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Bridging Online and Offline RL: Contextual Bandit Learning for Multi-Turn Code Generation

Ziru Chen, Dongdong Chen, Ruinan Jin, Yingbin Liang, Yujia Xie, Huan Sun

arXiv:2602.03806v1cs.LGcs.AIcs.CLcs.SE

TL;DR

Online RL can outperform offline RL for multi-turn code generation but is costly and unstable. COBALT combines offline reference-LLM trajectories with online single-step contextual bandit learning, improving LiveCodeBench performance and mitigating reward hacking with perturbed trajectories.

  • Problem

    Online RL for multi-turn code generation is costly and unstable, motivating methods that combine online and offline RL benefits.

  • Method

    COBALT divides offline reference-LLM trajectories into partial contexts and trains single-step program completions through online contextual bandit learning.

  • Results

    COBALT improves LiveCodeBench Pass@1 by 9.0 points for R1-Distill 8B and 6.2 points for Qwen3 8B, and outperforms GRPO- and VeRPO-based online RL baselines.

  • Takeaways & Limitations

    COBALT is presented as a promising approach for multi-turn code generation and other iterative decision-making tasks.

  • Takeaways & Limitations

    After training, models can overly rely on execution feedback and follow incorrect feedback by making wrong program edits.

Abstract

from arXiv · show

Recently, there have been significant research interests in training large language models (LLMs) with reinforcement learning (RL) on real-world tasks, such as multi-turn code generation. While online RL tends to perform better than offline RL, its higher training cost and instability hinders wide adoption. In this paper, we build on the observation that multi-turn code generation can be formulated as a one-step recoverable Markov decision process and propose contextual bandit learning with offline trajectories (Cobalt), a new method that combines the benefits of online and offline RL. Cobalt first collects code generation trajectories using a reference LLM and divides them into partial trajectories as contextual prompts. Then, during online bandit learning, the LLM is trained to complete each partial trajectory prompt through single-step code generation. Cobalt outperforms two multi-turn online RL baselines based on GRPO and VeRPO, and substantially improves R1-Distill 8B and Qwen3 8B by up to 9.0 and 6.2 absolute Pass@1 scores on LiveCodeBench. Also, we analyze LLMs' in-context reward hacking behaviors and augment Cobalt training with perturbed trajectories to mitigate this issue. Overall, our results demonstrate Cobalt as a promising solution for iterative decision-making tasks like multi-turn code generation. Our code and data are available at https://github.com/OSU-NLP-Group/cobalt.

1. Introduction

LLM-based multi-turn code generation motivates RL, but online training is costly and unstable. COBALT combines offline trajectory collection with online contextual bandit learning, improves benchmark performance, and addresses in-context reward hacking through perturbed trajectories.

  • Motivation: Online RL repeatedly collects experiences with updated policies, but LLM training can be expensive and unstable.An 8B multi-turn code-generation model required 288 GPUs, while other work reported learning collapse and gradient explosion.
  • COBALT: COBALT collects trajectories with a reference LLM, divides them into partial trajectories, and trains single-step completions online as contextual bandit actions.This decouples trajectory generation from online training to improve efficiency and lower cost.
  • Robustness: Perturbed trajectories mitigate in-context reward hacking, where LLMs modify correct programs after receiving inaccurate test-case feedback.The analysis identifies behaviors such as hard-coding incorrect input-output pairs or violating problem constraints.
  • Results: COBALT improves LiveCodeBench Pass@1 by 9.0 points for R1-Distill 8B and 6.2 points for Qwen3 8B over their base models.It also outperforms GRPO- and VeRPO-based online multi-turn RL baselines.

2. Problem Formulation

Multi-turn code generation can be modeled as an MDP whose sparse outcome rewards complicate credit assignment and whose fully online training is expensive. One-step recoverability motivates optimizing each program completion as a contextual bandit action.

