Source-linked AI summary

AgentDreamer: Agentic 3D Motion Reasoning for Text-Controllable Physics Simulation

Mijeong Kim, Suho Park, Junha Park, Bohyung Han

arXiv:2610.30679v1cs.CV

TL;DR

Text-controllable physics simulation needs motion references that capture requested dynamics, not merely plausible-looking video. AgentDreamer plans motion explicitly in 3D with an agent and uses the resulting trajectories to guide differentiable physics optimization, while Motion-IG measures motion's contribution to masked-text recovery. The paper reports improved alignment over video-guided baselines, alongside a human preference for AgentDreamer.

  • Problem

    Video-generated references can look plausible yet fail to represent requested dynamics, such as rolling rather than sliding, limiting text-aligned simulation guidance.

    Source: §1 · p. 1
  • Method

    An off-the-shelf agent converts text and scene geometry into chunked parametric 3D motion priors that guide differentiable MPM optimization, with Motion-IG evaluating masked-text recovery.

    Source: §1 · pp. 1–2, §3.1.2 · p. 4, §3.2 · p. 5
  • Results

    AgentDreamer improves text alignment over video-guided baselines; in human evaluation it was ranked first most often (73.6%), versus PhysFlow (14.0%) and MotionPhysics (12.4%).

    Source: §4.2.2 · p. 7, §5 · p. 9
  • Takeaways & Limitations

    The reported results support the effectiveness of agentic motion priors for simulations that follow requested physical behavior more closely.

    Source: §5 · p. 9

    The work studies existing 3D scenes, and its motion plans and automated evaluations rely on pretrained multimodal models that may reflect errors or biases.

    Source: ETHICS STATEMENT · p. 10

Abstract

from arXiv · show

We propose AgentDreamer, an agent-guided optimization framework that aligns text instructions with simulated motion through explicit 3D motion planning. Given a text instruction and scene geometry, an off-the-shelf agent translates the instruction into a structured semantic motion prior, specifying what should move, in which direction, and in what temporal order. The agent represents this prior using parametric functions over a series of temporal chunks, yielding dense 3D trajectories. We then optimize the parameters of a differentiable MPM simulator such that its rollout best matches the prior while remaining constrained by the scene dynamics. This allows the agent to provide semantic guidance from language, while the simulator grounds it in physically feasible motion. We further introduce Motion-IG, an information-theoretic metric for text-motion alignment based on masked text recovery. By comparing the likelihood of recovering masked motion-related content with and without the simulated motion, Motion-IG measures the information contributed by the motion beyond that available from the remaining text and scene context. Experiments show that AgentDreamer improves text alignment over video-based guidance, producing simulations that more closely follow the requested physical behavior.

1 INTRODUCTION

Video-based references can look plausible yet miss requested dynamics, motivating explicit 3D motion planning. AgentDreamer uses agent-generated trajectories to guide physics optimization and introduces Motion-IG to measure motion's contribution to text recovery.

1 INTRODUCTION

  • Video guidance may encode the wrong physical behavior—for example, sliding instead of rolling—so plausible simulations can still conflict with the instruction.The distinction is rotation, which the sliding reference omits.Source: §1 · p. 1
  • AgentDreamer formulates motion planning as physical reasoning, using an off-the-shelf multimodal agent to turn text and scene geometry into explicit 3D guidance.The agent takes a direct role in constructing the motion plan.Source: §1 · p. 1, Figure 1 · p. 2
  • Temporal-chunk parametric functions describe distinct motion stages and yield dense trajectories as pseudo-supervision for differentiable MPM optimization.Automatic semantic injection associates sampled points with visible object parts, supported by colored point markers and coordinate information.Source: §1 · p. 2
  • Motion-IG compares masked motion-content recovery likelihoods with and without simulated motion to measure the motion's information beyond the remaining text.This isolates motion's contribution rather than scoring the complete text and motion together.Source: §1 · p. 2
  • Experiments report improved text alignment over video-based guidance, with simulations more closely following the requested physical behavior.This is the paper's reported qualitative comparison in the introduction.Source: §1 · p. 2

2 RELATED WORKS

Related work spans dynamic 3D scene representations, text-conditioned physics simulation, and agent-guided motion evaluation. AgentDreamer distinguishes itself through dense 3D motion priors and an evaluation metric that isolates motion's information beyond text context.

Dynamic 3D representations

  • Dynamic 3D Gaussian methods model temporal change with trajectories, deformation fields, or space-time primitives; PhysGaussian couples Gaussian primitives with MPM.Later work extends these representations to elastic deformation, material estimation, and varied material behaviors and interactions.Source: §2 · p. 2

Text-conditional physics simulation

  • Text-conditioned physics methods use video diffusion guidance, while VLIPP and C-Drag (Li et al., 2025) use sparse image-space plans; AgentDreamer instead supplies dense 3D trajectories.PhysFlow uses optical flow, and MotionPhysics uses learnable motion distillation.Source: §2 · p. 3, Figure 2 · p. 3

Agent-guided physics-aware motion evaluation

  • Prior agent-guided evaluation relies on semantic or physical judgments, whereas Motion-IG measures how simulated motion improves masked motion-semantic recovery beyond remaining text.The related work frames this as conditional information gain.Source: §2 · p. 3

3 METHOD

AgentDreamer uses agent-generated 3D motion plans to guide physics simulation from text and scene geometry. Its method combines semantic point annotations, chunked parametric trajectories, differentiable MPM optimization, and masked-text recovery for motion alignment.

