Source-linked AI summary
Inferring Compositional 4D Scenes without Ever Seeing One
Ahmet Berke Gokmen, Ajad Chhatkuli, Luc Van Gool, Danda Pani Paudel
TL;DR
Reconstructing multiple interacting static and dynamic objects as persistent 4D scenes from monocular video remains difficult, while existing approaches often simplify object scope or rely on category-specific models. COM4D learns spatial composition and temporal dynamics from separate data sources, then combines them at inference; the authors report coherent reconstructions and strong results across object and scene reconstruction settings.
Problem
In-the-wild 4D reconstruction must jointly capture object structure, composition, and evolving motion, but existing methods often focus on one object or use category-specific dynamic models.
Source: §1 · p. 2Method
Results
COM4D produces coherent, persistent multi-object reconstructions and significantly outperforms specialized dynamic single-object or static-scene baselines, with strong results on separate 4D-object and composed-scene evaluations.
Source: §1 · p. 2, §4.2 · p. 7, §4.4 · p. 8Takeaways & Limitations
Abstract
from arXiv · showhide
Scenes in the real world are often composed of several static and dynamic objects. Capturing their 4-dimensional structures, composition and spatio-temporal configuration in-the-wild, though extremely interesting, is equally hard. Therefore, existing works often focus on one object at a time, while relying on some category-specific parametric shape model for dynamic objects. This can lead to inconsistent scene configurations, in addition to being limited to the modeled object categories. We propose COM4D (Compositional 4D), a method that consistently and jointly predicts the structure and spatio-temporal configuration of 4D/3D objects using only static multi-object or dynamic single object supervision. We achieve this by a carefully designed training of spatial and temporal attentions on 2D video input. The training is disentangled into learning from object compositions on the one hand, and single object dynamics throughout the video on the other, thus completely avoiding reliance on 4D compositional training data. At inference time, our proposed attention mixing mechanism combines these independently learned attentions, without requiring any 4D composition examples. By alternating between spatial and temporal reasoning, COM4D reconstructs complete and persistent 4D scenes with multiple interacting objects directly from monocular videos. Furthermore, COM4D provides state-of-the-art results in existing separate problems of 4D object and composed 3D reconstruction despite being purely data-driven.
1. Introduction
COM4D targets persistent, object-decomposed 4D reconstruction from monocular video, a setting where jointly handling structure, composition, and motion remains challenging. It learns spatial and temporal reasoning from separate sources and combines them at inference without compositional 4D training examples.
1. Introduction
- Existing methods often handle one object at a time, rely on category-specific dynamic models, or simplify scenes as static or globally consistent, limiting coverage of real-world objects and motions.In-the-wild 4D reconstruction also faces scarce multi-object data and scenes with occlusion, interactions, and heterogeneous geometry and motion.Source: §1 · p. 2
- The target is a complete, persistent 4D representation of multiple static and dynamic objects in the wild from monocular video, without test-time optimization.The introduction identifies this as an unmet capability among existing models.Source: §1 · p. 2
- COM4D learns spatial structure from static multi-object observations and temporal dynamics from single-object animations, then unifies the learned reasoning at inference.The method's attention mixing alternates spatial and temporal reasoning to reconstruct multiple interacting objects without compositional 4D training examples.Source: §1 · p. 2
- The authors report coherent, persistent reconstructions across diverse in-the-wild scenes and significantly better results than specialized dynamic single-object or static-scene baselines.The contribution is framed as generalization across scenes and multiple interacting objects.Source: §1 · p. 2
2. Related Works
Prior work advances 4D object reconstruction and static-dynamic scene recovery, but often depends on shape or motion priors, narrow object scope, or test-time optimization. Generative scene methods have also not resolved object-decomposed 4D reconstruction from video without optimization.
