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WorldSample: Closed-loop Real-robot RL with World Modelling

Yuquan Xue, Le Xu, Zeyi Liu, Zhenyu Wu, Zhengyi Gu, Xinyang Song, Bofang Jia, Ziwei Wang

arXiv:2607.02431v1cs.ROcs.AI

TL;DR

Real-robot RL is costly because physical rollouts reveal only one realized action-outcome path. WorldSample grounds synthetic trajectories in physical rollouts and uses PPL to regulate their training use. On contact-rich and precision manipulation tasks, it improves success and reduces training steps compared with HIL-SERL.

  • Problem

    Real-robot RL is constrained by costly physical rollouts, each of which reveals only one realized action-outcome path.

    Source: §1 · pp. 1–2
  • Method

    WorldSample uses physical rollouts to ground world-model-generated synthetic trajectories and applies PPL to regulate their use through selection and scheduling.

    Source: §1 · p. 2, §3.3 · pp. 4–5
  • Results

    Against HIL-SERL, average success rises from 56% to 82%, while average training steps fall from 56K to 23K.

    Source: §4.2 · p. 6, §5 · p. 8
  • Takeaways & Limitations

    On contact-rich and precision manipulation tasks, WorldSample improves success and reduces real interaction cost while mitigating value overestimation and hallucination-induced noise.

    Source: §5 · p. 8

    WorldSample currently focuses on real-robot learning within a single task and a relatively fixed scene distribution; instance-, task-, and scene-level generalization remain future directions.

    Source: §6 · p. 9

Abstract

from arXiv · show

Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.

1 Introduction

Real-robot RL can improve beyond demonstrations, but physical rollouts are costly and reveal only one action-outcome path. WorldSample expands grounded experience with synthetic trajectories and regulates their use during training.

1 Introduction

  • IL is limited by demonstration coverage, while RL can improve through trial-and-error beyond demonstrated behaviors.When policies encounter underrepresented states, small errors can compound and lead to failure.Source: §1 · p. 1
  • Physical rollouts are slow to collect, may require human reset or intervention, and each reveals only one action-outcome path.Rollouts may also cause hardware wear or unsafe contact.Source: §1 · p. 2
  • WorldSample expands real-robot rollouts into multiple physically grounded synthetic trajectories through an action-conditioned world model.The real-synthetic loop uses online rollouts to adapt the model to the task distribution.Source: Figure 1 · p. 2, §1 · p. 2
  • PPL regulates synthetic-data use through Q-aware sample selection and uncertainty-guided scheduling.These controls aim to mitigate synthetic noise and prevent generated data from destabilizing learning.Source: §1 · p. 2

2 Related Work

Real-world online RL methods still rely on expensive physical interaction and human resources. World-model interaction offers synthetic experience, but generated environments can diverge from real dynamics.

2.1 Real World Online RL

  • Online RL methods remain sample-inefficient for real-world deployment, while offline data and human interventions still depend on costly interactions and resources.The central bottleneck is the cost of physical trial-and-error training.Source: §2.1 · p. 3

2.2 World Models Based Interaction

  • World-model methods optimize policies in generated environments or use models to produce experience, but imagined rollouts can diverge from physical dynamics.Visual hallucination and action-following errors can widen the gap from real interactions.Source: §2.2 · p. 3

3 WorldSample

WorldSample couples rollout-grounded world-model generation with PPL, which controls which synthetic data is used and how much influence it receives. The loop expands trajectory coverage while retaining physical interaction as its grounding source.

3.1 WorldSample Pipeline

  • WorldSample couples a real-synthetic data loop with PPL to enlarge the effective training distribution while mitigating value overestimation and hallucination-induced noise.Physical rollouts ground synthetic generation and also provide policy-training data.Source: §3.1 · p. 3, Figure 2 · p. 4

3.2 Real-Synthetic Data Loop

  • Counterfactual trajectory segments are sampled from real rollouts with local action perturbations rather than from a random action prior.The resulting labeled synthetic trajectories combine real observations, sampled actions, model-predicted futures, and reward-model feedback.Source: §3.2 · pp. 3–4
  • Asynchronous generation lets robot learning continue collecting rollouts and updating the policy while world-model workers generate synthetic trajectories.Online rollouts also post-train the model, aligning generation with higher-diversity data coverage.Source: §3.2 · p. 4

