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SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation

Ling Wang, Hao-Xiang Guo, Xinzhou Wang, Fuchun Sun, Kai Sun, Pengkun Liu, Hang Xiao, Zhong Wang, Guangyuan Fu, Eric Li, Yang Liu, Yikai Wang

arXiv:2602.22785v1cs.CV

TL;DR

Existing part-level generators often fail to organize parts into distinct instances in open-world scenes. SceneTransporter uses entropic optimal transport to constrain image-patch assignments to 3D part latents. It reports state-of-the-art open-world generation with improved instance-level coherence and geometric fidelity.

  • Problem

    Part-level 3D generators often fail to organize generated parts into distinct instances in open-world scenes, which exhibit structural mispartition and geometric redundancy.

    Source: §1 · pp. 1–2
  • Method

    SceneTransporter formulates structured scene generation as OT-guided correlation assignment, using an entropic transport plan to constrain patch-to-part routing and edge-regularized grouping.

    Source: §1 · p. 2, §3.3 · p. 6
  • Results

    SceneTransporter achieves state-of-the-art open-world 3D scene generation with significantly improved instance-level coherence and geometric fidelity.

    Source: §1 · p. 2, §5 · p. 9
  • Takeaways & Limitations

    The framework directly addresses structural mispartition and geometric redundancy through structural constraints in the generative process.

    Source: §5 · p. 9

Abstract

from arXiv · show

We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in open-world scenes. Through a debiased clustering probe, we reveal a critical insight: this failure stems from the lack of structural constraints within the model's internal assignment mechanism. Based on this finding, we reframe the task of structured 3D scene generation as a global correlation assignment problem. To solve this, SceneTransporter formulates and solves an entropic Optimal Transport (OT) objective within the denoising loop of the compositional DiT model. This formulation imposes two powerful structural constraints. First, the resulting transport plan gates cross-attention to enforce an exclusive, one-to-one routing of image patches to part-level 3D latents, preventing entanglement. Second, the competitive nature of the transport encourages the grouping of similar patches, a process that is further regularized by an edge-based cost, to form coherent objects and prevent fragmentation. Extensive experiments show that SceneTransporter outperforms existing methods on open-world scene generation, significantly improving instance-level coherence and geometric fidelity. Code and models will be publicly available at https://2019epwl.github.io/SceneTransporter/.

1 INTRODUCTION

SceneTransporter targets open-world structured 3D scene generation, where existing approaches struggle to organize parts into distinct instances. It uses entropic optimal transport to constrain part assignment and reports improved instance-level coherence and geometric fidelity.

  • Open-world scenes expose structural mispartition, where instances fail to form disjoint parts, and geometric redundancy, where multiple latents describe the same area.Source: §1 · p. 2
  • A debiased clustering probe identifies missing structural constraints in the assignment mechanism as the core failure in part-level generators.Source: §1 · p. 2
  • SceneTransporter frames generation as OT-guided correlation assignment, using entropic OT for exclusive one-to-one cross-attention routing and edge-regularized grouping.Source: §1 · p. 2
  • SceneTransporter achieves state-of-the-art open-world 3D scene generation with improved instance-level coherence and geometric fidelity.Source: §1 · p. 2

2 RELATED WORK

Prior scene-generation approaches include retrieval, 2D-prior distillation, native 3D generation, and structured compositional methods. Their limitations include unstructured outputs, multistage errors, difficulty with occlusion, and weak generalization to complex open-world scenes.

