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ReWAM: Reciprocal World Action Models for Interactive Autonomous Driving

Benshan Ma, Pei Liu, Ruiguo Zhong, Lang Zhang, Mingyue Feng, Yaonong Wang, Jun Ma

arXiv:2609.39245v1cs.RO

TL;DR

Existing world-action models do not explicitly represent how other agents’ decisions shape ego actions, leaving reciprocal interaction under-modeled. ReWAM uses a bounded-response hierarchy to couple agent actions, and achieves the highest NAVSIM PDMS score, with particularly pronounced gains in dense interactions.

  • Problem

    Existing approaches do not explicitly model reciprocal agent decisions, while language-space reasoning does not ground decisions in continuous physical world evolution.

    Source: §1 · pp. 1–2
  • Method

    ReWAM represents ego and other agents as mutually responsive decision-makers in a shared future-world representation, using finite level-k responses instead of joint-equilibrium computation.

    Source: §1 · p. 3, §2.1 · p. 3
  • Results

    90.6 PDMS, 1.5 points above DriveLaW and 0.2 above ReWorld; ReWAM achieves NAVSIM state-of-the-art performance, with especially pronounced improvements in dense interactions.

    Source: §1 · p. 3, §3.2 · p. 7
  • Takeaways & Limitations

    The findings support reciprocal response modeling as a critical capability for robust world-action generation in interactive scenarios.

    Source: §1 · p. 3

    Learning best responses is difficult because real-world driving rewards are challenging to specify, so demonstrated actions are assumed to come from a joint expert policy.

    Source: §2.3 · p. 4

Abstract

from arXiv · show

In interactive scenarios, an autonomous driving system is required to generate ego actions under the influence of other agents' behaviors. Existing World Action Models (WAMs) typically model other agents as components of the world model rather than as decision-makers that fundamentally shape the action of the ego agent, which impairs their performance in dense interaction scenarios. We introduce Reciprocal World Action Models (ReWAM), a game-theoretic world action modeling framework that captures the reciprocal influence between the ego agent and other agents by representing them as conditional responders whose actions are mutually influenced. We instantiate this framework with a Level-$k$ response hierarchy, where role-specific ego and other action DiTs exchange compact strategy tokens through cross-agent attention while remaining grounded in a shared representation of the future driving world. To learn the response policy of the ego agent from demonstrations, we formulate expert actions as samples from the best response distribution and jointly optimize the entire hierarchy using conditional flow matching. Our framework is evaluated on the NAVSIM dataset and achieves state-of-the-art performance compared to baselines. The improvement is particularly significant in interactive scenarios, validating that modeling reciprocal responses provides a more effective foundation for interaction-aware world action generation.

1 Introduction

The introduction argues that action-only and existing world-action approaches leave gaps in grounded future reasoning and strategic interaction. ReWAM integrates bounded strategic responses into a shared future-world representation.

  • End-to-end policies map observations directly to actions, but action supervision alone does not ensure explicit environmental understanding or out-of-distribution generalization.Source: §1 · p. 1
  • Language-centered methods strengthen semantic reasoning, yet do not explicitly model continuous physical evolution under different actions.Source: §1 · pp. 1–2
  • Existing WAMs condition future worlds on ego actions, while other agents are generally predicted rather than modeled as strategic responders.Source: §1 · p. 2
  • Interaction-aware planning models reciprocal responses, but typically separates interaction modules from generative world models and uses explicit states, maneuvers, or actions.Source: §1 · p. 2
  • ReWAM embeds bounded strategic reasoning in WAMs, with mutually responsive ego and other-agent action branches grounded in shared future-world representations.Source: §1 · pp. 2–3
  • On NAVSIM, ReWAM achieves state-of-the-art performance, with particularly pronounced improvements in dense-interaction scenarios.Source: §1 · p. 3

2 Methodology

ReWAM formulates interactive driving as finite Level-k best responses, grounds those responses in a shared world model, and learns them from expert demonstrations.