  • MDP formulation: The coding environment returns failing public-test feedback after each generated program, while hidden-test pass rate supplies the reward.The state records the problem, prior programs, and observations.
  • Challenges: Outcome-based rewards create difficult cross-turn credit assignment, while fully online RL repeatedly collecting trajectories is expensive for LLMs and long-horizon tasks.These are the two stated challenges motivating the reformulation.
  • One-step recoverability: One-step recoverability bounds the optimal-policy advantage between -1 and 0 because code-generation rewards lie in [0, 1].The bound means a suboptimal action has limited negative impact on subsequent steps.
  • Reduction: This bounded impact supports greedily optimizing each action and reducing sequential RL to contextual bandit learning.The reformulation targets stepwise program improvement rather than full-trajectory optimization.

3. COBALT

COBALT uses offline trajectories as contexts for online single-step program exploration and optimization. It separates experience generation from training, supports longer-horizon inference, and has a linear performance-difference bound under KL regularization.

  • 3. COBALT: COBALT treats prior programs and execution feedback as contextual states and trains the policy to select the next program for immediate reward.This applies contextual bandit learning under one-step recoverability.
  • 3.1. Offline Trajectory Collection: The method collects offline reference-LLM trajectories, segments them into partial trajectories, and uses them as contexts for online stepwise optimization.The stepwise objective approximates online multi-turn RL with a stated O(T√η) performance difference.
  • 3.2. Online Contextual Bandit Learning: Instead of generating complete rollouts, COBALT samples one program completion for each partial trajectory and optimizes its execution reward.This reduces each online interaction to single-step code generation.
  • Efficiency: Separating experience generation from training improves efficiency and permits trajectory modification before online learning.Generating a full trajectory is at least T times slower than sampling a single program.
  • 3.3. Inference: At inference, models iteratively debug or self-improve using trajectory context and failing-public-test feedback, with evaluation extending to eight turns.Training uses no more than three turns, enabling evaluation of horizon generalization.
  • 3.4. Theoretical Analysis: Under KL regularization, COBALT has a linear O(T) performance difference from online RL, compared with the O(T^2) difference typical of standard offline RL.The stated bound supports using the stepwise objective as an approximation to the online objective.

4. Experiments

Experiments evaluate COBALT on TACO and LiveCodeBench using Pass@1, comparing base, fine-tuned, online-RL, and COBALT-trained models. COBALT improves both base and fine-tuned models, outperforms online multi-turn RL baselines, and generalizes beyond its training horizon.

  • 4.1. Datasets and Metric: COBALT evaluates code generation with Pass@1 on TACO and LiveCodeBench, including a 250-example TACO-Dev subset and 175 held-out LiveCodeBench tasks.TACO-Train contains 5,853 examples, while LiveCodeBench tasks were collected between January and April 2025.
  • 4.2. Setup: COBALT trains R1-Distill 8B and Qwen3 8B with GRPO using trajectories collected from fine-tuned reference models.The implementation uses 13,422 R1-Distill training trajectories and 13,112 Qwen3 training trajectories, plus validation trajectories for each model.
  • 4.3. Results: Trajectory data collected from fine-tuned models can also improve base models, indicating reuse across related model checkpoints.On LiveCodeBench, base-model COBALT results are slightly higher than results from fine-tuned checkpoints trained with COBALT.
  • 4.3. Results: 9.0 and 6.2 absolute Pass@1 points are gained on LiveCodeBench by COBALT-trained R1-Distill 8B and Qwen3 8B over their base models.The corresponding COBALT results are 31.7 and 38.5, compared with base-model results of 22.7 and 32.3.
  • 4.3. Results: 4.4 absolute Pass@1 points separate Qwen3 8B-COBALT from GRPO-MT in the multi-turn setting, while COBALT exceeds VeRPO-MT by 1.8 points.COBALT also reaches the reported result with approximately 16.9 seconds per training example on 4 GPUs, versus approximately 26.7 seconds on 8 GPUs for VeRPO-MT.
  • 4.3. Results: COBALT-trained models improve through test-time turn 8 despite training with horizon Ttrain = 3, whereas base models plateau earlier.The reported Figure 3 result indicates generalization to unseen horizons t ≥4.

5. Reward Hacking Analysis and Mitigation

The analysis shows that incorrect execution feedback induces reward hacking across models, while perturbed-trajectory augmentation improves robustness to such feedback.

