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From Sounds to Scenes: A Benchmark for Evaluating Context-Aware Auditory Scene Understanding in Large Audio Language Models

Pengfei Zhang, Hoang H Nguyen, Kazi Shaharair Sharif, Yutong Song, Wenjun Huang, Henry Peng Zou, Pinxin Liu, Honghui Xu, Amir M. Rahmani

arXiv:2606.25391v1cs.SDcs.AIcs.MM

TL;DR

Existing benchmarks largely assess audio layers in isolation or do not require reasoning about relationships among co-occurring sounds. This paper introduces CASU, a benchmark built from controlled semi-synthetic scenes and four reasoning tasks. Its experiments show that scene understanding depends on integrating all auditory layers, not relying on speech or sound alone.

  • Problem

    Existing benchmarks primarily assess isolated acoustic layers, while mixed-layer benchmarks often do not require reasoning about contextual relationships among co-occurring sounds.

    Source: §1 · pp. 1–2
  • Method

    The CASU benchmark uses a scalable semi-synthetic pipeline combining real-world recordings with controlled synthetic speech and evaluates four scene-understanding tasks.

    Source: §1 · p. 2
  • Results

    Models that perform strongly on single-layer tasks can fail at scene understanding, and removing any one acoustic layer leads to collapse on CASU tasks.

    Source: §1 · p. 2
  • Takeaways & Limitations

    The paper concludes that auditory scene understanding requires integrating speech, events, and background and discerning the semantic utility of non-speech sounds.

    Source: §6 · p. 8

    The benchmark remains semi-synthetic compared with fully human-labeled and curated datasets, although its modular pipeline is configurable for future domains and settings.

    Source: §7 · p. 9

Abstract

from arXiv · show

Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes. Real-world auditory interpretation requires Context-Aware Auditory Scene Understanding (CASU): the ability to comprehend the holistic scene by integrating sound layers. To evaluate this capability, we introduce the CASU benchmark, which assesses whether Audio LLMs can interpret auditory scenes composed of speech, acoustic events (e.g., announcements), and background environments (e.g., traffic), and reason about the logical relationships between these layers. We propose a scalable pipeline for constructing time-accurate, semi-synthetic audio streams by composing real-world scene sounds with synthetic speech. Building on this data, we design four tasks that probe scene understanding: contextual question answering, entity extraction from the scene, speaker role inference, and counterfactual reasoning where scene is manipulated. Experiments across multiple LALMs demonstrate that effective auditory scene understanding requires integration over all auditory layers, rather than reliance on speech or sound alone, underscoring the necessity of CASU for advancing complex audio understanding in LALMs.

1 Introduction

Existing audio benchmarks often assess isolated layers or include co-occurring sounds without requiring models to reason about their relationships. CASU frames scene understanding as reasoning across speech, events, and background, and the benchmark evaluates that ability with controlled scenes and four tasks.

1 Introduction

  • CASU treats speech, events, and background as interacting layers whose relationships can confirm, contradict, or contextualize one another.Non-speech sounds may be irrelevant noise in one context and decisive logical constraints in another.Source: Figure 1 · p. 1, §1 · p. 2
  • The benchmark uses a scalable semi-synthetic pipeline combining real-world scene recordings and events with semantically controlled synthetic speech.The pipeline enables precise control over cross-layer relationships for evaluation.Source: §1 · p. 2
  • Four tasks probe scene-level reasoning: contextual reasoning, entity extraction, role inference, and counterfactual reasoning.The benchmark is designed to test reasoning about auditory scenes rather than reliance on isolated or incidental cues.Source: §1 · p. 2
  • Models strong on single-layer perception can still fail at scene understanding, while removing speech, events, or background leads to collapse on CASU tasks.The results point to holistic integration of all auditory dimensions as necessary for scene understanding.Source: §1 · p. 2
  • The paper presents CASU as a shift from isolated perception toward reasoning over structured interactions among acoustic layers.Its evaluation of state-of-the-art LALMs finds persistent limitations in multi-layer auditory understanding.Source: §1 · p. 2

2 The CASU Benchmark

CASU uses a semi-synthetic pipeline to control relationships among speech, events, and background sounds, then evaluates scene understanding through four reasoning tasks. Its construction proceeds from timestamped scene scripts through audio-layer retrieval and synthesis to time-aligned composition.