2.1 Level-k Game for Solving Interactive Policy

  • Level-k reasoning replaces simultaneous multi-agent coupling with finite strategic responses, preserving reciprocity without online joint-equilibrium computation.Source: §2.1 · p. 3

2.2 World Representation Conditioned Level-k Reasoning

  • A shared future-world representation grounds separate ego and parameter-shared other-agent Action DiTs, whose responses condition on other participants’ preceding-level strategies.Source: Figure 2 · p. 4, §2.2 · p. 4

2.3 Learning Best Responses from Demonstrations

  • Expert joint demonstrations are treated as reward-maximizing responses, and conditional response models learn a stochastic best-response surrogate over demonstrated strategies.Source: §2.3 · pp. 4–5

2.4 Level-k Interaction Block

  • Each Action DiT combines temporal self-attention and world-feature cross-attention with cross-agent attention to other valid participants’ preceding-level action hypotheses.Source: §2.4 · p. 5

2.5 Joint Learning and Inference

  • Conditional flow matching jointly trains both response roles across supervised reasoning levels, using normalized depth weights and role-balancing coefficients.Source: §2.5 · pp. 5–6

3 Experiments

On NAVSIM, ReWAM achieves the highest reported PDMS and its gains are especially pronounced in the most interaction-intensive scenarios. Experiments also examine reasoning depth, critical-interaction metrics, and qualitative driving cases.

3.1 Experimental Setup

  • Four front-camera frames sampled at 2 Hz condition predictions of eight poses at 0.5-second intervals for ego and up to ten other agents within 80 m.Training and evaluation use NAVSIM’s navtrain and navtest splits; navtest contains 136 logs and 12,146 scenarios.Source: §3.1 · p. 7

3.2 Main Results

  • PDMS 90.6 gives ReWAM the highest score, 1.5 points above DriveLaW and 0.2 above ReWorld.ReWAM improves NC and EP over ReWorld, which has slightly higher DAC and TTC.Source: §3.2 · p. 7

3.3 Analysis of Level-k Reasoning

  • PDMS rises from 90.03 at Level-1 to 90.64 at Level-4, with the largest single-level gain at Level-2 and diminishing returns at greater depth.Level-5 adds no PDMS gain and slightly reduces DAC.Source: §3.3 · p. 7, Table 2 · p. 8
  • ReWAM outperforms both baselines in all five interaction-intensity groups, with its DriveLaW advantage increasing from 1.52 PDMS in None to 4.59 in Critical.In Critical, ReWAM also surpasses DiffusionDrive by 2.54 PDMS.Source: §3.3 · p. 7, Table 3 · p. 8
  • In Critical scenarios, ReWAM improves all non-saturated metrics over both baselines while retaining perfect Comfort, with safety gains alongside higher compliance and progress.The reported PDMS gain reflects improvements across safety, traffic-rule compliance, and driving progress rather than a single metric.Source: §3.3 · p. 7, Table 4 · p. 8

3.4 Qualitative Results

  • Across three interactive cases, ReWAM completes a narrow passage, follows a left turn, and avoids a lead-vehicle conflict without unnecessary progress loss.The baselines respectively fail the narrow traversal, miss the turn, or exhibit excessive deceleration or insufficient response.Source: Figure 4 · p. 8, §3.4 · p. 9

4 Conclusion

ReWAM models ego and other agents as mutually responsive decision-makers grounded in a shared future-world representation. On NAVSIM, it achieves the best reported PDMS, with especially strong gains in critical interactions.

4 Conclusion

  • ReWAM achieves the best NAVSIM performance with PDMS 90.6, and its largest advantage over DriveLaW occurs in the Critical interaction group.Recursive reasoning gains saturate at deeper levels; stratified results show advantages over DriveLaW and DiffusionDrive across all interaction groups.Source: §4 · p. 9
  • The framework uses a finite hierarchy of bounded responses, shared future-world grounding, cross-agent attention, and conditional flow matching trained from demonstrations.It avoids online equilibrium computation while learning response distributions across the hierarchy.Source: §4 · p. 9
  • The authors present bounded reciprocal-response reasoning as a practical foundation for interactive world-action modeling, with gains spanning safety, traffic-rule compliance, and ego progress.Qualitative examples are also cited as evidence that gains are not simply from conservative planning.Source: §4 · p. 9
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