3D Scene Generation

  • Retrieval methods are limited by database scope and often single-view alignment errors, while 2D-prior distillation faces geometric inconsistency and native 3D latent models require large-scale 3D datasets and generalize poorly in the wild.Both generative avenues output a single, unstructured monolithic mesh.Source: §2 · p. 3

3D Structured Scene Generation

  • Divide-and-conquer pipelines accumulate stage errors and lack global consistency, while MIDI cannot reconstruct occluded parts and compositional generators generalize poorly to complex open-world scenes.Source: §2 · p. 3

Attention control in diffusion models

  • Attention control is established for 2D diffusion, but irregular 3D latent representations often lack canonical spatial indices, making attention manipulation harder and less explored.Source: §2 · p. 3

3 METHODOLOGY

The methodology starts from compositional 3D generators, probes why their part latents do not organize into coherent scene instances, then imposes explicit global assignment constraints. SceneTransporter uses entropic optimal transport to route image evidence to parts and an edge-regularized cost to promote region-wise consistency.

3.1 PRELIMINARIES: COMPOSITIONAL 3D GENERATORS

  • A compositional generator denoises part-specific latent token blocks conditioned on image features, then decodes each part and fuses the resulting meshes.The generator combines a Transformer VAE with a latent-space denoising network.Source: §3.1 · pp. 3–4

3.2 PROBING LATENT STRUCTURE WITH DEBIASED CLUSTERING

  • CCA-based debiased clustering suppresses shared latent structure before regrouping residuals, revealing that raw part tokens fail to form stable instances while debiased tokens succeed.The probe identifies missing structural constraints in the assignment mechanism as the bottleneck.Source: §3.2 · p. 4

3.3 OPTIMAL-TRANSPORT–GUIDED CORRELATION ASSIGNMENT

  • SceneTransporter solves a global entropic OT assignment between image patches and 3D parts, enforcing per-part capacity budgets and equal mass contribution from each patch.The transport plan gates cross-attention, regulating how much evidence each patch contributes to each part.Source: §3.3 · pp. 5–6
  • An edge-regularized assignment cost smooths affinities within image regions while discouraging their spread across boundaries, supporting coherent, boundary-respecting assignments.The edge map is downsampled to the patch grid; positive edge weighting suppresses cross-boundary transport without semantic masks.Source: §3.3 · pp. 6–7

4 EXPERIMENTS

SceneTransporter is evaluated against recent structured 3D generation methods on open-world scenes, with comparisons reporting stronger geometry and disentanglement and user preference across all three criteria. Ablations examine the effects of OT-gated attention, edge-regularized assignment, and OT-plan evolution during denoising.

4.1 EXPERIMENTAL SETUP

  • The evaluation compares PARTCRAFTER, PARTPACKER, and MIDI using released code and checkpoints, geometry-fidelity metrics, and inter-part overlap measures.Lower top-20 mean and maximum IoU indicate better disentanglement; inference uses a dual-volume latent and OT-gated attention in the first half of DiT blocks.Source: §4.1 · p. 7

4.2 COMPARISONS WITH STATE-OF-THE-ARTS.

  • On 74 diverse Web scene images, SceneTransporter achieves the highest geometry fidelity and second-lowest inter-part overlap, while running slower than PartPacker but faster than MIDI and PartCrafter.PartCrafter’s lowest overlap is attributed largely to discarding background and ground regions, which compromises scene completeness.Source: §4.2 · p. 7
  • Figure 4 compares generated part colors across methods; SceneTransporter produces coherent object-level parts where PartPacker exhibits fragmentation and feature entanglement.MIDI degrades on outdoor cases and requires instance masks at inference, while PartPacker performs well on separated objects but deteriorates in complex layouts.Source: §4.2 · pp. 7–8, Figure 4 · p. 8
  • In a 30-participant study, SceneTransporter receives the highest preference for geometry quality, layout coherence, and segmentation plausibility.The study uses forced rankings from 1 to 4; the caption says higher scores indicate better performance.Source: §4.2 · p. 8, Table 2 · p. 8

