Source-linked AI summary

Spot, Separate, and Enhance: Fully Generative Approach for Audio Mixing

Ilpo Viertola, Giulio Cengarle, Gouthaman KV, Daniel Arteaga, Lie Lu

arXiv:2609.29169v1cs.SDcs.AI

TL;DR

Everyday video audio can contain multiple sources and recording defects, while existing remixing approaches offer limited degradation handling and user control. SSE combines video- and text-guided generative remixing with DegradedMix and evaluation suited to creative outputs. It outperforms VisAH in controllability and quality, though results are mixed under single-ground-truth metrics.

  • Problem

    Existing visually guided remixing focuses mainly on loudness, and reconstruction-based evaluation may penalize valid remixes that differ from a single ground truth.

    Source: §1 · p. 1
  • Method

    SSE uses video- and text-guided generative audio remixing, supported by DegradedMix and evaluation metrics designed for perceptual quality and remix effectiveness.

    Source: §1 · p. 1, §2 · p. 1, §3.1 · p. 3
  • Results

    SSE outperforms VisAH in controllability and quality under generative and reconstruction-based metrics, though results are mixed under single-ground-truth metrics.

    Source: §4 · p. 4
  • Takeaways & Limitations

    The results support evaluating audio remixing with metrics that account for its one-to-many nature.

    Source: §1 · p. 1, §4 · p. 4

    VisAH-FM could not be evaluated because its code was unavailable; prior approaches also struggle to replace severely degraded target audio.

    Source: §1 · p. 1, §3.5 · p. 3

Abstract

from arXiv · show

We introduce Spot, Separate, and Enhance (SSE), the first multimodal, user-guided generative model for audio remixing and enhancement. SSE enhances video content by rebalancing the audio, removing unwanted audio sources, and reducing reverberation, guided by both video and textual descriptions. To support its training and evaluation, we propose DegradedMix, a new dataset built on the audio remixing benchmark MuddyMix. We also adopt evaluation metrics from generative modeling, which better capture the creative nature of remixing than standard reconstruction-based metrics. SSE outperforms existing baselines in both controllability and remixing quality, as shown by extensive experiments. Project page: https://sse-ai.notion.site

1. INTRODUCTION

Everyday video audio often contains multiple sources and recording defects, while existing remixing approaches offer limited degradation handling and user control. SSE addresses these gaps with guided generation and evaluation designed for remixing’s many valid outcomes.

1. INTRODUCTION

  • Audio in everyday videos can contain multiple sources, background noise, reverberation, and other recording artifacts that post-processing must address.Rebalancing, noise suppression, and reverberation mitigation can improve viewing experience and intelligibility.Source: §1 · p. 1
  • Visually guided acoustic highlighting focuses primarily on loudness, while reconstruction-based evaluation can penalize perceptually valid remixes that differ from one ground truth.The paper frames remixing as a creative task with multiple valid outputs.Source: §1 · p. 1
  • VisAH’s spectral-mask prediction struggles to replace heavily degraded target audio, while both prior approaches jointly train the codec and backbone and lack user control beyond video.VisAH-FM’s rollout loss also requires full generation for every training sample.Source: §1 · p. 1
  • SSE combines multimodal, user-guided generation with the ability to replace severely degraded target-source regions, and evaluates remixes by perceptual quality and effectiveness.The evaluation also uses controlled degradations to test challenging acoustic conditions.Source: §1 · p. 1
  • SSE outperforms VisAH in controllability and quality under generative and reconstruction-based metrics, though results are mixed under single-ground-truth metrics.The paper also introduces DegradedMix and an evaluation framework centered on perceptual quality and remix effectiveness.Source: §1 · p. 1

2. METHOD

SSE encodes audio, video, and text to condition generative audio remixing. Its method combines a modified neural audio codec with visual and text encoders and a conditional flow-matching generator.