3.3 Policy-Paced Learning

  • Because imperfect world models introduce transition error that can compound through Bellman backups, PPL separates sample-level value balancing from policy-level scheduling.The critic's synthetic-data influence is weighted by a value-balancing term and a training-stage-dependent schedule.Source: §3.3 · pp. 4–5
  • Q-aware selection preserves a value-balanced contrast between positive and negative synthetic trajectories, reducing shifts toward uniformly optimistic or conservative critic estimates.Positive trajectories expand rare successes, while negative trajectories constrain visually plausible but unsuccessful behaviors.Source: §3.3 · p. 5
  • Uncertainty-guided scheduling suppresses synthetic influence when policy entropy on real states is high and introduces it more gradually as the policy becomes more concentrated.The schedule limits synthetic data from dominating physical experience.Source: §3.3 · pp. 5–6

4 Experimental Results

The experiments evaluate WorldSample on real-robot manipulation tasks, testing policy efficiency, world-model fidelity, and Policy-Paced Learning (PPL). Across these evaluations, WorldSample improves success and reduces real-world training cost, while rollout adaptation improves video prediction quality.

4.1 Experimental Settings

  • WorldSample is tested on five task categories using a Galaxea A1X robot, with comparisons against HIL-SERL, VLAW, and WMPO under shared demonstration and evaluation protocols.The tasks are Pushing, Insertion, Sorting, Pick & Place, and Assemble; each method uses 20 human demonstrations for initialization, while VLAW also uses 50 synthetic demonstrations.Source: §4.1 · p. 6

4.2 Experimental Results

  • WorldSample raises average success from 56% to 82% and reduces average training steps from 56K to 23K versus HIL-SERL, with higher success on all five tasks than model-based baselines.Training time falls from 83 minutes to 64 minutes; overall, computational cost decreases 59% and physical interactions 23%.Source: §4.2 · p. 6, Table 1 · p. 7
  • WorldSample generally reaches higher success earlier; on harder long-horizon tasks, training-time reductions are task-dependent even as final success improves under lower real-world training cost.The authors attribute the gains primarily to extracting more learning signals from each physical rollout.Source: §4.2 · pp. 6–7, Figure 3 · p. 7
  • Online rollout adaptation raises world-model PSNR from 8.501 to 28.428 and SSIM from 0.334 to 0.906, while lowering LPIPS from 0.7432 to 0.0343.Combining demonstrations and rollouts further improves PSNR and SSIM; the dual-view model reaches 29.887 PSNR and 0.925 SSIM.Source: §4.2 · p. 7, Table 2 · p. 8, Figure 4 · p. 8

4.3 Ablation Studies

  • On Insertion, full PPL reaches 95% success in 10K steps, versus 86% in 32K steps without PPL.Removing uncertainty-guided scheduling lowers success to 61%; removing Q-aware selection lowers it to 76% and raises intervention rate to 42%.Source: §4.3 · p. 8

5 Conclusion

WorldSample augments online real-robot RL with synthetic transitions grounded in physical rollouts, while PPL regulates their use. Experiments on contact-rich and precision manipulation tasks report improved success, faster convergence, and reduced real interaction cost over baselines.

5 Conclusion

  • WorldSample expands physical rollouts into synthetic transitions through world models while retaining real interaction as the grounding source.PPL regulates generated data through Q-aware selection and uncertainty-guided scheduling.Source: §5 · p. 8
  • PPL is intended to enable useful augmentation while mitigating value overestimation and hallucination-induced noise.Its mechanisms are Q-aware selection and uncertainty-guided scheduling.Source: §5 · p. 8
  • Experiments on contact-rich and precision manipulation tasks show improved success, faster convergence, and reduced real interaction cost over baselines.Source: §5 · p. 8

6 Limitaions

WorldSample currently targets learning within a single task and a relatively fixed scene distribution. Extending it to instance-, task-, or scene-level generalization remains future work.

  • WorldSample focuses on single-task learning within a relatively fixed scene distribution, leaving instance-, task-, and scene-level generalization for future work.Source: §6 · p. 9

A.1 Real-World Experimental Setup

The experiments evaluate WorldSample across real-world manipulation tasks with varied demands, using a shared evaluation protocol and human intervention when needed.