4.3 ABLATION STUDY

  • OT plan-gated cross-attention yields focused, non-overlapping assignments and clean geometries, whereas standard cross-attention produces diffuse maps and corrupted geometry.The figure contrasts the OT-gated and standard cross-attention rows, including soft maps, hard assignments, decoded geometries, and fused meshes.Source: §4.3 · p. 8, Figure 6 · p. 9
  • After roughly t≈540/600, the OT plan’s global partition changes little; later denoising mainly makes local refinements.Buildings, furniture, and trees are routed into single volumes in the late stage.Source: §4.3 · p. 9, Figure 7 · p. 9
  • Edge regularization separates adjacent but distinct objects, producing crisper boundaries and fewer mixed parts without additional instance-mask supervision.The examples include a sofa beside a side table and wooden posts adjoining a fence.Source: Figure 5 · p. 8, §4.3 · p. 9

5 CONCLUSION

The conclusion presents SceneTransporter as a single-image framework for structured 3D scene generation, using global correlation assignment and an Optimal Transport layer. It reports state-of-the-art performance with improved geometric fidelity and instance-level coherence; the appendix discloses LLM-assisted editing under human direction and review.

5 CONCLUSION

  • SceneTransporter is a framework for structured 3D scene generation from a single image.Source: §5 · p. 9
  • The method reframes generation as global correlation assignment and uses an Optimal Transport layer to impose structural constraints on the generative process.The conclusion says these constraints address structural mispartition and geometric redundancy in existing models.Source: §5 · p. 9
  • Experiments report state-of-the-art performance with improved geometric fidelity and instance-level coherence on complex open-world scenes.Source: §5 · p. 9

A THE USE OF LARGE LANGUAGE MODELS

B METHOD DETAILS

The method details describe a debiased clustering probe for examining part-level latent organization. It removes shared cross-volume variation before clustering the residual tokens and decoding grouped tokens independently.

  • The probe stacks dual-volume latents from Tang et al. (2025) and applies mild whitening before examining their organization.Source: B METHOD DETAILS · p. 14
  • CCA identifies correlated directions shared by the whitened volumes; directions above threshold τ define a shared subspace whose component is removed from each volume.The resulting debiased tokens down-weight high-variance global modes while preserving object-specific variation.Source: B METHOD DETAILS · p. 14
  • A flexible Gaussian mixture clusters the debiased tokens, reassigns low-confidence tokens to high-confidence centroids, and decodes groups independently with the frozen VAE decoder.Source: B METHOD DETAILS · p. 14

C EXPERIMENT SETTINGS

The experiment-settings appendix points to Table 3 for replication hyperparameters. That table covers OT plan-gated cross-attention settings used across all experiments.

C.1 HYPERPARAMETERS

  • Table 3 provides the hyperparameters needed to replicate the experiments.Source: §C.1 · p. 14
  • Table 3 lists hyperparameters for OT plan-gated cross-attention.Source: Table 3 · p. 15
  • The listed OT plan-gated cross-attention hyperparameters are used in all experiments.Source: Table 3 · p. 15

C.2 HUMAN EVALUATION.

The user study compares four structured 3D scene-generation methods using interactive mesh review. Participants rank geometry quality, layout coherence, and segmentation plausibility, and SceneTransporter receives the highest average rank on all three.

  • Thirty computer-vision and graphics researchers and graduate students rank each method from 1 to 4 on three criteria.The four methods are shown under randomly permuted labels, with meshes available for interactive rotation and zooming.Source: §C.2 · p. 15
  • The study evaluates geometry fidelity, scene layout relative to the reference, and plausibility of object-level part decomposition.The segmentation criterion considers clear instances with minimal overlaps, missing regions, or mixed parts.Source: §C.2 · p. 15
  • SceneTransporter achieves the highest average rank across geometry quality, layout coherence, and segmentation plausibility.Higher average ranks indicate stronger human preference.Source: §C.2 · p. 15

D.1 REAL-WORLD RESULTS

The real-world evaluation tests zero-shot generalization from synthetic training scenes to natural photographs. Test-time style transfer makes photographs more like rendered images, and the resulting scenes are reported as more faithful and coherent.