2. METHOD

  • SSE separately encodes modalities, aligns and fuses audio and visual features, then uses text-guided generation to produce waveform audio for remixing and enhancement.It can rebalance the mix, remove unwanted sources, and generate replacement audio for degraded content.Source: §2 · p. 1

2.1. Neural Audio Codec – SkipDACVAE

  • SkipDACVAE adds encoder-to-decoder skip connections to DACVAE, giving the decoder direct access to original audio features at matching temporal resolutions.Each connection uses a 1D convolution to map encoder features to the decoder’s channel dimension.Source: §2.1 · pp. 1–2

2.2. Visual Encoder

  • The visual encoder is a pretrained Perception Encoder that produces per-frame features representing video content.Its contrastive vision-language training supports representations of actions and scene context.Source: §2.2 · p. 2

2.3. Text Encoder

  • A pretrained T5-base encoder produces text features, which are projected to the generative model’s channel dimension before cross-attention.The text sequence comes from the encoder’s last hidden layer.Source: §2.3 · p. 2

2.4. Generative Conditional Flow Matching Model

  • The conditional flow-matching model learns a vector field that transports a Gaussian prior sample to a target audio-and-residual sample, conditioned on mixture audio, video, and text.Visual features are aligned to 25 Hz and added through a gated sum; the model uses a Diffusion Transformer with flow-time modulation.Source: §2.4 · p. 2
  • Training samples one of four flow timesteps, and inference uses Euler integration with the same number of steps; the model starts from pretrained SAM-Audio weights.The reported best results used selective training of attention projections, the modality aligner, and the text projection.Source: §2.4 · p. 3

3. EXPERIMENTS

The experiments evaluate SSE on DegradedMix and MuddyMix using generative-modeling metrics, benchmark comparisons, subjective preferences, and ablations. SSE performs favorably across the reported comparisons, while results also distinguish its proposed metrics from single-reference VGAH metrics.

3.1. Dataset – DegradedMix

  • DegradedMix extends MuddyMix with background noise and reverberation and adds audio-based captions; evaluation on both datasets supports standard and more challenging degradation settings.MuddyMix itself does not support background-noise removal because its degraded and ground-truth mixes contain the same stems.Source: §3.1 · p. 3

3.2. Compared Methods

  • The comparisons include VisAH, a discriminative spectral-mask method, and VisAH-FM, a conditional-flow-matching method that was unavailable for evaluation.VisAH-FM is described as a closed-source concurrent work.Source: §3.2 · p. 3

3.3. Implementation and Training Details

  • Training uses 25 FPS video, 48 kHz audio, and a 10-second context; degraded audio is generated on the fly with gain changes, noise, and reverberation.The model was trained for approximately 67K steps with batch size 26 on two NVIDIA RTX PRO 6000 Blackwell GPUs.Source: §3.3 · p. 3

3.4. Evaluation Metrics

  • Evaluation replaces single-target reconstruction distances with generative-modeling metrics for distribution matching, audio quality, semantic alignment, synchronization, and language-audio alignment.Distribution matching uses PANNs and PaSST features; PANNs is also used for Inception Score.Source: §3.4 · p. 3

3.5. Results

  • On proposed metrics, SSE beats retrained VisAH except PaSST FD on DegradedMix and all compared MuddyMix methods except PaSST FD, with the best overall balance.VisAH-FM could not be evaluated for these comparisons.Source: Table 1 · p. 3, §3.5 · pp. 3–4, Table 3 · p. 4
  • SSE-L was preferred in 81% of UGC trials; VGAH metrics favor SSE over VisAH on DegradedMix but favor VisAH-FM on three MuddyMix measures.On MuddyMix, SSE has the best KLPaSST score, and subjective preference favors SSE-L over VisAH despite marginally better or comparable VGAH scores.Source: Table 2 · p. 3, Table 5 · p. 4, §3.5 · p. 4

3.6. Ablations

  • Ablations find the 3B model performs best on most metrics and skip connections improve all metrics; caption variants include audio descriptions intended to mimic user guidance.The tested model sizes are 500M, 1B, and 3B parameters; the SkipDACVAE ablation was not retrained because the codecs share a latent space.Source: §3.6 · p. 4, Table 6 · p. 4, Table 7 · p. 4

4. CONCLUSION

SSE outperforms VisAH in controllability and quality under generative and reconstruction-based metrics, while single-ground-truth metrics yield more mixed results. The conclusion highlights remixing’s one-to-many nature and points to DegradedMix and the evaluation framework as support for a shift in evaluation.

  • SSE outperforms VisAH in controllability and quality under both generative and reconstruction-based metrics.Source: §4 · p. 4
  • Results are more mixed under single-ground-truth metrics, underscoring remixing’s one-to-many nature and the need for evaluation that embraces it.Source: §4 · p. 4
  • The authors hope DegradedMix and their evaluation framework will support this shift in how remixing is evaluated.Source: §4 · p. 4
Loading 2609.29169v1…