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Competence-Aware Orchestration for LLM-Based Multi-Agent Systems
Songmiao Wang, Yuchen Wang, Chenglin Yu, Hongxia Yang, Ming Li
TL;DR
Multi-agent collaboration can help difficult queries but also adds token cost and redundant interactions, motivating adaptation to a backbone’s competence on each query. The paper estimates task-conditioned competence and uses it to guide role activation and communication structure. Across benchmarks and backbones, the method improves performance, reduces cost on stronger backbones, and yields larger gains on weaker ones.
Problem
Collaboration structure and scale may need to vary by task and instance, but existing methods give relatively less attention to the backbone’s competence on the current query.
Source: §1 · p. 1Method
The framework learns a query-conditioned competence representation from backbone capability and task information, then uses it to guide role activation and communication graph construction.
Source: §1 · p. 2Results
Experiments across six benchmarks and multiple backbones show improved performance, reduced collaboration cost on stronger backbones, larger gains on weaker ones, and the same trend on unseen backbones.
Source: §5 · p. 9Takeaways & Limitations
The reported pattern extends to unseen backbones, where the same competence-related performance and cost trend is observed.
Source: §1 · p. 2
Abstract
from arXiv · showhide
LLM-based multi-agent systems (MAS) have emerged as a promising paradigm for enhancing complex reasoning through role specialization and collaboration, yet a key challenge remains: how can collaboration be adapted to a backbone's competence on the current query? This problem matters because more collaboration is not always better--richer coordination may help on difficult cases, but it also incurs additional token cost and redundant interactions. We propose a two-stage competence-aware framework for automatic MAS orchestration. It first models the LLM backbone's task-conditioned competence for the current query, and then uses this signal to adapt role activation and the communication graph. Across six benchmarks, our method achieves an average score of 93.81%. Experiments with six LLM backbones of varying competence levels further show that our method adjusts collaboration according to the inferred competence: for higher-competence backbones, it improves average accuracy from 87.22 to 89.97 while reducing token cost by 36.26%; for lower-competence backbones, it yields a further average gain of 4.58 points over existing methods. The same trend also holds on unseen backbones.
1 INTRODUCTION
Multi-agent collaboration must balance potential gains on difficult queries against the cost and redundancy of richer coordination. The paper proposes conditioning both role activation and communication structure on the backbone’s competence for the current query.
- Richer specialization and denser communication may help difficult cases, but can add token cost, latency, and redundant interactions.Source: §1 · p. 1
- Existing automated methods adapt structures to task semantics, but give less attention to conditioning collaboration scale and structure on the backbone’s competence for the query.Source: §1 · p. 1
- The method first estimates task-conditioned competence for a backbone, then uses that representation to guide role activation and communication graph construction.Source: §1 · p. 2
- The competence representation combines a reusable backbone capability fingerprint with query-specific task information.Source: §1 · p. 2
- Orchestration adapts team composition through role activation and coordination topology through communication graph generation.Source: §1 · p. 2
- Experiments show improved performance across benchmarks and backbones, lower collaboration cost on stronger backbones, larger gains on weaker ones, and the same trend on unseen backbones.Source: §1 · p. 2
2 RELATED WORK
Related work progresses from fixed collaboration templates to automatically optimized and query-responsive structures. The paper distinguishes its approach by using task-conditioned backbone competence to adapt role participation and communication.
- Earlier systems used manually designed sequential or debate templates, while later methods searched, optimized, or pruned structures before deployment (Du et al., 2024; Zhang et al., 2025d; Khattab et al., 2024; Zhuge et al., 2024; Qian et al., 2025; Zhang et al., 2025b; Wang et al., 2025b).Source: §2 · p. 2
- Dynamic orchestration methods adapt agent interaction at inference time to the current query or runtime setting, including query-specific graph generation and routing (Zhang et al., 2025c; Yue et al., 2025).Source: §2 · p. 2
- Prior dynamic methods mainly adapt to task semantics or runtime context, whereas this work conditions role participation and communication on query-specific backbone competence.Source: §2 · p. 3
3 METHOD
The method first estimates query-conditioned competence from a reusable backbone capability fingerprint and query information, then uses that representation to adapt role participation and communication topology.