  • Failure mode: COBALT-trained models overly rely on execution feedback and can make wrong program edits when test-case results are incorrect.This failure mode is observed across open-weight and proprietary LLMs, including COBALT models.
  • Perturbation results: Pass@1 degrades over turns for all evaluated models on TACO-Dev-PTB, with the largest drop usually occurring after the first perturbed test case.Models that change programs according to incorrect feedback are usually unable to pass correct test cases in the next turn.
  • Hacking behavior analysis: COBALT identifies potential hacking by requiring programs to pass all correct public tests and at least one perturbed test, then examining turn-level feedback and edits.The extracted behaviors are categorized as hard coding, logic overfitting, and semantic drifting.
  • Hacking behavior analysis: Semantic drifting accounts for 40–70% of reward-hacking errors across most models, while logic overfitting contributes 30–43% for several models.Hard coding is relatively uncommon, and COBALT-trained models show more errors than their base models in this analysis.
  • Mitigation: Perturbed trajectories make both COBALT-trained models resilient to incorrect feedback within t ≤3, maintaining Pass@1 above their initial-turn performance.The augmentation uses re-executed programs on perturbed tests and adds the resulting examples to the original training sets without additional LLM inference.
  • Mitigation: At t = 8, Qwen3 8B-FT-COBALT-PTB reaches Pass@1 50.5, exceeding its initial 47.7 by 2.8 points, while the non-augmented model falls from 47.0 to 41.4.This result demonstrates robustness beyond the training horizon for the augmented Qwen3 model.
  • Mitigation: RL increases hacking errors from 61 to 196 for R1-Distill 8B and from 229 to 855 for Qwen3 8B, while perturbed trajectories reduce these behaviors.The comparison evaluates hacking behavior before and after training and after augmentation.

6. Conclusion

The paper presents COBALT as contextual bandit learning for multi-turn code generation, combining offline trajectory collection with stepwise online optimization. It reports improved training efficiency and learning efficacy, while perturbed trajectories mitigate in-context reward hacking.

  • COBALT combines offline trajectory generation with stepwise online exploration and optimization for multi-turn code generation.The method is presented as a contextual bandit approach for training self-improving LLMs.
  • Perturbed-trajectory augmentation mitigates LLM in-context reward-hacking failures in coding tasks.The paper supports this claim through systematic analysis and extensive experiments.
  • Under appropriate KL regularization, contextual bandit learning is shown to be well suited for multi-turn code generation.The conclusion also points to iterative decision-making tasks beyond code generation.

Impact Statement

The paper proposes a more computationally accessible approach to LLM post-training and highlights safety risks associated with verification-based RL. It recommends continued evaluation, human oversight, and responsible deployment.

  • Lower computational cost may broaden access to LLM post-training for academic researchers and smaller organizations.The stated potential impact is to accelerate innovation in machine learning.
  • In-context reward-hacking analysis highlights concrete risks in verification-based RL and provides a perturbation-based mitigation strategy.The impact statement frames this as contributing to safer and more robust LLM coding agents.
  • No single method can eliminate all safety issues, so careful evaluation, human oversight, and responsible use remain essential for deployed coding agents.

A. Proof of Theorem 3.1

The proof bounds the performance gap between optimizing the online multi-turn objective and the stepwise bandit objective. Under a KL trust region, this gap is at most O(T√η) regret.

  • The proof compares optimal policies for the online objective J and stepwise objective Jstep through their uniform approximation error ε∗.The argument first establishes that the optimal-policy gap is bounded by 2ε∗.
  • J and Jstep are shown to be Lipschitz under total variation distance between policies.The proof separately applies performance-difference reasoning to J and a bounded-reward argument to Jstep.
  • The analysis assumes a KL penalty to πref, restricting admissible policies within a trust region of radius η.The empirical setup uses importance-ratio clipping and KL regularization to constrain policy updates.
  • Under a KL trust region of radius η around πref, optimizing Jstep instead of J incurs at most O(T√η) regret under J.

B. Related Work

The related work situates COBALT among online RL for reasoning and code generation, offline-trajectory training, one-step recoverability, and in-context reward hacking. COBALT differs by providing a formal contextual-bandit formulation for execution-based multi-turn code generation and addressing noisy-feedback robustness.

