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World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems

Runze Li, Hongyin Zhang, Junxi Jin, Qixin Zeng, Zifeng Zhuang, Yiqi Tang, Shangke Lyu, Donglin Wang

arXiv:2604.14732v2cs.ROcs.LG

TL;DR

Existing VLA models largely predict actions directly, limiting long-horizon trajectory reasoning and outcome evaluation. WAV addresses this with latent trajectory planning and reports improved task success, generalization, and robustness across simulation and real-world settings.

  • Problem

    Most VLA approaches rely on independent direct action prediction and lack mechanisms for long-horizon trajectory reasoning and outcome evaluation.

    Source: §1 · p. 2
  • Method

    WAV learns language- and observation-conditioned latent future trajectories, predicts states with a world model, evaluates trajectory utility, and generates actions through latent-space inference.

    Source: §1 · p. 2, §4.2 · p. 5, §4.3 · p. 6
  • Results

    WAV consistently improves task success, generalization, and robustness over previous baselines across simulated and real-world settings.

    Source: §1 · p. 2, §6 · p. 10
  • Takeaways & Limitations

    Latent trajectory planning reshapes search toward high-value, dynamically feasible futures for long-horizon decision making.

    Source: §1 · p. 2, §6 · p. 10

    One-shot latent sampling can fail under any subexponential sample budget because feasible trajectories may have widely varying task returns.

    Source: §4.1 · p. 4

Abstract

from arXiv · show

Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce World-Value-Action (WAV) model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios. Code is available at https://github.com/Win-commit/WAV.

1 Introduction

Existing VLA systems often predict actions directly without evaluating long-horizon consequences, while WAV introduces latent trajectory planning that combines world modeling and value estimation. The framework theoretically addresses feasibility decay in action-space planning and empirically improves success, generalization, and robustness, especially for long-horizon and compositional tasks.

  • Direct action prediction in most VLA approaches lacks mechanisms for reasoning over long-horizon trajectories and evaluating their outcomes, limiting coherent multi-step decision making.Source: §1 · p. 2
  • World models predict future observations but typically lack principled trajectory evaluation, while supervised unified architectures and simulation-based approaches face limitations in long-horizon quality or out-of-distribution reliability.Source: §1 · p. 2
  • WAV jointly models future dynamics and trajectory value, generating actions by inferring latent trajectories that are dynamically feasible and high-value.Source: §1 · p. 2
  • Latent planning mitigates the exponential decay of feasible-trajectory probability that arises when planning directly in action space.Source: §1 · p. 2
  • WAV achieves significant improvements in task success, generalization, and robustness across simulated benchmarks and real-world scenarios, particularly in long-horizon and compositional settings.Source: §1 · p. 2

2 Related Work

Related work develops world models and model-based reinforcement learning for predictive control, policy learning, and imagined rollouts. WAV differs by treating long-horizon planning as inference in a structured generative model rather than explicit planning or external simulation.

2.1 World Models for VLA

  • World-model approaches for VLA jointly model policy execution and future states, with later systems improving prediction accuracy, manipulation performance, simulation-based training, or synthetic-reward policy refinement.Source: §2.1 · pp. 2–3
  • WAV instead introduces implicit planning as an internal inference mechanism, rather than scaling architecture capacity or relying on external simulation.Source: §2.1 · p. 3

2.2 Model-Based Reinforcement Learning

  • Model-based reinforcement learning improves sample efficiency and long-horizon decision making through learned environment models for planning or policy optimization.Source: §2.2 · p. 3
  • Latent world models support imagined rollouts from high-dimensional observations, while TD-MPC, TD-MPC2, and subsequent work combine latent planning, value learning, scalability, and task generalization.Source: §2.2 · p. 3
  • WAV treats planning as an emergent property of inference in a structured generative model rather than explicit planning or iterative policy optimization.Source: §2.2 · p. 3

3 Preliminaries

The preliminaries define language-conditioned VLA action prediction and introduce MPC as a model-based paradigm that evaluates predicted future trajectories over a finite horizon. These concepts establish the contrast between reactive action prediction and explicit trajectory-based decision making.