3.1 OVERVIEW
- The two-stage pipeline learns task-conditioned competence from a reusable capability fingerprint and query information, then adapts role activation and communication graph construction.The competence representation controls both stages of multi-agent orchestration.Source: §3.1 · p. 3
3.2.1 CAPABILITY FINGERPRINTING
- Each backbone’s reusable capability fingerprint is a 4 × 12 binary matrix, with capability domains as rows and shared easy-to-hard probes as columns.The same fixed probe set is evaluated once per backbone, and the resulting fingerprint is reused for later queries.Source: §3.2.1 · pp. 3–4
3.2.2 TASK-CONDITIONED COMPETENCE MODELING
- Query-relevant domain weights aggregate the fingerprint, which is fused with task semantics into a competence representation trained using repeated-trial query success rates as proxy supervision.The domain weights reflect the query’s demands, and the fingerprint’s probe columns encode increasing difficulty.Source: §3.2.2 · p. 4
3.3 STAGE II: COMPETENCE-AWARE MAS ORCHESTRATION
- Stage II uses task-conditioned competence to set role activations and determine how activated roles communicate.Role activation assesses role suitability; graph construction specifies communication among activated roles.Source: §3.3 · p. 4
3.3.1 ROLE ACTIVATION
- Role activation combines task–role relevance with competence-conditioned modulation; semantic relevance and a success-rate-derived soft budget provide weak supervision.Higher standalone success rates encourage lower mean activation, while lower rates encourage higher mean activation.Source: §3.3.1 · pp. 4–5
3.3.2 GRAPH-BASED MAS GENERATION
- The graph encoder conditions edge predictions on role semantics, task information, competence context, and activation strength; its objective balances graph utility against communication cost.The cost term weights expected active edges using the query’s empirical success rate, reducing the relative communication penalty when standalone success is lower.Source: §3.3.2 · p. 6
4 EXPERIMENTS
The experiments evaluate competence-aware orchestration across six benchmarks and backbones, reporting strong overall results, backbone-dependent gains and cost reductions, and case-study evidence of adaptive collaboration.
4.1 EXPERIMENTAL SETTING
- On MMLU, the evaluation covers six benchmarks and uses accuracy for five and Pass@1 for HumanEval, comparing single-agent, fixed-pattern, and dynamic-structure baselines.Multi-agent evaluations use a summarizer agent, and the orchestration modules are trained sequentially offline.Source: §4.1 · pp. 6–7
4.2 PERFORMANCE COMPARISON
- 93.81% average performance across six benchmarks is the method’s best result under the same backbone setting as all baselines.Table 1 reports the six-benchmark comparison.Source: Table 1 · p. 7, §4.2 · p. 7
4.3 ABLATION STUDY
- Removing task conditioning costs 2.55 average points and 16.84% more tokens; removing the capability prior costs 3.02 points and 154.64%, while descriptions cost 3.10 points and 100.67%.The three comparisons respectively remove the task representation, remove the backbone-specific capability fingerprint, or replace that fingerprint with textual descriptions.Source: §4.3 · p. 8
4.4 CROSS-BACKBONE PERFORMANCE AND GENERALIZATION TO UNSEEN MODELS
- For performance-oriented backbones, the average rises from 87.22 to 89.97 with 36.26% fewer tokens; for efficiency-oriented backbones, it rises from 74.07 to 78.65, with gains also on unseen backbones.The performance-oriented comparison is against G-Designer; the unseen-backbone results include GLM 5.1 and Gemini 3.1 Pro.Source: Table 3 · p. 8, §4.4 · pp. 8–9, Table 4 · p. 9
4.5 CASE STUDY
- With Llama-3.1-8B, the method adds roles and answers a harder professional-psychology question correctly; with GPT-4o, it uses fewer roles, preserves correctness, and cuts token cost by 42.2%.The case studies vary the task at fixed Llama-3.1-8B and vary the backbone at fixed task.Source: Figure 4 · p. 9, §4.5 · p. 9
5 CONCLUSION
The conclusion frames the work as adapting multi-agent collaboration to a backbone’s competence on each query. It reports improved performance and reduced collaboration cost on stronger backbones, with larger gains on weaker and unseen backbones.
5 CONCLUSION
- The paper studies how to adapt multi-agent collaboration to a backbone’s competence on the current query.This is the central problem stated in the conclusion.Source: §5 · p. 9
- A task-conditioned competence representation, learned under success-rate supervision, guides role activation and communication topology.The framework uses this representation to orchestrate the multi-agent structure.Source: §5 · p. 9
- Across six benchmarks and multiple backbones, the method improves performance, reduces collaboration cost on stronger backbones, and yields larger gains on weaker and unseen backbones.Source: §5 · p. 9
A.1 PROBE SET CONSTRUCTION FOR CAPABILITY FINGERPRINTING
The probe set is designed to distinguish backbone competence across difficulty levels and capability domains while keeping one-time registration compact. Its 48 items are selected from a 240-query pool using anchor-calibrated difficulty and balanced domain–difficulty sampling.