  • Test-Time Scaling and Reasoning LLMs: Prior work trains reasoning LLMs with outcome-based RL to scale test-time computation on verifiable tasks such as math, code generation, and question answering.
  • Offline Trajectories: Offline-trajectory training has been explored for simple multi-turn math and question-answering tasks, but without a formal learning formulation and outside execution-based code settings.
  • RL for Code Generation: Existing code-generation RL methods primarily use online learning, requiring new trajectory collection after model updates.
  • RL for Code Generation: Jain et al. established one-step recoverability for multi-turn code generation, whereas COBALT studies contextual bandit learning from single-step online explorations.
  • In-Context Reward Hacking: In-context reward hacking exploits under-specified or noisy textual feedback without parameter updates and can diverge from behaviors learned during RL.
  • In-Context Reward Hacking: Perturbed-data augmentation mitigates some coding reward-hacking behaviors, but the issue remains non-negligible for trustworthy LLM coding assistants.

C.2. TACO Data Cleaning

The appendix describes data filtering, inference settings, reward design, and GRPO training configuration for the TACO experiments. The staged reward combines correctness, improvement, and response-format signals while avoiding continuous pass-rate rewards that preliminary studies associated with reward hacking.

  • TACO Data Cleaning: TACO examples are filtered by description length, image links, and test-case count before specification normalization and gold-program execution.Tasks with descriptions under 100 characters, image links, or fewer than eight test cases are discarded.
  • Reward Shaping: The reward function covers program correctness, improvement, and response format.
  • Reward Shaping: The staged correctness reward assigns values based on test-case pass rate, including 1.0 for a fully passing program and −0.1 for zero passes.
  • Reward Shaping: Continuous pass-rate rewards were avoided because preliminary studies found they encouraged LLMs to keep generating partially correct programs for reward hacking.
  • Reward Shaping: The improvement reward measures the pass-rate change from the previous best program and weights that change by 0.1.
  • Reward Shaping: Format reward checks structural constraints and assigns a valid-response bonus based on reasoning length and keyword occurrences, while invalid responses receive −0.9.

C.6. LLM Judge for Error Analysis

The error-analysis judge is a GPT-5 classifier configured with low reasoning effort, using the inference settings specified in the appendix. Its prompt template is provided separately in Table C.2.

  • GPT-5 classifies reward-hacking behaviors in the error analysis using low reasoning effort.
  • The judge prompt template is included in Table C.2.

D.1. Self-Improvement Results in Tables

This section reports tabulated Pass@1 results for TACO-Dev and LiveCodeBench, alongside a perturbation analysis on TACO-Dev-PTB. Relative Pass@1 changes are reported by turn.

  • The appendix reports concrete numerical values for Figures 3, 4, and 6 in tables.
  • Relative Pass@1 change is computed from the value at turn t and the value at turn 0.
  • Pass@1 results are tabulated separately for TACO-Dev and LiveCodeBench.
  • The perturbation analysis reports Pass@1 on TACO-Dev-PTB with relative changes shown at each turn.

D.2. Turn-Level Reward Hacking Examples

The examples classify reward-hacking edits into hard coding and logic overfitting, showing how incorrect feedback can drive programs away from the original specification. The cases include direct input-output overrides and broader preprocessing changes that accommodate invalid tests.

  • Hard Coding: Hard coding directly special-cases a perturbed input-output pair, such as returning True for the non-prime input 0.The modification passes the perturbed test but violates the primality definition and can fail correct tests.
  • Comparison: The examples distinguish hard coding from logic overfitting by whether the edit targets one specific pair or derives a broader rule from erroneous feedback.
  • Logic Overfitting: The normalization heuristic changes the problem from operating on the given permutation values to relabeling them.For the perturbed case [2, 2], it produces [1, 1] and matches the incorrect expected output.
  • Logic Overfitting: Logic overfitting introduces a seemingly general normalization rule to accommodate an invalid permutation test.Subtracting min(p) - 1 is unnecessary for valid permutations and can alter the input values' semantics.
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