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MindWorldBench: Evaluating Mental-State-to-Behavior Reasoning in Image-to-Video Generation
Ruiqi Li, Xuanyi Liu, Sijia Li, Haofeng Wang, Yuxin Liu, Feng Xie, Songchao Tan, Shiqi Wang, Hanwei Zhu, Yizong Wang, Chuanmin Jia, Siwei Ma
TL;DR
Image-to-video models can produce realistic, physically plausible videos, but evaluations have not established whether they reason about mental states that shape behavior. MindWorldBench tests this with mental-state-conditioned prompts and counterfactual pairs; across eleven models, mental reasoning remains weaker than visual and physical performance, with a recurring bias toward objective reality.
Problem
Existing image-to-video evaluations emphasize explicit action alignment or physical continuation, leaving mental-state-conditioned behavior largely unevaluated.
Source: §1 · p. 1Method
MindWorldBench uses Zero-Action Prompting and counterfactual prompt pairs to test mental-state-to-behavior generation, with an automated pipeline assessing generated videos.
Source: §1 · p. 2, §3.4 · p. 4Results
Across eleven models, visual quality and commonsense plausibility remain relatively strong, while intention accuracy and world-state maintenance are substantially weaker.
Source: §5 · p. 6Takeaways & Limitations
The findings highlight the need for mental-state modeling in future video generation systems.
Source: §5 · p. 6When neither candidate action appears, the output cannot reveal whether the model translated the mental state into behavior, though this alone does not prove reasoning is absent.
Source: §4.3 · p. 5
Abstract
from arXiv · showhide
Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/
1 Introduction
MindWorldBench addresses the gap between visually plausible video generation and reasoning about the latent mental states that drive behavior. It evaluates whether models can infer behavior from those states, and finds that models often favor objective reality over subjective belief.
1 Introduction
- Existing evaluations focus on explicit action alignment or physical continuation, leaving mental reasoning difficult to distinguish from shortcut learning.The paper motivates evaluating behavior conditioned on latent mental states instead of physical instruction-following.Source: §1 · pp. 1–2
- MindWorldBench uses Zero-Action Prompting to test whether models infer behavior from internal states, organized across Perception, Belief, and Desire.The benchmark withholds action verbs so models must deduce intent rather than follow an explicit action directive.Source: §1 · p. 2, Figure 1 · p. 2
- Counterfactual prompt pairs vary a mental state while holding the image fixed, and an automated vision-model pipeline evaluates video quality, plausibility, intention, and world-state maintenance.A study of 100 generated videos found strong agreement between the automated evaluator and judgments aggregated from 10 human experts.Source: §1 · p. 2
- The evaluation covers 744 expert-designed prompts and eleven state-of-the-art image-to-video models, including Veo 3.1, Kling V3, Wan 2.6, and CogVideoX.The benchmark uses a counterfactual design to isolate effects of mental states.Source: §1 · p. 2
- Models maintain physical common sense but struggle with mental reasoning, often generating actions from objective truth rather than a character’s subjective belief.The authors call this failure mode Omniscient Bias.Source: §1 · p. 2
2 Related Work
Prior video-generation work emphasizes perceptual quality, semantic alignment, explicit actions, and physical dynamics. MindWorldBench targets the less-studied inverse task of generating visual behavior from latent mental states.
Video Generation Models and World Simulators
- Video models are increasingly viewed as nascent world simulators because they generate high-fidelity, temporally coherent videos and physical dynamics, but modeling why actions begin remains a gap.The related-work discussion distinguishes simulating physical consequences from modeling cognitive intent.Source: §2 · p. 2
Evaluation Benchmarks for Video Generation
- Video-generation benchmarks mainly assess perceptual quality, semantic alignment, or execution of explicit actions, which can encourage mapping textual verbs to visual priors.The cited evaluation landscape includes VBench, EvalCrafter, UI2V-Bench, and FETV.Source: §2 · p. 3
Evaluation Dimensions
- Prior visual Theory-of-Mind work focuses on understanding, while MindWorldBench evaluates the unexplored inverse task of synthesizing behavior from latent mental states.The paper extends the BDI framework into a vision-oriented benchmark for video generation.Source: §2 · p. 3
3 Method
The method formalizes video generation as inferring behavior from a world state and latent mental variables. It defines a structured mental-state taxonomy, constructs counterfactual cases, and evaluates generated videos across complementary dimensions.