3 METHOD

  • AgentDreamer turns text and initial scene geometry into agent-generated 3D motion plans that provide pseudo supervision for physics optimization.The planned trajectories guide a differentiable MPM simulator.Source: §3 · p. 3, §3.1 · p. 3, §3.1.2 · p. 4

3.1.1 AGENT-BASED MOTION PLANNING

  • Parametric functions divide the horizon into temporal chunks and produce dense, coherent trajectories while preserving spatial relationships between points.Each chunk function combines a center trajectory with local motion for point groups, and continuity is enforced between chunks.Source: Figure 3 · p. 4, §3.1.1 · p. 4
  • Consistent particle-index markers across annotated views help the agent associate selected 3D points with visible object parts.The inputs also specify the coordinate origin, axis directions, and spatial units.Source: §3.1.1 · p. 4

3.1.2 MPM OPTIMIZATION

  • A differentiable MPM rollout optimizes material parameters and per-particle initial velocities to reproduce planned motion under scene dynamics.The loss matches selected particles at output times; gradients update simulator parameters while the plan remains fixed.Source: §3.1.2 · pp. 4–5

3.2 MOTION-IG

  • Motion-IG measures how simulated motion changes recovery likelihood for masked motion-related text beyond the remaining text and annotated views.It masks motion words and attributes while retaining object and part names; positive scores indicate motion increases recovery likelihood, while negative scores indicate it decreases likelihood.Source: §3.2 · p. 5
  • Motion-IG scores masked-word recovery with and without motion using a fixed vision-language model, scoring each selected word’s first subword token.Scores are averaged over words and instructions, with instructions, masks, annotated views, and evaluation models held identical across methods.Source: §3.2 · pp. 5–6

4 EXPERIMENTS

Experiments compare AgentDreamer with video-guided baselines across scenes and motion instructions using Motion-IG and human rankings. Analyses examine motion categories, planning components, and evaluation behavior.

4.1 EXPERIMENTAL SETUP

  • The evaluation uses GPT-5.6 Sol for planning, eight scenes, 20 instructions, two video-guided baselines, Motion-IG evaluators, and human rankings.The eight scenes comprise four real-world and four synthetic scenes; instructions cover five motion types.Source: §4 · p. 6, §4.1 · p. 6

4.2.1 QUALITATIVE RESULTS

  • Across a bouncing ball and a rocking fox, AgentDreamer better matches the requested rebound and attached-rear rocking than PhysFlow and MotionPhysics.For the ball, the baselines deform on impact but stay near the ground, while AgentDreamer rebounds after compression.Source: §4.2.1 · p. 6, Figure 4 · p. 7

4.2.2 QUANTITATIVE RESULTS

  • AgentDreamer ranks highest under all four open-weight and five API-based Motion-IG evaluators, ranks first in 62/100 API evaluator–instruction pairs, and is human-ranked first in 73.6% of trials.Human pairwise preferences favor AgentDreamer over PhysFlow in 82.6% of trials and over MotionPhysics in 85.6%.Source: §4.2.2 · pp. 6–7, Table 2 · p. 7, Figure 5 · p. 7

4.3 ANALYSIS

  • Generated plans resemble classical-mechanics function families for rolling, spin decay, falling, and oscillation, while deformation uses smoothstep interpolation.The correspondence analysis checks expected forms across 20 instructions.Source: §4.3 · p. 8, Table 3 · p. 8
  • AgentDreamer scores highest across five motion categories, with the largest gains for rolling, spin decay, and falling and bouncing; gains are smaller for oscillation and deformation.Both baselines have negative Motion-IG for rolling, where similar video appearances can obscure the translation-plus-rotation distinction; human evaluation shows a similar category trend, but not individual-ranking agreement.Source: §4.3 · p. 8, Figure 6 · p. 8, Figure 7 · p. 8
  • Both semantic injection and parametric planning improve alignment, with parametric planning providing the larger individual gain and their combination scoring highest.Parametric motion functions provide coherent, dense target trajectories; independently predicted point positions lose temporal coherence without them.Source: Table 4 · p. 9, §4.3 · p. 9
  • The agent divides the ball instruction into chunks for movement, impact compression, and partial shape recovery, capturing stages that one function may not represent.Figure 8 visualizes target positions over time and the temporal chunks.Source: §4.3 · p. 9, Figure 8 · p. 9
  • On the same 60 text–motion pairs, Motion-IG assigns a distinct score to each pair, whereas the MLLM judge assigns only 11 distinct values.The comparison scales each score type to its own range; finer Motion-IG resolution reduces ties when ranking these pairs.Source: §4.3 · p. 9, Figure 9 · p. 9

5 CONCLUSION

AgentDreamer uses agent-generated 3D motion priors to guide differentiable physics optimization, and Motion-IG measures the motion’s contribution to recovering masked words. The authors report improved text alignment over video-guided baselines.