2.1 Dataset Construction

  • Natural recordings often lack temporal annotations and semantic relationships across acoustic layers, motivating a controlled, three-stage pipeline for evaluating context-aware reasoning.The stages are Script Generation, Layer Retrieval & Synthesis, and Time-Aligned Composition.Source: §2.1 · p. 2
  • GPT-4o-generated structured JSON scripts specify background, speech, and acoustic-event layers, with descriptions and timestamps that encode narrative relationships.Human curation filters scripts for logical consistency and narrative realism.Source: §2.1 · pp. 2–3
  • Speech is synthesized while background and event audio are retrieved, then aligned over the background base layer at scripted intervals and human-checked for balanced levels and intended causal logic.The speech and event layers are active only during their designated intervals.Source: §2.1 · pp. 3–4
  • Sound retrieval ranks candidates using weighted semantic similarities between target and candidate descriptions and keyword tags, selecting the highest-scoring sample.The weighting parameter α balances semantic intent against keyword matching.Source: §2.1 · p. 3

2.2 Tasks and Questions

  • Contextual Reasoning tests reconciling speech with scene cues, while Entity Extraction asks models to infer an entity that explains an observation or functional relationship.Background conditions or events may supplement or contradict spoken assertions.Source: §2.2 · pp. 4–5
  • Role Inference tests social-role and relationship judgments from speech and scene context, while Counterfactual Reasoning tests how interpretations change under hypothetical acoustic evidence.The tasks target social inference and reasoning about dependencies between environmental cues and meaning.Source: §2.2 · p. 5
  • An agent-based question-generation process uses scene scripts and descriptions to propose task-aligned questions, retains questions with critic-agent consensus, and applies human filtering.Human review checks logical validity, difficulty, and category suitability.Source: §2.2 · p. 5

3 Experiments

The experiments compare open- and closed-source audio language models, speech- and sound-focused systems, and cascaded captioner–reasoner models. Evaluation uses text-alignment and layer-recognition measures for scene description, plus accuracy on the four scene-understanding tasks.

3 Experiments

  • The benchmark compares Qwen, Audio Flamingo, and other open-source LALMs alongside GPT-4o Audio and Gemini 2.0 Flash.The listed open-source systems include models trained mainly on speech data and models trained on diverse sound data.Source: §3 · p. 5
  • Cascaded systems pass audio descriptions from a Qwen3-Omni or GPT-4o captioner to a GPT-4o or Qwen3-Instruct reasoner.The Qwen3-Omni captioner is described as having the same parameter count as Qwen3-Omni-Instruct but supporting only audio description.Source: §3 · p. 5
  • Scene description is evaluated with BLEU-4 and BERTScore, layer recognition with judged event percentages and speech WER, and the four CASU tasks with multiple-choice accuracy.The CASU questions each have four answer options.Source: §3 · p. 5

4 Results and Discussions

Across CASU tasks, strong performance on individual perceptual layers does not guarantee scene understanding; results point to the need to integrate speech, events, and background. Layer ablations, speech-setting comparisons, scene hints, and error analysis further probe how models use context.

