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HaptiNet: Networked Haptic Robots Enable Physical Co-presence in Geographically-Unconstrained Rehabilitation

Chenyang Sun, Mingjie Dong, Haodong Deng, Yudong Liu, Yi-Feng Chen, Jun Lin, Changlong Huang, Jie Guo, Yantong Liu, Yang Liu, Yuzhou Lin, Jianjun Long, Zheng Xing, Sining Zhao, Xuemin Zhang, Zhiyong Wang, Zhenhong Li, Dongrui Wu, Honghai Liu, Jian S. Dai, Mingming Zhang

arXiv:2609.04799v1cs.RO

TL;DR

Cooperative rehabilitation is difficult to extend across distance because remote users lack force-mediated physical co-presence. HaptiNet connects force-feedback rehabilitation robots with imitation-learning-based delay compensation, and it maintained haptic interaction while improving task, engagement, synchrony, and clinical training outcomes. The authors caution that immediate training improvements should not be equated with long-term motor recovery.

Abstract

from arXiv · show

Cooperative rehabilitation enhances engagement, task performance, and social-motor interaction, yet it demands physical co-presence: users must transmit forces, coordinate movements, and infer intent through haptic contact. Telerehabilitation promises to expand access for patients constrained by distance, mobility, or clinical disparities, yet current techniques remain predominantly audiovisual while leaving users haptically and physically isolated. Here, we introduce HaptiNet, a networked haptic robotic system enabling physical co-presence for geographically distributed users via force-mediated interaction. Each robotic terminal features a low-inertia, long-stroke design with high force-feedback capacity, tailored for haptic rendering in upper-limb training. Building on these terminals, HaptiNet creates a distributed haptic network with an imitation-learning-based delay compensator, enabling users to physically perceive and coordinate with one another over distance. We validated HaptiNet in 284 healthy participants and 111 patients with neurological impairments across progressively realistic settings, including laboratory tests, cross-city deployments, and clinical applications. HaptiNet preserved task-level force rendering consistency across single-user and multi-user scenarios. Compared with solo and visual cooperative training, haptic cooperation improved task performance by 24% and 22%, respectively, while also boosting engagement and interpersonal motor synchrony. Across three intercity links totaling approximately 4,000 km, HaptiNet maintained stable haptic interaction among patients with neurological impairments, producing a 3.87-fold greater baseline-to-training score improvement and a 106% higher patient-applied effort over the solo condition.

Main Text: INTRODUCTION

HaptiNet addresses the geographic and haptic limitations of cooperative rehabilitation by connecting low-inertia, force-feedback robots with latency compensation. Across progressively realistic evaluations, it preserved task-level force consistency and produced behavioral, physiological, and clinical cooperative benefits.

  • Neurological impairment is linked to social isolation, while conventional rehabilitation remains predominantly individualistic and limited in social interaction.Source: Main Text: INTRODUCTION · p. 3
  • Remote cooperative rehabilitation is constrained by the need to transmit forces and coordinate movements despite geographic separation and network latency.Source: Main Text: INTRODUCTION · p. 3
  • HaptiNet combines low-inertia, long-stroke, high-force-feedback terminals with a shared virtual environment and imitation-learning motion prediction.Source: Main Text: INTRODUCTION · p. 4
  • Across 284 healthy participants and 111 patients, HaptiNet preserved force transmission and improved task performance, engagement, and interpersonal motor synchrony.Compared with solo training, reported improvements were 24% in task performance, 49% subjective engagement, 27% objective engagement, and 16% motor synchrony.Source: Main Text: INTRODUCTION · p. 4
  • Across single-user, two-user, and three-user conditions, task-required force remained consistent under 4 N, 10 N, and 20 N resistance levels.Trial-averaged absolute force errors remained within 4%, 2%, and 3%, respectively.Source: HaptiNet preserves haptic-rendering… · p. 5

HaptiNet-mediated haptic coordination outperforms solo and vision-only conditions

HaptiNet-mediated haptic cooperation outperformed both solo operation and visual-only coordination in task execution, while adding engagement and realism beyond multi-user participation alone.

Haptic interaction enhances physiological engagement and interpersonal synchrony

HaptiNet-mediated haptic cooperation increased frontal physiological engagement and interpersonal upper-limb muscle synchrony relative to Solo performance.

  • EEG measured physiological engagement while sEMG measured interpersonal action synchrony during Solo and Haptic cooperative task performance.Source: Haptic interaction enhances… · p. 7, Figure 2 · p. 9
  • Normalized engagement index increased during Co-op at F3, F4, and their bilateral average across the 3–13 s task interval.Values changed from 0.93 to 1.06 at F3, 0.94 to 1.06 at F4, and 0.94 to 1.06 for the bilateral average.Source: Haptic interaction enhances… · p. 7
  • Co-op increased interparticipant sEMG coherence across multiple upper-limb muscles compared with Solo.In the 1–3 Hz band, coherence was consistently higher in six of eight analyzed muscles.Source: Haptic interaction enhances… · p. 8
  • The combined EEG and sEMG results showed enhanced physiological engagement and interpersonal motor synchrony during haptic cooperation.Source: Haptic interaction enhances… · p. 8

Robust haptic interaction under network delays

Network latency degraded cooperative task performance and force transmission, while HaptiNet’s imitation-learning motion predictor reduced mismatch and better preserved haptic interaction under delay.