  • All methods train on synthetically rendered scenes, then undergo zero-shot evaluation on natural images from DL3DV-10K.The synthetic training data provides consistent part-level annotations.Source: §D.1 · p. 15
  • Directly applying the synthetic-trained model to raw photographs causes a noticeable performance drop from the appearance domain gap; recent image-editing models such as GPT-5 transfer style toward graphics-engine renderings while preserving scene layout and object identities.Source: §D.1 · p. 15
  • Test-time style transfer yields more faithful, coherent reconstructions, with better object separation, image-aligned part boundaries, and layout matching across indoor and outdoor scenes.Figure 8 presents qualitative results on style-transferred real-world images.Source: §D.1 · p. 16, Figure 8 · p. 16

D.2 CONVERGENCE ANALYSIS OF THE ENTROPIC OT SOLVER

The analysis describes the entropic OT objective and Sinkhorn solver used in each OT-gated cross-attention layer. Across representative layers, residuals converge rapidly and marginal violations remain small under the 40-iteration setting used in experiments.

  • Each OT-gated layer minimizes transport cost plus entropic regularization subject to prescribed row and column marginals.The transport plan A is in R^2×M; ε controls regularization, and H(A) is the negative-entropy regularizer.Source: §D.2 · p. 16
  • Sinkhorn updates use dual potentials for row and column constraints, then normalize the transport plan toward the prescribed marginals.A fixed point corresponds to a stationary solution of the entropic OT objective.Source: §D.2 · pp. 16–17
  • Dual and plan residuals drop 3–5 orders of magnitude within 3–5 Sinkhorn iterations, then flatten; marginal violation stays small under 40 iterations.Figure 9 plots residuals and marginal-constraint violation for three representative OT-gated layers; the analysis reports stable convergence across layers and denoising steps.Source: §D.2 · p. 17

D.3 ADDITIONAL ABLATION STUDIES

The ablations examine OT routing components and hyperparameters, while the failure analysis identifies settings and scene types that remain challenging. The full configuration performs best across ablation metrics, and residual attention or test-time adjustments address specific cases.

D.3 ADDITIONAL ABLATION STUDIES

  • Defaults εt=0.10, γedge=8.0, and λedge=0.8 balance transport smoothness, boundary separation, and intra-part coherence; extremes degrade metrics or segmentation.Low γedge can benefit global geometry while increasing boundary leakage; γedge≥10.0 harms all metrics.Source: §D.3 · p. 18
  • Using OT in half the DiT blocks gains geometry fidelity and part disentanglement at moderate runtime; applying it to all blocks brings diminishing returns and significant latency.The half-block configuration is the default; one-third coverage is insufficient for effective part separation.Source: §D.3 · p. 18, Table 4 · p. 19
  • The full configuration performs best across metrics; removing OT gating lowers Geometry Fidelity and IoU, while OT modules raise inference time from 47.4 s to 55.0 s with negligible memory consumption.Table 4 reports the ablation metrics; omitting edge regularization improves on baseline but leaves IoU below the full configuration.Source: §D.3 · pp. 17–18, Table 4 · p. 19

D.4 FAILURE CASES AND RESIDUAL DIAGNOSTIC

  • Dense clusters of tiny similar objects sharing few patches may merge into neighbors and be under-counted; residual cross-attention recovers instances while preserving global layout and part separation.Figure 10 compares the baseline, OT-guided routing, and the residual-attention variant.Source: §D.4 · p. 19, Figure 10 · p. 19
  • Short denoising schedules or small token budgets can produce nonsmooth surfaces or floating parts, usually as local artifacts that leave overall layout intact.More diffusion steps or tokens alleviate these cases.Source: §D.4 · p. 19
  • Strongly out-of-distribution real-image appearances, such as unusual lighting or textures, can degrade geometry and part grouping; style transfer improves results on many challenging inputs.Source: §D.4 · p. 20
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