3.1 Task Definition
- Given an initial world state, belief and desire determine intention, which leads to action; the benchmark maps the image and mental constraints to a video without supplying the action.The model must implicitly infer the latent chain from mental state to intention to action.Source: §3.1 · p. 3, Figure 2 · p. 3
3.2 Mental-Space Taxonomy
- The BDI-grounded taxonomy organizes Perception, Belief, and Desire into 3 primary dimensions, 12 secondary aspects, and 34 fine-grained sub-dimensions.Perception concerns information uptake and attention, Belief tests behavior based on a potentially flawed or outdated understanding, and Desire covers goals and preferences.Source: §3.2 · p. 3
3.3 Dataset Construction
- Experts design and review cognitive graphs, then curate 744 cases over 372 images across the three dimensions, with counterfactual pairs varying mental conditions while holding images fixed.Prompts withhold the ground-truth intention; the dataset spans 12 secondary categories and 34 fine-grained sub-dimensions.Source: §3.3 · pp. 3–4, Figure 3 · p. 4
3.4 Evaluation Protocol
- The evaluation scores visual quality and commonsense plausibility on 1–5 scales, classifies candidate-action occurrence, and reports intention accuracy and world-state maintenance as percentages.On 100 generated videos, the LMM’s agreement with 10 human experts was 92% for Intention Accuracy and 89% for World-State Maintenance.Source: §3.4 · p. 4
4 Experiments
Across eleven I2V systems, visual quality and commonsense plausibility are stronger than mental-state-conditioned action reasoning. Counterfactual and action–state diagnostics show that success on one dimension does not ensure reliable performance on the others.
4.1 Experimental Setup
- The evaluation covers eleven I2V systems using 744 expert-designed mental-state prompts for 720p resolution and 5–8 second videos.The models span closed-source commercial APIs and open-source foundation models.Source: §4.1 · p. 4
4.2 Overall Benchmark Results
- Visual Quality (3.8–4.4) and Commonsense Plausibility (3.8–4.6) cluster above Intention Accuracy (11.9%–59.5%) and World-State Maintenance (32.5%–68.3%).The reported ranges indicate that current models generate visually plausible videos more reliably than they infer mental-state-conditioned behavior while preserving objective world state.Source: §4.2 · pp. 4–5, Table 1 · p. 5
- Veo3.1 leads Intention Accuracy across Belief, Perception, and Desire at 58.3%, 58.6%, and 61.6%, respectively.Kling is the closest competitor on Belief and Desire, while Wan2.6 is closest on Perception.Source: Figure 4 · p. 5, §4.2 · p. 5
4.3 Diagnostic Analysis of Mental-State Reasoning
- Veo3.1, Wan2.6, and Kling V3 achieve Both Correct rates of 54.2%, 51.1%, and 50.0%, respectively, while LTX2.3 reaches 8.3%.Pair-level success requires the intended behavior in both counterfactual conditions; LTX2.3 also has the highest Neither Correct rate, 47.9%.Source: §4.3 · p. 5, Figure 5 · p. 6
- Kling has the highest joint action–state success at 46.1%, while State Correct Only exceeds Action Correct Only for most models.For example, Veo3.1 scores 45.6% versus 8.9%, and Wan2.6 scores 35.9% versus 15.2%, respectively.Source: Figure 5 · p. 6, §4.3 · p. 6
- Overall, current I2V systems remain unreliable at translating latent mental states into correct actions while maintaining objective world state.The diagnostics indicate that action reasoning and world-state maintenance are related but nonequivalent capabilities.Source: §4.3 · p. 6
5 Conclusion
Across eleven image-to-video models, MindWorldBench finds relatively strong visual quality and commonsense plausibility but substantially weaker intention accuracy and world-state maintenance. Diagnostic failures highlight the need for mental-state modeling in future video-generation systems.
- Visual quality and commonsense plausibility remain relatively strong across eleven models, while intention accuracy and world-state maintenance are substantially weaker.Source: §5 · p. 6
- Diagnostic analyses reveal failures in realizing task-relevant actions and tracking counterfactual mental states.Source: §5 · p. 6
- Models also struggle to jointly preserve action correctness and objective world states, highlighting the need for mental-state modeling in future video-generation systems.Source: §5 · p. 6