4D Object Reconstruction
Composed 4D Scene Reconstruction
- Learning-based static-dynamic scene reconstruction [12] [18] [28] [95] has often focused on human motion [12] [23] [51], omitted persistent object decomposition [11] [37] [39], or used online test-time optimization [39] [44] [45].Some approaches recompose static and dynamic objects through their poses and depth using test-time optimization [13].Source: §2 · pp. 2–3
Generative Scene Reconstruction
- Generative scene reconstruction includes multi-instance attention for object placement in MIDI and [54], while PartCrafter alternates in-part and inter-part attention without object-wise masks.The authors state that prior optimization-free approaches do not solve object-decomposed 4D scene reconstruction from video.Source: §2 · p. 3
3. Method
COM4D trains one diffusion transformer to model static scene composition and single-object dynamics from separate data sources. At inference, alternating spatial and temporal attention combines these capabilities to reconstruct compositional 4D scenes.
3. Method
- The task represents a monocular video as image embeddings and seeks static and dynamic object geometry latents conditioned on those embeddings.The formulation allows multiple static objects and multiple dynamic objects across video frames.Source: §3 · p. 3
- A single DiT learns object-aware 3D scene reconstruction and deformable-object dynamics, then combines the capabilities through Attention Mixing for scenes it was not explicitly trained to generate.Diffusion Forcing fine-tuning is used to enhance temporal coherence.Source: §3 · p. 3
3.2. Attention Parsing: Dual-Objective Training
- Attention Parsing trains on static multi-object 3D-FRONT scenes and single-object DeformingThings sequences, assigning even blocks multi-instance attention and odd blocks multi-frame attention for their respective data sources.Independent latent noising trains the model to handle different denoising stages together, supporting clean static guidance and previously denoised frames as context at inference.Source: §3.2 · pp. 4–5
3.3. Attention Mixing: Compositional 4D Denoising
- At inference, Attention Mixing alternates scene-wide spatial reasoning across static objects and current dynamic frames with per-object temporal reasoning over each dynamic object's history.Spatial blocks use full-scene conditioning; temporal blocks use corresponding per-frame conditions, and a sliding temporal window supports any number of frames while static latents bypass motion processing.Source: §3.3 · p. 5
3.4. Implementation Details
- Implementation uses a 21-block pretrained TripoSG DiT, caps spatial targets at 8 parts and temporal targets at 8 frames, and trains in two stages for about 2 days.The second stage enables Diffusion Forcing; monolithic samples are included with probability 0.3 to regularize the model and preserve its object prior.Source: §3.4 · p. 5
4. Experiments
Experiments evaluate COM4D on compositional 4D reconstruction, single-object 4D generation, and 3D scene reconstruction, with qualitative comparisons and component ablations.
4. Experiments
- Evaluation uses fixed-camera monocular videos, 3D-FRONT and animation datasets, task-specific CD, F-Score and IoU metrics, and average inference time on an NVIDIA H200.The 4D sets include 40 Objaverse assets and 30 human plus 30 animal DeformingThings4D animations; MIDI-3D receives ground-truth instance masks for static-scene comparison.Source: §4 · pp. 5–6
4.2. Single Object 4D
- In novel views, COM4D captures shape details, while V2M4 and TripoSG struggle with temporal consistency in some frames and Gaussian baselines show inconsistent underlying geometry.TripoSG provides strong static reconstruction; GVFD and L4GM can look plausible from the input view despite novel-view geometry inconsistency.Source: §4.2 · p. 7
- On DeformingThings, COM4D’s IoU of 0.4191 significantly outperforms all baselines across every metric; on Objaverse, it achieves the best F-Score and IoU.Its Chamfer Distance on Objaverse remains highly competitive with TripoSG.Source: §4.2 · p. 7, Table 1 · p. 7
4.3. 3D Scene Reconstruction
- On 3D-FRONT, COM4D achieves the best Chamfer Distance (0.0909) and F-Score (0.8069), including an advantage on the occluded split.Qualitatively, it produces complete, detailed layouts, while PartCrafter can produce partial meshes and MIDI struggles with occlusions.Source: §4.3 · p. 7, Table 2 · p. 7
4.4. Ablation Study
- Static/dynamic embeddings reduce DeformingThings CD from 0.1525 to 0.1284 and raise IoU from 0.2018 to 0.4034; the full model achieves the best overall performance.Without Attention Mixing, dynamic objects can overlap a lamp stand or miss their intended seating; alternating spatial and temporal attention improves spatial accuracy.Source: §4.4 · p. 8, Table 3 · p. 8
4.1. Compositional 4D Reconstruction
- For compositional 4D, users prefer COM4D over a baseline without Attention Mixing by 87% to 6.9%, and mixing reduces average CMU Panoptic CD from 35.91 cm to 7.42 cm.Reconstructions capture inter-object interactions in real and synthetic sequences.Source: §4.1 · p. 6, Figure 3 · p. 6, §4.4 · p. 8
5. Conclusion
COM4D separates spatial and temporal prior learning, then mixes the learned attentions at inference to reconstruct persistent compositional 4D scenes without direct supervision on such data. It achieves state-of-the-art performance in 3D compositional scene reconstruction and 4D dynamic object reconstruction, but motion reasoning under occlusion and fixed-camera input remain limitations.