  • A language-conditioned VLA receives visual observations, language instructions, and optionally proprioceptive state, then outputs robot actions from an expert dataset.Source: §3 · p. 3
  • The VLA models action sequences as a conditional distribution over current context and trains them by maximum likelihood on expert demonstrations.Source: §3 · p. 3
  • MPC selects actions by optimizing predicted future trajectories over a finite horizon and evaluates candidates using a learned world model.Source: §3 · p. 3
  • MPC explicitly reasons over future trajectories and achieves improved robustness and sample efficiency compared with purely reactive, model-free policies.Source: §3 · p. 3

4 Methodology

WAV enables long-horizon VLA planning by modeling feasible future trajectories in latent space, evaluating their value, and iteratively decoding actions. Its methodology combines theoretical analysis, modular architecture and training, and iterative latent inference.

4.1 Theoretical Analysis of Latent Planning

  • Latent planning reweights trajectory search toward dynamically and semantically valid regions, assigning exponentially larger feasible-trajectory probability than direct action-space sampling as horizon grows.This addresses the vanishing feasible mass caused by the thin manifold of valid state-action trajectories.Source: §4.1 · p. 4
  • Feasibility alone is insufficient because feasible trajectories can have widely varying returns; iterative inference is therefore required to concentrate probability on semantically aligned, high-value trajectories.Under a subexponential sample budget, one-shot latent sampling does not guarantee discovery of a near-optimal trajectory.Source: §4.1 · pp. 4–5

4.2 Model Architecture and Training Objectives

  • WAV comprises a language-conditioned video generator, a trajectory value module, and an action module that jointly support implicit planning over predicted futures.The video component predicts future visual trajectories, the value component evaluates long-horizon utility, and the action component generates executable actions.Source: §4 · p. 3, Figure 1 · p. 5
  • The video generator conditions autoregressive visual rollouts on multi-view history, stochastic latent variables, and language semantics to represent task intent and spatiotemporal dynamics.It uses a frozen T5-XXL language encoder with a DiT backbone and produces the visual subspace of a full state-action trajectory.Source: §4.2 · p. 5
  • Training uses three flow-matching stages: video generation, trajectory-value prediction after freezing the video model, and joint action decoding.The objectives correspond to video flow, cumulative discounted reward prediction, and action flow losses.Source: §4.2 · p. 6

4.3 Latent Planning and Iterative Inference

  • During inference, WAV samples video and value latents, scores value predictions with SNR, selects elite explorations, updates noise distributions, and decodes actions from optimized latents.Variance decay and exponential smoothing are used to prevent distribution collapse and improve iteration stability.Source: §4.3 · pp. 6–7

5 Experiments

The experiments evaluate WAV on simulated and real-world manipulation tasks, then examine how latent-planning and inference settings affect performance and efficiency. WAV achieves strong LIBERO results, while ablations show benefits from trajectory planning, iterative refinement, and stabilized distribution updates.

5.1 Generalization Comparison in Simulation

  • 98.1 overall average score on LIBERO, with state-of-the-art or competitive performance across all four task suites.The benchmark includes Spatial, Object, Goal, and Long suites probing different forms of generalization.Source: §5.1 · p. 7
  • Removing latent trajectory planning lowers average performance by 1.7 points, with Long-suite performance decreasing from 94.4 to 91.8.The performance gap widens as task horizon increases.Source: §5.1 · p. 8

5.2 Real-World Evaluation

  • Real-world evaluation compares WAV with GE-ACT across tasks involving spatial reasoning, deformable objects, visual grounding, and long-horizon planning.The quantitative comparison averages each result over 15 trials, while the evaluation uses a strict binary success metric.Source: §5.2 · p. 8, Figure 2 · p. 8