Dataset-specific splits
- MMLU uses its development split for training queries and validation split for evaluation; the other five benchmarks use disjoint, dataset-specific index sets.Evaluation selects only the designated evaluation indices.Source: §A.1 · p. 13
Design goals
- The probe design targets clear difficulty resolution, multi-domain coverage, and limited one-time registration overhead, yielding a compact, structured set.Candidate items are partitioned into four coarse domains according to their source datasets.Source: §A.1 · p. 13
Difficulty calibration
- Four progressively stronger anchors define four monotone difficulty levels; non-monotone and all-fail items are discarded as ambiguous or uninformative.The retained patterns range from items solved by all anchors to items solved only by the strongest anchor, creating a shared empirical difficulty scale.Source: §A.1 · p. 13
Probe-set sampling
- 48 probes come from 16 domain–difficulty cells, with 3 items per cell and 12 probes per domain, forming a 4 × 12 easy-to-hard layout.The pool contains 40 randomly sampled training-side queries from each of six benchmarks; both probe construction and supervision data collection draw from this pool.Source: §A.1 · pp. 12–13
A.2 PROXY SUPERVISION DATA CONSTRUCTION FOR TASK-CONDITIONED COMPETENCE MODELING
The proxy targets approximate a backbone’s query-level competence using repeated empirical performance, and the resulting data supervise competence representation learning. The auxiliary prediction head tracks these targets on held-out queries, while orchestration uses the learned representation rather than its scalar prediction.
Supervision rationale
- Empirical query-level success serves as a proxy for competence because repeated success is treated as evidence of greater competence on that query.The resulting supervision trains task-conditioned competence modeling and supports downstream role activation.Source: §A.2 · p. 14
Data partitioning
- The 240-query pool contributes 48 probes for fingerprint registration and 192 non-probe queries for estimating query-level competence targets.The probe set is used only for registration, while the remaining samples build proxy supervision data.Source: §A.2 · p. 14
Proxy target construction
- Each proxy target is the empirical success rate from 10 repeated runs at temperature 0.2; HumanEval targets estimate pass@1, while other benchmarks estimate query accuracy.HumanEval uses benchmark unit-test pass/fail outcomes; the other benchmarks use a standard correctness indicator.Source: §A.2 · p. 14
Training-set construction
- Supervision spans 14 varied LLM backbones, and distribution-aware sampling over target success rates yields 1,060 training instances.The backbones include general-purpose, code-specialized, math-specialized, and reasoning-oriented models; GPT-4o is a probe-construction anchor, not a supervision backbone.Source: §A.2 · p. 14, Table 7 · p. 15
Auxiliary prediction-head evaluation
- On 153 backbone–query pairs across 28 held-out queries, predicted success rates reach pooled Spearman correlation 0.629 ± 0.022 and MAE 0.234 ± 0.010.Evaluation is query-disjoint, and these figures are means ± standard deviations across three training seeds; MAE is on the [0, 1] scale.Source: §A.2 · p. 15
A.3 AMORTIZED COST OF CAPABILITY FINGERPRINTING
The average one-time fingerprinting cost is recovered after 27.79 queries on average, based on the reported online token savings and registration cost.
Cost scope
- The amortization calculation concerns one-time registration, not offline supervision collection or model training.Registration evaluates a new backbone on the fixed 48-item probe set, after which its fingerprint can be reused.Source: §A.3 · p. 15
Online token usage
- G-Designer uses 3,953.94 tokens/query on average, versus 2,520.26 tokens/query for the proposed method.The comparison reports average online token usage; the associated saving is averaged over the three performance-oriented backbones.Source: §A.3 · p. 15
Cost recovery
- 27.79 queries on average recover the one-time cost of obtaining a backbone’s capability fingerprint.The average one-time fingerprinting cost across three performance-oriented backbones is 39,840 tokens.Source: §A.3 · p. 15
A.4 GENERALIZATION TO HARDER UNSEEN BENCHMARKS WITH GEMMA4
On two unseen benchmarks with the unseen Gemma4 backbone, the method improves accuracy over G-Designer while reducing token use. The results support transfer to these benchmarks without additional training data.
Evaluation scope
- The evaluation uses Gemma4 on the unseen datasets GPQA Diamond and BBEH-mini.The trained model is evaluated without additional training data for these benchmarks.Source: §A.4 · pp. 15–16
Results
- Accuracy improves over G-Designer by 3.03 points on GPQA and 2.18 points on BBEH-mini, with tokens reduced by 33.6% on both benchmarks.The table reports results on harder unseen benchmarks with Gemma4; accuracy is in percent and token savings are relative to G-Designer for the same benchmark and backbone.Source: Table 9 · p. 16, §A.4 · p. 16
A.5 CODE REPOSITORY
An anonymized code repository is available for the paper.
- An anonymized code repository is available for the paper.Source: §A.5 · p. 16