4.1 Main Results

  • Speech-centric models can reach 1 −WER ≥0.95 yet lag state-of-the-art models by 15% on scene understanding, while top models reach only 70–74% accuracy.The results describe accurate single-layer recognition as insufficient for resolving inter-layer reasoning.Source: §4.1 · pp. 5–6, Table 1 · p. 6
  • Omni-modal models consistently outperform comparable cascaded pipelines, particularly on Counterfactual and Contextual Reasoning, where textual descriptions can discard subtle acoustic cues.The passage gives reverberation suggesting a large hall as an example of a cue that can be lost.Source: §4.1 · p. 6
  • Entity Extraction relies more on non-speech evidence, while Role Inference is linguistically heavy but contextually grounded; Contextual and Counterfactual Reasoning are most demanding.Models with weak event perception or transcription collapse on the latter two tasks.Source: §4.1 · p. 6

4.2 Ablation Study on Audio Layers

  • Removing speech reduces performance to near-random levels, while removing events and background also degrades results; adding events to speech raises Entity Extraction from 53.41% to 60.46%.Removing the acoustic scene particularly reduces Counterfactual Reasoning by 10.2% and Entity Extraction by 7.7%.Source: Table 2 · p. 7, §4.2 · p. 7

4.3 Scene Difficulty on Speech

  • Inter-person conversations degrade performance across all four tasks compared with monologues, with Role Inference accuracy dropping by approximately 12%.Source: Figure 4 · p. 7, §4.3 · p. 7

4.4 Influence of Scene Hints

  • Scene hints improve Qwen2.5-Omni across all tasks, with the largest gain in Role Inference (+3.82%); GPT-4o Audio benefits less.The authors suggest stronger models may already infer scene context from audio.Source: Table 3 · p. 7, §4.4 · p. 7

4.5 Error Analysis

  • The error analysis distinguishes perception or reasoning errors from answers based on question information or internal knowledge rather than audio cues.Source: Table 4 · p. 8, §4.5 · p. 8

5 Related Work

Prior work spans specialized audio tasks, broad benchmark suites, and reasoning evaluations. The paper positions CASU as addressing the limited evaluation of context-aware interaction among mixed audio layers.

Related Work

  • Early audio benchmarks targeted speech, sound events, or music, while later suites unified datasets or expanded reasoning and instruction-tuned evaluation.Examples include OpenASQA, CompA, and MusicBench for specialized verticals, and AIR-Bench, AudioBench, MMAU, MMAU-Pro, SAKURA, and Dynamic-SUPERB for broader evaluation.Source: §5 · p. 8
  • Existing LALMs have advanced toward unified omni-modal architectures, but are often trained and evaluated on loosely coupled streams that treat non-speech sounds as secondary.Source: §5 · p. 8
  • Prior benchmarks rarely test whether models discern when background audio acts as noise or as a semantic anchor that changes speech interpretation.The paper frames CASU as formalizing scene-level interaction and reasoning.Source: §5 · p. 8

6 Conclusion

The conclusion presents CASU as a shift from isolated audio perception toward reasoning over interacting acoustic layers. It argues that non-speech sounds can carry semantic utility in scene understanding.

Conclusion

  • CASU reframes auditory evaluation as holistic reasoning over interacting speech, event, and background layers rather than isolated perception.Source: §6 · p. 8
  • The findings emphasize that models must discern the semantic utility of non-speech sounds instead of treating them as mere noise.Source: §6 · p. 8
  • The authors present CASU as a stepping stone for future LALMs to bridge signal recognition and understanding real-world auditory scenes.Source: §6 · p. 8

7 Limitations

CASU’s scope is limited by its semi-synthetic construction, audio-length constraints, and restricted conversational complexity.

  • The benchmark may remain synthetic compared with fully human-labeled and curated datasets, despite its semi-synthetic pipeline and human-in-the-loop filtering.The pipeline is modular and configurable for adaptation to other domains and settings.Source: §7 · p. 9
  • Audio scenes are under 30 seconds because current LALMs have limited audio-processing capacity, and some events may occur sooner after speech than in real-world scenes.The pipeline can generate longer audio if future LALMs can process it.Source: §7 · p. 9
  • Current audio is limited to one-person monologues and two-person conversations, leaving N-person conversational dynamics for future work.The authors cite overlapping speech and current LALMs’ audio-processing limits as constraints.Source: §7 · p. 9
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