5.3 Ablation Study

  • Increasing K from 1 to 5 improves success rate, but K=10 yields marginal gains; performance is more sensitive to video samples M than value samples N.Increasing M helps especially in the low-sample regime, whereas N saturates earlier.Source: §5.3 · p. 9, Figure 4 · p. 9
  • Small smoothing parameters sharply reduce success, after which increasing α and β produces rapid gains followed by saturation.The results indicate that stabilizing latent-distribution updates is important, while excessive smoothing adds limited benefit.Source: §5.3 · p. 9, Figure 5 · p. 9
  • K=3 provides a favorable performance–efficiency balance because gains saturate beyond three iterations while inference time continues increasing.Figure 6 reports success rate, inference time, and GPU memory usage across iteration counts.Source: §5.3 · p. 9, Figure 6 · p. 9

6 Conclusion

WAV unifies perception, reasoning, and action through latent trajectory planning, improving task success, generalization, and robustness across simulation and real-world settings while incurring deployment overhead.

  • WAV consistently improves task success, generalization, and robustness over previous baselines across simulation and real-world settings.Its latent trajectory planning maintains compact plausible futures and reshapes search toward high-value, low-uncertainty regions.Source: §6 · p. 10
  • Deployment currently requires additional time and storage overhead, motivating future work on richer instructions and real-time physical-robot deployment.Source: §6 · p. 10

A Theoretical Analysis Details of Latent Planning

The analysis characterizes long-horizon action-space planning as exponentially difficult because feasible trajectories occupy a thin subset of growing trajectory space, while latent inference reweights probability toward feasibility and requires iterative value-based refinement.

Vanishing feasible mass

  • Uniform exploration encounters approximately feasible trajectories with probability that decays exponentially as the planning horizon increases.The analysis attributes this scaling challenge to growing ambient dimension versus low intrinsic dimensionality of physically and semantically feasible behaviors.Source: A Theoretical Analysis Details of… · pp. 14–15

Latent reweighting

  • Latent planning assigns exponentially larger feasible-trajectory probability than direct action-space sampling when its learned generator approximately captures the feasible set.This is a conditional comparison based on reweighting probability toward dynamically and semantically valid regions.Source: A Theoretical Analysis Details of… · p. 15

Iterative latent planning

  • Iterative latent inference is therefore necessary to adaptively reweight samples toward high-value feasible trajectories rather than relying on one-shot latent sampling.Examples include importance-weighted resampling, cross-entropy optimization, and gradient-based latent refinement.Source: A Theoretical Analysis Details of… · p. 16

Value concentration

  • Feasibility alone does not ensure near-optimal discovery because latent probability mass may remain dispersed across trajectories with widely varying returns.A fixed sample budget growing subexponentially with horizon cannot generally guarantee finding an ε-optimal trajectory without additional concentration mechanisms.Source: A Theoretical Analysis Details of… · p. 16

B Algorithm Implementation Details

The implementation evaluates task-specific WAV models on simulated and real-world manipulation settings using multimodal robot data, while varying planning and sampling parameters to study performance behavior.

Real-world setup

  • Real-world evaluation uses a Piper robot with approximately 300 successful drawer-opening and bowl-organization trajectories and 2,000 towel-flattening trajectories.Each trajectory combines three RGB camera views with 14-dimensional robot joint states and lasts tens of seconds.Source: B Algorithm Implementation Details · p. 16
  • The study trains one task-specific model per real-world task, enabling controlled evaluation across diverse manipulation challenges.Source: B Algorithm Implementation Details · pp. 16–17

Reward design

  • Dense rewards retain task progress, behavior smoothness, and task completion components while omitting the sub-goal achievement term.The resulting reward uses nine terms corresponding to 16 scalar components in the bimanual setting.Source: B Algorithm Implementation Details · p. 17
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