  • The real-world suite covers pushing, insertion, sorting, pick & place, and assembly tasks with different manipulation demands.The setup uses a 6-DoF Galaxea A1X arm, binary gripper, and wrist and third-person RealSense cameras.Source: Figure 6 · p. 13, §A.1 · p. 13
  • Each task starts from 20 human demonstrations and uses a common evaluation protocol, intervention strategy, and performance metrics.Source: §A.1 · p. 13
  • Success rate, convergence training time, and online training steps are reported; a rollout succeeds when it reaches the task goal within the episode horizon.Intervention rate measures the fraction of episode execution requiring human correction.Source: §A.1 · p. 13

A.2 Baseline Methods

WorldSample is compared with real-robot RL and world-model baselines using the same actor architecture, robot platform, action space, and evaluation protocol.

  • All methods use the HIL-SERL actor architecture and the same real-world task suite; they differ in how real and synthetic data improve the policy.Source: §A.2 · p. 13
  • HIL-SERL is the real-robot RL baseline, mixing demonstrations, online rollouts, and human interventions for off-policy actor-critic training.It starts each task with 20 demonstrations and retains its original training pipeline.Source: §A.2 · pp. 13–14
  • VLAW is adapted as an imitation-learning baseline, training by behavior cloning on 20 real demonstrations and 50 generated successful trajectories.Policies receive 20K behavior-cloning steps before real-world evaluation.Source: §A.2 · p. 14
  • WMPO uses world-model-generated rollouts for policy optimization without requiring real-world interaction during training.It is trained for 10K steps on three easier tasks and 20K steps on two harder tasks, stopping at world-model convergence.Source: §A.2 · p. 14

B Implementation Details

WorldSample augments the HIL-SERL learning stream with counterfactual synthetic trajectories generated from real rollouts, and regulates their use through Policy-Paced Learning.

B.1 WorldSample Framework

  • The real replay buffer stores online rollouts, while the demonstration buffer stores expert demonstrations and human-guided corrections; WorldSample adds synthetic data without changing the underlying learner or architecture.Source: §B.1 · p. 14

B.2 Counterfactual Trajectory Generation

  • Counterfactual action sequences perturb real trajectories locally while preserving temporal structure, fixing inactive dimensions at zero, and projecting actions into the valid range.Experiments use scale jitter s=0.20 and noise σ=0.05; generated actions remain physically close to real behavior.Source: §B.2 · p. 14

B.3 World Model Adaptation

  • Online rollouts further adapt the action-conditioned world model to policy-induced states, object appearance, and contact dynamics.Held-out video comparisons show improved fidelity over demonstration-only adaptation, measured with PSNR, SSIM, and LPIPS.Source: §B.3 · pp. 14–15, Figure 7 · p. 15

B.4 Policy-Paced Learning

  • Q-aware selection controls the synthetic-buffer mix of successful and failed trajectories using critic Q-values, balancing sparse positive outcomes against overly optimistic values for failures.Source: §B.4 · p. 15

C.1 Uncertainty-Guided Scheduling

  • Synthetic data use is scheduled from actor entropy on real states, with its contribution increasing as the policy becomes more concentrated during training.The synthetic ratio is capped at 0.30 to prevent generated data from dominating physical experience.Source: §C.1 · p. 15, §B.4 · p. 15

C.2 Q-Aware Sample Selection

PPL uses Q-aware selection to balance successful and failed generated trajectories, retaining useful successes while suppressing overly optimistic value estimates. Entropy-guided scheduling delays synthetic data early and increases its use as the policy stabilizes.

C.2 Q-Aware Sample Selection

  • Balancing successful and failed generated trajectories suppresses overly optimistic value estimates while retaining useful synthetic successes for value propagation.PPL maintains more stable value estimates than naive synthetic-data usage during online training.Source: §C.2 · p. 15, Figure 9 · p. 16
  • Actor entropy determines how strongly synthetic trajectories are introduced, preventing early synthetic bias and supporting sample efficiency after the policy stabilizes.The schedule tracks policy uncertainty during training.Source: Figure 8 · p. 16
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