5. Conclusion
- COM4D factorizes spatial and temporal priors into disentangled attention pathways and fuses them at inference to produce persistent, compositionally consistent 4D reconstructions.The conclusion reports state-of-the-art performance in 3D compositional scene reconstruction and 4D dynamic object reconstruction.Source: §5 · p. 8
- Because motion is learned from data without explicit physical causality, occlusion can challenge plausible reasoning about continued trajectories and interactions.The authors identify integrating physical causality as a direction for future work.Source: §5 · p. 8
- The current method is designed for fixed-camera videos and does not support camera motion.Extending the method to dynamic-camera inputs is proposed as future work.Source: §5 · p. 8
A. Training Details
The training details formalize temporal and regularization losses alongside the spatial loss, while the user study compares the full model with an ablation using randomized presentation and preference ratings.
A. Training Details
- The temporal loss mirrors the spatial loss but indexes frames, uses DeformingThings samples, and conditions each frame on its own image embedding.The spatial loss instead uses a shared image embedding for all objects.Source: A. Training Details · p. 14
- Spatial, temporal, and regularization losses are sampled in a 0.35:0.35:0.3 ratio, with regularization samples containing one static object from Objaverse.The regularization loss is identified as the TripoSG loss.Source: A. Training Details · p. 14
B. User Study Details
- The user study compared full COM4D against a version without Attention Mixing using randomized sample order and assignment, with participants rating input match on a five-point scale.All ratings were included in the reported preference-score distribution.Source: B. User Study Details · p. 14, Figure 8 · p. 14
C. Evaluation on CMU Panoptic Dataset
On CMU Panoptic, COM4D's first-frame-aligned reconstructions reportedly continue to align well with ground truth across later frames, with small drift. Its supported object count reaches 16 parts with additional finetuning, while reconstruction quality gradually degrades as scene complexity and interacting-object count increase.
C. Evaluation on CMU Panoptic Dataset
- The protocol registers each sequence's first generated frame to ground truth, then applies that same scale, rotation, and translation to every later frame.This provides a common initial alignment for comparing subsequent-frame Chamfer Distance.Source: C. Evaluation on CMU Panoptic Dataset · p. 15
- After first-frame registration, later reconstructed frames still align well with ground truth, with reportedly small drift during motion.The evaluation computes per-frame Chamfer Distance after applying the initial alignment to subsequent frames.Source: C. Evaluation on CMU Panoptic Dataset · p. 15
D. Scalability with Respect to Object Count
- COM4D supports denoising with up to 8 parts, or up to 16 parts with additional finetuning.The static dataset averages 6.19 objects per scene, with five objects the most common configuration at 16.67%.Source: D. Scalability with Respect to Object… · p. 15
- Reconstruction quality gradually degrades as interacting-object counts and static-scene complexity increase.The authors describe compositional reasoning as more challenging with more interacting objects.Source: D. Scalability with Respect to Object… · pp. 15–16
E. Additional Qualitative Results on Compositional 4D
COM4D reports lower Chamfer Distance than Shape of Motion and low reconstructed-mesh overlap, while qualitative examples examine attention mixing and object interactions.