Long-distance deployment of HaptiNet across 4000 km

HaptiNet maintained remote haptic cooperation across three intercity links with distinct network delays, and ILMP outperformed Solo and CVMP in task performance and perceived cooperation quality.

  • Three intercity links exhibited approximately 34.5, 40.1, and 43.8 ms delays for A–B, A–C, and B–C connections, respectively.Source: Long-distance deployment of HaptiNet… · p. 12
  • Co-op 2 using ILMP achieved the highest task scores during both training and post-training testing.Co-op 2 significantly outperformed Solo and Co-op 1 in both phases (P < 0.001 for each comparison).Source: Long-distance deployment of HaptiNet… · p. 12
  • ILMP preserved engagement and haptic realism better than CVMP during long-distance cooperation.Co-op 2 produced higher engagement than Solo and Co-op 1, while Co-op 1 had lower haptic realism than Solo and Co-op 2.Source: Long-distance deployment of HaptiNet… · pp. 12–13
  • ILMP preserved resultant-force rendering at a level not significantly different from Solo, whereas CVMP differed significantly from both conditions.Source: Long-distance deployment of HaptiNet… · p. 13
  • The remote protocol included baseline solo testing, randomized Solo and cooperative conditions, post-training testing, questionnaires, and force analysis.Source: Figure 4 · p. 13

Clinical validation in patients with neurological impairments

Clinical validation involved 111 patients with neurological impairments in solo and local or remote HaptiNet cooperation settings. Cooperative training produced larger task improvements and greater applied effort, while the authors caution that these findings reflect immediate training effects rather than long-term recovery.

MATERIALS AND METHODS System Development

HaptiNet integrates lightweight force-capable robotic terminals, local haptic control, shared virtual-environment synchronization, and an ILMP-based delay compensator for networked rehabilitation.

Robotic device

  • The robotic device uses a jointly optimized transmission mechanism and motion range to combine low inertia, high force output, and lightweight construction.Timing-belt transmission was selected to reduce reflected inertia and support a lightweight structure.Source: MATERIALS AND METHODS System Development · p. 18

Control framework for local haptic rendering

Shared virtual environment synchronization module

ILMP-based delay compensator

Shared virtual environment synchronization

HaptiNet maintains a complete local representation of the shared multi-user task, combining user–object virtual coupling with synchronization among distributed object replicas.

  • Each terminal maintains local representations of all users’ virtual proxies and a dynamic replica of the shared task object.Source: Shared virtual environment… · p. 19
  • Virtual coupling converts relative proxy–object motion into interaction forces applied to each local object replica.The coupling uses spring and damping coefficients.Source: Shared virtual environment… · p. 19
  • The task-level interaction force is computed by summing the virtual-coupling forces generated by all users.Source: Shared virtual environment… · p. 19
  • Synchronization coupling reduces state deviations among object replicas caused by network delay, packet loss, prediction error, and numerical integration error.Its correction force is normalized by 1/(n−1) across remote replicas.Source: Shared virtual environment… · pp. 19–20
  • The synchronization correction maintains consistency without being interpreted as a task-level user interaction force.Object motion is primarily determined by the combined virtual-coupling forces, while synchronization preserves shared-state consistency.Source: Shared virtual environment… · p. 20

Model training for ILMP

ILMP is trained on recorded user–object motion to predict future velocity trajectories from recent histories, supporting latency compensation in HaptiNet.

  • ILMP learns task-related motion patterns from recorded user–object interactions and estimates future velocity trajectories from recent motion histories.Source: Model training for ILMP · p. 20
  • Single-user loaded movement tasks provide training samples linking user motion, virtual object motion, and target trajectory information.Motion data are resampled to the 100 Hz network-update rate; the local control loop runs at 1000 Hz.Source: Model training for ILMP · p. 20
  • Two independent MLP predictors estimate remote-partner motion and shared-object motion.Source: Model training for ILMP · p. 20
  • The user-motion predictor uses position and velocity histories, box-position history, and the target-position sequence as inputs.Source: Model training for ILMP · p. 20
  • Each predictor minimizes mean squared error between predicted and measured future velocity sequences.The predictors separately represent user-velocity and box-velocity prediction.Source: Model training for ILMP · p. 21

Online motion prediction

During online interaction, ILMP predicts short-horizon remote motion, interpolates it to the robot-control rate, and reconstructs latency-compensated states for local rendering and synchronization.

  • At each control cycle, ILMP uses the latest received remote position and velocity to predict a short-horizon future velocity sequence.The study outputs ten predicted velocity samples.Source: Online motion prediction · p. 21
  • The predicted velocity sequence is interpolated from the 100 Hz network-update rate to the 1000 Hz local robot-control rate.Source: Online motion prediction · p. 21
  • The latency-compensated remote position is reconstructed by integrating interpolated predicted velocity from the latest received position.Source: Online motion prediction · p. 21
  • The compensated state corresponding to measured network latency is used first, followed by subsequent predictions until new network information arrives.The reconstructed position updates the local replica of the remote user or shared object for synchronization and haptic rendering.Source: Online motion prediction · p. 21

Participants and experimental protocol

The study included healthy participants and patients with neurological impairments under an ethically approved protocol with informed consent.

Statistical analysis

Statistical analyses were conducted using MATLAB R2025b, with detailed methods, results, a statistical report, and raw data provided in supplementary materials and accompanying CSV files.

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