The examples cover questions about object counts, locations, and attributes; detailed room and object descriptions; and localization from textual instructions.Source: §A.1 · p. 17, Figure 6 · p. 17
  • Limited viewpoints, reflective surfaces, and oblique views can leave monocular reconstructions incomplete, affecting instance counting and 3D box extents.In the examples, a partly observed chair is missing from reconstruction, and a reflective tabletop yields a predicted box smaller than ground truth.Source: §A.1 · p. 17, Figure 7 · p. 18
  • Vid-LLM produces an accurate cabinet caption despite a poorly reconstructed top surface when rich 2D semantic cues are available.The Cross-Task Adapter and bridge-token mechanism jointly align semantic and geometric information.Source: §A.1 · p. 17, Figure 7 · p. 18
  • The appendix also reports camera-pose evaluation on Co3Dv2 and RealEstate10K, and depth and reconstruction results on NYU Depth v2 and ScanNet.For the depth and reconstruction evaluations, relative-scale outputs are aligned to ground-truth metric scale before evaluation.Source: Table 7 · p. 18, Table 8 · p. 19, Table 9 · p. 19

A.2 SUPPLEMENTARY EXPERIMENTS ON RECONSTRUCTION

Vid-LLM’s reconstruction branch is evaluated on pose, depth, and point-cloud tasks. The authors report geometry comparable to VGGT while predicting real-scale depth and point clouds end-to-end.

  • Evaluation covers camera pose estimation on Co3Dv2 and RealEstate10K, depth prediction on NYU Depth v2, and point-cloud reconstruction on ScanNet.Depth and reconstruction require real-scale outputs, while pose estimation is scale-invariant.Source: §A.2 · p. 19
  • The reconstruction comparisons span geometry-based, learning-based, pose-dependent, and pose-free methods; VGGT is both a reconstruction benchmark and the framework’s teacher.Source: §A.2 · p. 19
  • In the end-to-end real-scale setting, Vid-LLM has lower log10 error on NYU and higher F-score and accuracy on ScanNet than VGGT, and surpasses other real-scale-output models.Source: §A.2 · p. 20
  • Vid-LLM is close to VGGT on pose estimation on Co3Dv2 and RealEstate10K, and exceeds it on Co3Dv2 RTA@15.Source: §A.2 · pp. 19–20

A.3 THE USE OF LARGE LANGUAGE MODELS (LLMS) STATEMENT

The authors disclose LLM assistance in polishing manuscript language and state that they verified the text and retain authorship of the intellectual contributions, ideas, and conclusions.

  • The authors used LLMs to polish manuscript language.Source: §A.3 · p. 20
  • They report verifying the assisted text and attribute the paper’s intellectual contributions, ideas, and conclusions to themselves.Source: §A.3 · p. 20
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