E. Additional Qualitative Results on Compositional 4D
- Without attention mixing, the chair pose and the handshaking interaction, as well as the lady-chair relationship, are captured incorrectly in the shown examples.Figure 12 compares input frames with results using and omitting the mixing strategy.Source: Figure 12 · p. 16
F. Additional Qualitative Results with Moving
- Figure 13 presents qualitative results for a sample with a dynamic camera.Source: Figure 13 · p. 16
G. Physical Plausibility and Object Interactions
- Average mesh-intersection IoU is 0.0096 across eight video sequences, compared with 0.0018 on 3D-FRONT, suggesting comparable physical plausibility without explicit physical constraints.The method models object interactions implicitly through latent-space attention.Source: G. Physical Plausibility and Object… · p. 17
- Figure 14 places input frames in the top row and 4D reconstructions in the bottom row for interaction scenarios.Source: Figure 14 · p. 17
H. Comparison with Optimization-Based Baselines
- COM4D achieves 7.42 cm Chamfer Distance versus Shape of Motion's 11.30 cm on [32] [33].The comparison reports that Shape of Motion often produces incomplete or noisy geometry under occlusion; Figure 15 provides a qualitative comparison.Source: Figure 15 · p. 17, H. Comparison with Optimization-Based… · p. 17
I. Evaluation Using a Synthetic Dataset
The synthetic evaluation compares reconstructed scene-level meshes with static reference geometry and scores moving objects across frames. Scores are worse than in single-object 4D and static-only settings, mainly because placement and pairwise spatial errors accumulate at scene level.
- Evaluation compares the generated scene-level mesh with static reference geometry and computes dynamic scores per moving object and frame.Static geometry receives one CD/F-score pair per scene; dynamic scores are averaged within each sample and then across samples.Source: §I · p. 18, Table 4 · p. 18
- The synthetic evaluation reports CD, where lower is better, and F-score, where higher is better.Source: Table 4 · p. 18
- Synthetic-scene scores are worse than the corresponding single-object 4D and static compositional 3D results, mainly because small placement errors accumulate in CD and F-score.The reconstructed objects and coarse arrangements may look consistent even when relative positions remain inaccurate.Source: §I · p. 18, Table 4 · p. 18
J. Additional Qualitative Results on Synthetic Compositional 4D Dataset
Figures 16–18 present additional qualitative results on the synthetic compositional 4D dataset.
- Figure 16 presents an additional qualitative result on the synthetic compositional 4D dataset.Source: Figure 16 · p. 18, J. Additional Qualitative Results on… · p. 18
- Figure 17 presents an additional qualitative result on the synthetic compositional 4D dataset.Source: J. Additional Qualitative Results on… · p. 18, Figure 17 · p. 19
- Figure 18 presents an additional qualitative result on the synthetic compositional 4D dataset.Source: J. Additional Qualitative Results on… · p. 18, Figure 18 · p. 19
K. Additional Qualitative Results on 4D Object Reconstruction
The additional 4D object comparisons show less shape or pose misalignment for COM4D in the reported examples, including sequences with stronger motion. The 3D scene comparison highlights consistent part reconstruction and composition.
K. Additional Qualitative Results on 4D Object Reconstruction
- The Objaverse comparisons show reconstructed input views above rendered novel views, with the ground-truth novel view at bottom left.Source: Figure 19 · p. 20
- COM4D typically shows less shape or pose misalignment than the compared methods in Objaverse novel views.TripoSG and V2M4 show moderate, consistent misalignment; GVFD has rotation and skeletal-pose misalignment, while L4GM often fails to provide good novel views.Source: Figure 20 · p. 20
- In the stronger-motion DeformingThings sequences, V2M4 fails completely.The examples compare rendered novel views with ground truth across three time steps.Source: Figure 21 · p. 21
L. Additional Qualitative Results on 3D Scene Generation
- In the 3D scene comparison, COM4D more consistently reconstructs and composes parts, while PartCrafter and MIDI often miss large objects such as the bed.Source: Figure 22 · p. 21