5 CONCLUSION

  • AgentDreamer uses agent-generated 3D motion priors to guide differentiable physics optimization, while Motion-IG measures motion’s contribution to recovering masked words.Experiments show improved text alignment over video-guided baselines.Source: §5 · p. 9
  • The authors report using generative AI for research development, methods, experiments, implementation, figures, manuscript work, and literature tasks, with human review of AI-assisted work.They state that AI-generated synthetic datasets and mathematical claims were not used.Source: AI USE STATEMENT · p. 10
  • The study uses existing 3D scenes, and pretrained multimodal models may introduce errors or biases; model-based scores are not treated as a sole measure of physical correctness.The authors report human judgments alongside model-based scores.Source: ETHICS STATEMENT · p. 10
  • The paper identifies sections describing the motion-planning, physics-optimization, and Motion-IG procedures, and appendices covering data sources, prompts, examples, and human evaluation.The reproducibility statement points readers to those materials.Source: REPRODUCIBILITY STATEMENT · p. 10

A ADDITIONAL QUALITATIVE RESULTS

Additional qualitative comparisons show AgentDreamer following text instructions more closely than PhysFlow and MotionPhysics in the presented examples.

A ADDITIONAL QUALITATIVE RESULTS

B ADDITIONAL QUANTITATIVE RESULTS

Additional results report Motion-IG by motion category and human rank distributions. AgentDreamer ranks first across categories, with a particularly clear rolling result, and receives the most first-place human rankings.

B ADDITIONAL QUANTITATIVE RESULTS

  • +0.46 on rolling for AgentDreamer contrasts with −0.22 and −0.24 for the baselines; AgentDreamer ranks first in every category under both evaluator groups.For oscillation, its black-box score is +0.35, close to PhysFlow at +0.33; margins are narrower for oscillation and bending and deformation.Source: Table 5 · p. 15, B ADDITIONAL QUANTITATIVE RESULTS · p. 15
  • AgentDreamer is ranked first in 73.6% of human trials and last in 5.4%, while PhysFlow and MotionPhysics are ranked last in 40.2% and 54.4%, respectively.The evaluation comprises 25 participants, 20 instructions, and 500 trials.Source: Table 6 · p. 15, B ADDITIONAL QUANTITATIVE RESULTS · p. 15

C SEMANTIC INJECTION EXAMPLES

Annotated scene images connect sampled 3D control points to visible object parts, helping the agent interpret which points matter for the requested motion.

  • The identifiers help the agent associate sampled points with visible object parts relevant to the text instruction.The examples show the points in the initial scene images.Source: C SEMANTIC INJECTION EXAMPLES · p. 16
  • Numerical identifiers mark sampled control points in two views each of a fox and a soccer ball.The annotations are used for automatic semantic injection.Source: Figure 12 · p. 16

D DETAILS OF AGENT PROMPTS

The prompts specify how the agent plans motion and how evaluators assess masked motion language using simulated trajectories.

D.1 PROMPTS FOR MOTION PLANNING

  • The motion-planning prompt has the agent divide the time horizon into chunks and specify parametric functions for groups of sampled points.Source: Figure 13 · p. 17
  • A separate prompt translates the motion plan into deterministic Python code that computes target point positions.Source: Figure 14 · p. 18

D.2 PROMPTS FOR EVALUATION

  • Open-weight evaluators receive annotated initial views, the motion as a trajectory and rendered frames, and a description with motion words masked.Source: §D.2 · p. 19
  • Black-box evaluators state a probability for each masked word because current API models expose no teacher-forced log-probabilities.These ratings replace log-probabilities in the same gain.Source: §D.2 · p. 19
  • Open-weight evaluators score masked words by teacher forcing rather than sampling a completion.Source: Figure 15 · p. 19, §D.2 · p. 19
  • The black-box prompt collects each masked word's stated probability in one JSON response per query.Source: Figure 16 · p. 19

E DETAILS OF USER STUDY

The user study compares text–motion alignment by asking participants to rank competing simulations for the same object and instruction.

  • For each of 20 instructions, participants ranked videos from PhysFlow, MotionPhysics, and AgentDreamer by text–motion alignment.Each set showed three videos of the same object.Source: E DETAILS OF USER STUDY · p. 20
  • Participants ranked each motion by how well it matched what should move, in which way, and how strongly.They were told not to judge image quality, lighting, or rendering artifacts.Source: E DETAILS OF USER STUDY · p. 20
  • Figure 17 shows an example question with a text instruction and three simulation results for the same object to rank.Source: Figure 17 · p. 20, E DETAILS OF USER STUDY · p. 20
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